>>713703491
>>713703174
IMO this all boils down to not knowing the limitations, the paradoxical fact about having a great visions for something, is that you have to know your own limitations and the limitations of your tools so that you can even be effective, because deluding yourself into thinking that you can dowhatever shit you want will only hold you back more.
Vidya companies have this delusional idea nowadays that if they all use a video game engine that gets shilled and they outsource support for game development to 500 jeets they can do anything, and then they start to develop games with the promise of having all this never before seen shit like they're going to revolutionize the medium.
They need to fucking know what the tools they are working with are capable of and they need to know their strenthts and weaknesses, they need to know the limitations and vulnerabilities that their developers and directors have as workers making the game, of course a video game becomes a clusterfcuk that looks like shit if you try to make it this huge thing even though you are doing something new and you are using a new engine and you don't even know what the fuck you are doing so let's just hope the nanite will do everything for you, oh damn, look at this realistic fur I just rendered using the UE engine 5 auto mapping! Let's just put it in the game like this! Surely it's already optimized, because computers have such efficient tools! I don't have to get in there and do any work at all! Thank god! After all, I have to do the fur of 500 more animals in the game!