Anonymous
6/26/2025, 7:20:47 AM No.713678980
>quest "Kid in a Fridge" in fallout 4 has the player open a fridge standing out in the rubble of a town, revealing a ghoul child
>learn the child has been trapped in the fridge since the bombs dropped (over 200 years)
>no food or water
>child is not only alive, but not blind or suffering from any ailments
>no scavengers or raiders passing through heard him or opened the fridge
>didn't get cooked to death or frozen inside the fridge as the seasons passed
>proceed to walk with the kid down the street to his old house
>his ghoul parents are standing right there waiting for him
>to this day bethesdrones defend it as lore-respecting with insane justifications and unsubstantiated assumptions
>Then Bethesda bigwig Pete Hines was asked how a ghoul child survived over 200 years in a fridge with no food or water
>picrel was his response
Bethesda's dev team did not possess the required intelligence to understand the Fallout universe and lore set by the first two games. In a nutshell they are philosophical experiments by asking how humanity would cope with and rebuild after a nuclear apocalypse scenario. Bethesda did not comprehend these basic facts and instead focused on the aesthetic of FO1's intro with the 50s music and made FO3, dumbing down or retconning virtually every pre-existing faction and major lore points. For example, in FO3 its 200 years after the bombs dropped but the world is crafted to look like it's only been 20 years. No one's rebuilt anything, and there's human skeletons just laying around.
>learn the child has been trapped in the fridge since the bombs dropped (over 200 years)
>no food or water
>child is not only alive, but not blind or suffering from any ailments
>no scavengers or raiders passing through heard him or opened the fridge
>didn't get cooked to death or frozen inside the fridge as the seasons passed
>proceed to walk with the kid down the street to his old house
>his ghoul parents are standing right there waiting for him
>to this day bethesdrones defend it as lore-respecting with insane justifications and unsubstantiated assumptions
>Then Bethesda bigwig Pete Hines was asked how a ghoul child survived over 200 years in a fridge with no food or water
>picrel was his response
Bethesda's dev team did not possess the required intelligence to understand the Fallout universe and lore set by the first two games. In a nutshell they are philosophical experiments by asking how humanity would cope with and rebuild after a nuclear apocalypse scenario. Bethesda did not comprehend these basic facts and instead focused on the aesthetic of FO1's intro with the 50s music and made FO3, dumbing down or retconning virtually every pre-existing faction and major lore points. For example, in FO3 its 200 years after the bombs dropped but the world is crafted to look like it's only been 20 years. No one's rebuilt anything, and there's human skeletons just laying around.
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