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Thread 713711443

5 posts 2 images /v/
Anonymous No.713711443 [Report]
>randomly generated 3D cave systems and traversal tools make every mission constantly engaging
>enemies can go literally anywhere and have different weak point locations
>objective focus encourages aggressive play and creativity
>class based gameplay forces you to make a compromise in one way or another
There will never be another like it. Nothing will ever scratch the same itch.
Anonymous No.713711690 [Report]
>get shit scout player
>squad unites to kill him before the end
miss this game
Anonymous No.713711832 [Report]
Rogue Core won't come close.
>class loadout system thrown out in favor of having a special move on each class
>weapon types are no longer attached to mobility/support tools
>objectives do not exist just go go go, get expinite, click extraction button, shoot bugs you need to speedrun
>there is no time for terrain deformation and complex spacial navigation. Just go down the singular tunnel to point B and play minigames on the way but also go fast.
Its baffling how few of DRG's lessons they're bringing into the new project
Anonymous No.713713197 [Report] >>713714275
Is there a chance they will go back once RC fails?
Anonymous No.713714275 [Report]
>>713713197
They said they will.
But who knows how long they'll be in the pit of denial before finally giving up on it.