Thread 713703321 - /v/ [Archived: 725 hours ago]

Anonymous
6/26/2025, 3:19:26 PM No.713703321
1579958299735
1579958299735
md5: db9ba8cc5bf1da06a528fc1e902b781f๐Ÿ”
Anyone else feel games have too much shit on the screen these days

I certainly don't need to see every individual blade of grass
Replies: >>713703830 >>713703946 >>713705614 >>713705785 >>713705871 >>713707075 >>713707643 >>713709856 >>713710045 >>713710548 >>713712792 >>713716637 >>713716927 >>713717223 >>713717557 >>713722369 >>713733472 >>713735664
Anonymous
6/26/2025, 3:27:19 PM No.713703830
>>713703321 (OP)
Visual clutter. The end result is over reliance on UI assistance ie detective vision, markers, and other crap that helps with navigating the messy graphics. Some games are so bad you are essentially not paying attention to the visuals themselves.
Replies: >>713717223
Anonymous
6/26/2025, 3:29:05 PM No.713703946
>>713703321 (OP)
The remake is such dosgshit.
Replies: >>713714078 >>713721603
Anonymous
6/26/2025, 3:43:34 PM No.713704880
1718919925410
1718919925410
md5: ca3f4f453c8529ea1fa12140b505dc75๐Ÿ”
Replies: >>713705614 >>713717342
Anonymous
6/26/2025, 3:53:48 PM No.713705614
BJH
BJH
md5: 26e65710d103b772641df20bd743b969๐Ÿ”
>>713703321 (OP)
>>713704880
This is a Toys for Bob issue. I dont know what it is but they implicitly lack the ability to design interesting worlds and scenery. Or enemies, characters, humor or even fun gameplay and then we all question why Crash and Spyro died again.
Replies: >>713707831 >>713729819
Anonymous
6/26/2025, 3:56:16 PM No.713705785
>>713703321 (OP)
I don't know. I enjoyed the shit out of spyro reignited. remove your nostalgia goggles gramps.
Replies: >>713705923
Anonymous
6/26/2025, 3:57:24 PM No.713705871
spyr
spyr
md5: d4525d47fdcbf6cf5f92b4b138654d19๐Ÿ”
>>713703321 (OP)
Replies: >>713717342 >>713718831
Anonymous
6/26/2025, 3:58:14 PM No.713705923
1659842735343
1659842735343
md5: 9d05b4a180a4b84c7ec3e184ed61a67f๐Ÿ”
>>713705785
It's not just Spyro, I feel like games aren't visually intuitive anymore
Replies: >>713705995 >>713706569 >>713706954 >>713707125
Anonymous
6/26/2025, 3:59:08 PM No.713705995
>>713705923
bottom looks much better
Replies: >>713706319
Anonymous
6/26/2025, 4:03:32 PM No.713706319
1659847652566
1659847652566
md5: d835638e5966a4d26d8d55b1e9756a15๐Ÿ”
>>713705995
Replies: >>713706954
Anonymous
6/26/2025, 4:06:48 PM No.713706569
>>713705923
christ the top looks like tak and the power of juju
Anonymous
6/26/2025, 4:12:43 PM No.713706954
>>713705923
The problem is modern lighting systems and too much object detail. In older games objects were pretty simple with big uniform surfaces, had a designated color scheme and stood out from the environment because there was no aggressive environmental lightsource overriding object colors with a singular tint.

Like even here >>713706319 the only solution is to essentially make the focal points emit light since you have to fight fire with fire and can't rely on texturing anymore. That's why so many games make gameplay important stuff glow neon bright like you're picking up glowsticks or something, the faster the gameplay the more garish it becomes.
Replies: >>713709391
Anonymous
6/26/2025, 4:13:57 PM No.713707021
why can't modern devs into contrast?
Anonymous
6/26/2025, 4:14:45 PM No.713707075
>>713703321 (OP)
Never would I have thought to see the day but somehow the ps1 babies completely overtook n64 babies in their frothing from the mouth nostalgia for absolute garbage shovelware that was objectively bad.
Replies: >>713709414
Anonymous
6/26/2025, 4:15:23 PM No.713707125
Mirio
Mirio
md5: c8379edbe824c4aa4f1677fccd26f0a3๐Ÿ”
>>713705923
>everythings been stagnating for 20 years now
Anonymous
6/26/2025, 4:22:39 PM No.713707643
>>713703321 (OP)
This has been a problem with modern gaming but also a problem with digital art. Amateur artists.

Digital makes art easier to access and draw but not everyone can do it tastefully and beautifully. Just because can zoom and add as many details to a scene as you can doesnโ€™t make it good. A lot of clueless artists with no master training fall into that trap.

A new generation slop art has come too. A successor to digital art is AI art. It allows an increasing amount of dummies to make โ€œartโ€.

Visual design, taste, proper composition and various other factors are lost in the new medium of art created by dumb asses.

You know polished turd.
Replies: >>713712691 >>713718073 >>713719329
Anonymous
6/26/2025, 4:25:11 PM No.713707831
>>713705614
I agree, child porn funny man.
Anonymous
6/26/2025, 4:46:54 PM No.713709391
>>713706954
PS1 Crash has uniformly more detailed textures and surfaces than both the remake and 4.
Replies: >>713711637
Anonymous
6/26/2025, 4:47:15 PM No.713709414
>>713707075
We're not talking about the games themselves, just the way they handled visuals
Anonymous
6/26/2025, 4:53:42 PM No.713709856
>>713703321 (OP)
I don't want to go into an autistic diatribe about this topic because I could write like 5 full-length posts about it, but the visual density of modern games (not just remakes) is so overwhelming that our brains have to tune out most of it. Like it's insane how much detail is in these environments and you really can't take it in unless you play the game at .25x speed. It sucks too because most of that extra detail does not serve any purpose, it's just there and will often go unnoticed. Try walking instead of running and you'll see what I mean.
Anonymous
6/26/2025, 4:56:09 PM No.713710045
>>713703321 (OP)
I'm not against having more detail but I also think wasting resources on having the nicest grass is a waste 90% of the time.
Anonymous
6/26/2025, 5:02:51 PM No.713710548
>>713703321 (OP)
I would often miss gems in this remake because the grass was covering them
Anonymous
6/26/2025, 5:11:40 PM No.713711113
bigcatchmovement_thumb.jpg
bigcatchmovement_thumb.jpg
md5: f379aaa7817305dec7035510a9507dc6๐Ÿ”
Play some better games.
Replies: >>713712126 >>713714441 >>713715230 >>713721804
Anonymous
6/26/2025, 5:19:23 PM No.713711637
>>713709391
Sure, but object color has higher priority than texture detail.
Anonymous
6/26/2025, 5:26:38 PM No.713712126
>>713711113
Sure it looks clear, but at the tradeoff cost of looking like nothing in particular, just a generic playground with no real purpose or theme
Replies: >>713716094 >>713717503
Anonymous
6/26/2025, 5:34:49 PM No.713712691
>>713707643
*Just because you can zoom and add as many details to a scene as you can, does not mean that you should. And it doesnโ€™t make it good.
Replies: >>713713994
Anonymous
6/26/2025, 5:36:24 PM No.713712792
>>713703321 (OP)
It's because we live in an HD age now. If you just kept everything as it was, it'd look empty by comparison.
Anonymous
6/26/2025, 5:52:53 PM No.713713994
>>713712691
Most people donโ€™t understand the nuances of simplicity. Its actually concerning considering maybe 100 years before even heavily apathetic, industrial era adults knew what beauty was.
Replies: >>713718349
Anonymous
6/26/2025, 5:54:10 PM No.713714078
>>713703946
It hurts more how wildly inconsistent it all is, take characters. Bianca's redesign is literally good, and in another breath you have the egg thief.
Anonymous
6/26/2025, 5:55:49 PM No.713714201
no, I don't have autism so my brain can parse through noise and understand what's important
Anonymous
6/26/2025, 5:59:34 PM No.713714441
>>713711113
Look like the dev gave up after doing 20% of the work
Also the gameplay look like it was made for speedrunner trannies that don't want to interact with a game and skip 99% of the level
Replies: >>713716394
Anonymous
6/26/2025, 6:10:06 PM No.713715230
>>713711113
Game name? Please
Replies: >>713716394
Anonymous
6/26/2025, 6:20:22 PM No.713716094
tackleboxrailjump_thumb.jpg
tackleboxrailjump_thumb.jpg
md5: 7ed2ca17c564532923c2310fa2119d6f๐Ÿ”
>>713712126
That area is literally a training ground, so that's exactly what it is.
Replies: >>713718969
Anonymous
6/26/2025, 6:24:11 PM No.713716394
nyoom_thumb.jpg
nyoom_thumb.jpg
md5: a659273eb32c5b1ad40c866d75a72c30๐Ÿ”
>>713715230
The Big Catch's standalone demo, named "The Big Catch: Tacklebox". Allegedly it's assembled using a bunch of assets from the first area of the full game.
>>713714441
>Also the gameplay look like it was made for speedrunner trannies that don't want to interact with a game and skip 99% of the level
It's actually incredibly difficult to do that. The game's really weighty and resistant to skips, though stuff like picrel still exists and only skips, like, 30% of the level at most.
Replies: >>713719076
Anonymous
6/26/2025, 6:27:25 PM No.713716637
>>713703321 (OP)
My biggest issue, why do rocks look like mangled trees?
Anonymous
6/26/2025, 6:31:04 PM No.713716927
spyro
spyro
md5: 2bb528f912f21042d217d2931fcae7ee๐Ÿ”
>>713703321 (OP)
FTFY
Anonymous
6/26/2025, 6:35:08 PM No.713717223
_49fd4921-c1b4-42e9-9ba9-dba8409b221d
_49fd4921-c1b4-42e9-9ba9-dba8409b221d
md5: 6c41baaec06fc882a4195bd4e7fb98eb๐Ÿ”
>>713703321 (OP)
Mario 64 looked a bit uncoordinated and unpolished, but it had the advantage of communicating clearly to the player ever single surface that mario can interact with. Every triangle is important because it could potentially serve as another surface to jump on, or wall kick off of, or slide down, or give you just enough space to do a side flip or triple jump, and the list goes on.

I bring this up because the scope of Mario 64's graphics made that actually possible. We've added so much visual clutter that you need shit like >>713703830 pointed out in order to direct players to the actually important things onscreen.
Anonymous
6/26/2025, 6:36:51 PM No.713717342
>>713704880
>>713705871
God, that plasticy, fortnite style all cartoony games these days has is so fucking hideous.
Anonymous
6/26/2025, 6:38:49 PM No.713717503
Whomp's_Fortress_64[1]
Whomp's_Fortress_64[1]
md5: 1dbe655031d8ab2eed091b1f41f9fc3a๐Ÿ”
>>713712126
>just a generic playground with no real purpose or theme
Just as it was back in the day.
Replies: >>713718019
Anonymous
6/26/2025, 6:39:31 PM No.713717557
1546792950825
1546792950825
md5: 615045d511a6f9ede7b21f5430d4cad6๐Ÿ”
>>713703321 (OP)
>thread #4343 where jaded boomers pretend their old shit looking game looks better than the objectively superior looking newer one
Anonymous
6/26/2025, 6:45:38 PM No.713718019
>>713717503
>Just as it was back in the day.
No, true platformers were not like Mario 64.
Anonymous
6/26/2025, 6:46:13 PM No.713718073
>>713707643
This. It's the difference between an artist who actually understands aesthetics and what looks good, and an "artist" who knows how to throw more slop on a screen and can do detail work, but cannot produce the entire artwork at a macro level. No sense of visual design.

The problem is the art schools, fundamentally.
Anonymous
6/26/2025, 6:48:53 PM No.713718291
BROLED2
BROLED2
md5: 4f96bea252fb8c8406ee8d9e5c9eb05e๐Ÿ”
More poorfag cope. Let me guess, OLED isn't worth the money either?
Replies: >>713728757
Anonymous
6/26/2025, 6:49:43 PM No.713718349
>>713713994
That's because there was strong agreement as to what beauty was, and nobody was confusing the issue by trying to claim beauty was subjective. Every large city had public art that you could walk over to and look at and say okay, THAT is the standard for beauty. Do THAT. Things got even better when public museums became a thing and people could look at good curated selections of paintings and say okay, do like what's in that building over there.

The Academy was right, and the impressionists fucked everything up.
Anonymous
6/26/2025, 6:55:40 PM No.713718831
>>713705871
The problem is when they make a hyper-realist forest but the castle is very small. The castle should be bigger, huge.
Anonymous
6/26/2025, 6:56:03 PM No.713718859
1250760099008
1250760099008
md5: ccf4c5ceac92fd3b98db92e08c9e17d1๐Ÿ”
They can't even get color right.
Replies: >>713719954 >>713736352
Anonymous
6/26/2025, 6:57:26 PM No.713718969
>>713716094
This is quite nice desu
Anonymous
6/26/2025, 6:58:35 PM No.713719076
>>713716394
looks cool but i can 100% guarantee that this game has an insufferable fanbase
Anonymous
6/26/2025, 7:00:35 PM No.713719237
1703703029.noctulov_trampled_dragon_alt
1703703029.noctulov_trampled_dragon_alt
md5: d607de82a30a279ff1a3544d6d672e76๐Ÿ”
Anonymous
6/26/2025, 7:01:35 PM No.713719329
>>713707643
>Digital makes art easier to access and draw but not everyone can do it tastefully and beautifully. Just because can zoom and add as many details to a scene as you can doesnโ€™t make it good. A lot of clueless artists with no master training fall into that trap.

You see all those videogames and CGI movies where characters are Claymation-Pixar-thing in a generic world of Claymation-Pixar-thing. Or in western animation where characters has outlines of 1px in size.
Pixelart, outlines and visuals friendly for colorblind people is a lost art.
Anonymous
6/26/2025, 7:02:59 PM No.713719442
Mona-Lisa-Prado-Louvre
Mona-Lisa-Prado-Louvre
md5: 728240ab47b8bba78cd19a7e4131d360๐Ÿ”
>anti-soul gas ruins the atmosphere!
>they removed all the color!
Anonymous
6/26/2025, 7:08:46 PM No.713719954
>>713718859
>Left
>Real mountains with textures taken straight from high resolution photos
>Right
>fucking clay
Everything is wrong
Replies: >>713720208
Anonymous
6/26/2025, 7:12:11 PM No.713720208
>>713719954
>left
>blue mountains made of ice?
>right
>ice boulders
Anonymous
6/26/2025, 7:28:54 PM No.713721603
0decba5a136529ef1df0e3349d48da54
0decba5a136529ef1df0e3349d48da54
md5: 87d938778132a8bccaad0737e4567be5๐Ÿ”
>>713703946
Replies: >>713728395
Anonymous
6/26/2025, 7:31:15 PM No.713721804
>>713711113
>giant obnoxious arrows pointing at the next thing
how is this any different to modern games
Replies: >>713726181
Anonymous
6/26/2025, 7:36:36 PM No.713722275
file
file
md5: e398dc322ec42574fe44ebfde09547a9๐Ÿ”
That will be two billion dollars + 15 year dev time + tip
Replies: >>713728198
Anonymous
6/26/2025, 7:37:37 PM No.713722369
>>713703321 (OP)
Both the Spyro and Crash remakes is exact proof of Soul vs Soulless being real.
Replies: >>713724253
Anonymous
6/26/2025, 7:57:38 PM No.713724253
1679659337973_thumb.jpg
1679659337973_thumb.jpg
md5: 38901a475aeced8eb93ab0510fd1e362๐Ÿ”
>>713722369
It applies to all remakes.
Anonymous
6/26/2025, 8:21:49 PM No.713726181
tackleboxpull_thumb.jpg
tackleboxpull_thumb.jpg
md5: d00c19035d45299bae279f9909464ca9๐Ÿ”
>>713721804
It's not pointing to the "next thing", it's an indicator that tells you what your fishing rod is aimed at. It's just a proximity thing.
Anonymous
6/26/2025, 8:45:40 PM No.713728198
>>713722275
damn
Anonymous
6/26/2025, 8:48:00 PM No.713728395
1331441187207
1331441187207
md5: 3d3eab1bc1d54c529c9a7a50abe255fe๐Ÿ”
>>713721603
Eating shit without judgement doesn't make you popular either.
Anonymous
6/26/2025, 8:50:13 PM No.713728601
1522921864406
1522921864406
md5: 6ce93c4f959137361c2303e17722f32d๐Ÿ”
Obligatory.
Anonymous
6/26/2025, 8:52:01 PM No.713728757
>>713718291
how thar be a pitch black room when thar screen be a source of lyght
Anonymous
6/26/2025, 8:55:16 PM No.713729009
>go outside
>AAAAAAAAA I CANT SEE, TOO MUCH VISUAL CLUTTER HELP
Anonymous
6/26/2025, 9:05:26 PM No.713729819
>>713705614
N Sane looked worse in a few areas too.
Slippery Climb and Jaws of Darkness are too clean, Slippery Climb is even missing the rain pouring off the platforms.
Replies: >>713729975
Anonymous
6/26/2025, 9:07:23 PM No.713729975
1594412805394_thumb.jpg
1594412805394_thumb.jpg
md5: 47fbff0afa6ec51a9644ddc1a73cb4f1๐Ÿ”
>>713729819
Many areas in the remakes completely distort the intended design they're trying to modernize. Sure the heart was there but they fucked up other things from how Crash controls down to certain visuals. /v/ was just happy to get crash back which is fine but still.
Replies: >>713730601
Anonymous
6/26/2025, 9:15:27 PM No.713730601
>>713729975
>rain smear on the "camera lens"
Stop doing this
Anonymous
6/26/2025, 9:54:19 PM No.713733472
>>713703321 (OP)
Gotta impress the investors and the easiest way to do that is with big numbers like polygon counts
Anonymous
6/26/2025, 10:22:17 PM No.713735664
>>713703321 (OP)
it is called unreal engine 4 and unreal engine 5, every game made with those engine at best is OK to play.
Anonymous
6/26/2025, 10:29:48 PM No.713736352
>>713718859
On top of the color, if they had shown any level of restraint and made the terrain smooth ice instead of snow-covered stony cliffs, they would have had the resources to spare to include the original's reflection.