How do you make an actualy scary horror game?
>>713688954 (OP)Permadeath. If you die because you get caught by the big bad monster and then you get to respawn it breaks your immersion. Have Permadeath included + no ability to fight back, just run now you're gonna be scared to mess with the monster
Limited resources, force player to use stealth/avoid encounters instead of removing threats, keep suspension level high with ambushes, get rid of autosaves and make saving a privilege, good art direction, environmental storytelling
>>713689176And i wanna highlight the no weapons rule aswell. I remember playing the first resident evil fps game, I think its 7 biohazard? The second I got that axe in the beginning of the game I started to actively hunt for the girl that stalks you and it no longer was horror
>>713689280Enemies are also an important factor. They need to look, sound and act like a threat.