Anonymous
6/26/2025, 5:16:33 PM
No.713711443
[Report]
>randomly generated 3D cave systems and traversal tools make every mission constantly engaging
>enemies can go literally anywhere and have different weak point locations
>objective focus encourages aggressive play and creativity
>class based gameplay forces you to make a compromise in one way or another
There will never be another like it. Nothing will ever scratch the same itch.
Anonymous
6/26/2025, 5:20:03 PM
No.713711690
[Report]
>get shit scout player
>squad unites to kill him before the end
miss this game
Anonymous
6/26/2025, 5:22:08 PM
No.713711832
[Report]
Rogue Core won't come close.
>class loadout system thrown out in favor of having a special move on each class
>weapon types are no longer attached to mobility/support tools
>objectives do not exist just go go go, get expinite, click extraction button, shoot bugs you need to speedrun
>there is no time for terrain deformation and complex spacial navigation. Just go down the singular tunnel to point B and play minigames on the way but also go fast.
Its baffling how few of DRG's lessons they're bringing into the new project
Anonymous
6/26/2025, 5:42:05 PM
No.713713197
[Report]
>>713714275
Is there a chance they will go back once RC fails?
Anonymous
6/26/2025, 5:56:48 PM
No.713714275
[Report]
>>713713197
They said they will.
But who knows how long they'll be in the pit of denial before finally giving up on it.