Thread 713688954 - /v/ [Archived: 872 hours ago]

Anonymous
6/26/2025, 10:38:52 AM No.713688954
RavenholmHL2-2541983644
RavenholmHL2-2541983644
md5: aa9300e72f75fdbd215afae73bf350a7🔍
How do you make an actualy scary horror game?
Replies: >>713689075 >>713689176
Anonymous
6/26/2025, 10:41:21 AM No.713689075
>>713688954 (OP)
Use ai
Anonymous
6/26/2025, 10:43:12 AM No.713689176
>>713688954 (OP)
Permadeath. If you die because you get caught by the big bad monster and then you get to respawn it breaks your immersion. Have Permadeath included + no ability to fight back, just run now you're gonna be scared to mess with the monster
Replies: >>713689292
Anonymous
6/26/2025, 10:45:04 AM No.713689280
1693614954381
1693614954381
md5: f87c94b4e76831a57436bf139ae06ff1🔍
Limited resources, force player to use stealth/avoid encounters instead of removing threats, keep suspension level high with ambushes, get rid of autosaves and make saving a privilege, good art direction, environmental storytelling
Replies: >>713689573
Anonymous
6/26/2025, 10:45:18 AM No.713689292
>>713689176
And i wanna highlight the no weapons rule aswell. I remember playing the first resident evil fps game, I think its 7 biohazard? The second I got that axe in the beginning of the game I started to actively hunt for the girl that stalks you and it no longer was horror
Anonymous
6/26/2025, 10:51:04 AM No.713689573
>>713689280
Enemies are also an important factor. They need to look, sound and act like a threat.