Thread 713714707 - /v/ [Archived: 813 hours ago]

Anonymous
6/26/2025, 6:03:15 PM No.713714707
1750874298220242_thumb.jpg
1750874298220242_thumb.jpg
md5: 4c04e5673feb5758f1445fc04f8cdb48๐Ÿ”
Is this the worst fighting game ever made?
Replies: >>713714768 >>713715171 >>713715357 >>713716490 >>713716852 >>713716975 >>713717168 >>713717968 >>713718381 >>713718407 >>713718849 >>713718936 >>713719130 >>713719249 >>713719965 >>713722119 >>713725992 >>713731534 >>713731593 >>713731950 >>713740450 >>713741549
Anonymous
6/26/2025, 6:04:16 PM No.713714768
1750953855048_thumb.jpg
1750953855048_thumb.jpg
md5: 0c504df08d188612f3aed5bde864baed๐Ÿ”
>>713714707 (OP)
Yes but not because of throwloops
Replies: >>713715357 >>713716852 >>713717195 >>713718407 >>713731751 >>713737643
Anonymous
6/26/2025, 6:04:26 PM No.713714781
No, it's not even close to tekken vs sf
Anonymous
6/26/2025, 6:09:20 PM No.713715171
>>713714707 (OP)
Try Pit Fighter on the SNES.
Anonymous
6/26/2025, 6:11:49 PM No.713715357
>>713714707 (OP)
>>713714768
Better than Granblue
Anonymous
6/26/2025, 6:25:25 PM No.713716490
>>713714707 (OP)
players in diamond league don't abuse throw loops. people know it's unfun and don't do it online generally
Replies: >>713716796 >>713717195
Anonymous
6/26/2025, 6:29:29 PM No.713716796
>>713716490
Who cares about masher shitters?
Anonymous
6/26/2025, 6:30:05 PM No.713716852
>>713714707 (OP)
>>713714768
explain to someone who has never touched fighty game
Replies: >>713717227
Anonymous
6/26/2025, 6:31:43 PM No.713716975
1733460337680626_thumb.jpg
1733460337680626_thumb.jpg
md5: 539a99784c9147f9c3de3604d69c35d5๐Ÿ”
>>713714707 (OP)
Anonymous
6/26/2025, 6:31:55 PM No.713716987
>opponent turns green
What to do
Replies: >>713725662
Anonymous
6/26/2025, 6:34:24 PM No.713717168
>>713714707 (OP)
No throw tech?
Anonymous
6/26/2025, 6:34:46 PM No.713717195
>>713714768
>>713716490
i've dropped sf6 because the throw is insanely hard to tech throw every fucking time. is SF online usually like this?
Replies: >>713718324 >>713718567
Anonymous
6/26/2025, 6:35:11 PM No.713717227
1750955696392_thumb.jpg
1750955696392_thumb.jpg
md5: f58a7c259785068ed4585d72a697b61b๐Ÿ”
>>713716852
Just compare how the opponents in both webms close the distance between each other.
Replies: >>713717290
Anonymous
6/26/2025, 6:36:11 PM No.713717290
>>713717227
>that neutral
This kills the zoomer
Replies: >>713717527 >>713738251
Anonymous
6/26/2025, 6:36:48 PM No.713717338
Clayfighter, Karnovs revenge and Mortal Kombat: Armageddon all exist so no.
Anonymous
6/26/2025, 6:37:31 PM No.713717401
I mean, as much as I'm enjoying it, I think you people decided City of the Wolves was worse (its not but that's the reaction I'm feeling out)
Replies: >>713717502
Anonymous
6/26/2025, 6:38:48 PM No.713717502
>>713717401
its not worse, its just a very unpopular series. always has been.
Replies: >>713717609
Anonymous
6/26/2025, 6:39:09 PM No.713717527
1728748972442_thumb.jpg
1728748972442_thumb.jpg
md5: 7c6ff4ee8c4a6e7e34460f73c45ccca3๐Ÿ”
>>713717290
Neutral has never existed inf fighting games though.
Replies: >>713718593 >>713718752 >>713731794
Anonymous
6/26/2025, 6:40:26 PM No.713717609
>>713717502
I mean. I know. I think that's me venting because all I ever have to deal with discussion for the game is absolute vitriol. I've kinda given up on trying to onboard people.
Anonymous
6/26/2025, 6:40:31 PM No.713717614
>Throws force you back to neutral like Chun Li
>You can even make it so that you can green slime back in to get oki again but at least it cost a resource

It's that fucking simple. they even got rid of throw loops back in SF5. It's bizarre that they haven't ditched it yet. It's not fun to watch, it's not fun to be in the loop, and it's not fun to be doing the loop.
Replies: >>713717778 >>713717856 >>713718567
Anonymous
6/26/2025, 6:41:56 PM No.713717739
Remember when people complained about v-triggers robbing matches? I remember
Replies: >>713718696
Anonymous
6/26/2025, 6:42:21 PM No.713717778
>>713717614
I've told my friends and the community a thousand times and I'll say it again. If the game was made around Chun Li, who has to, even when she was top 2, make effectively smart decisions with her meter or end up in self made poor situations, the state of the game would have been incredible.

The problem is that you would trade throw loops for safe jumps.
Replies: >>713718012
Anonymous
6/26/2025, 6:42:27 PM No.713717785
The inverse competition between T8 and SF6 for the title of worst fighting game is a sight to behold.
Anonymous
6/26/2025, 6:43:04 PM No.713717836
What exactly makes SF's throws "loops"? Is it just spamming throw, or is there something to it that makes it difficult to get out of?
Replies: >>713717971 >>713717997 >>713718051 >>713718567 >>713719064 >>713726152
Anonymous
6/26/2025, 6:43:25 PM No.713717856
1750956199808
1750956199808
md5: 5e143326f97866059378825ee709da0c๐Ÿ”
>>713717614
I think throwloop are just a smokescreen by e-celebs. The most boring shit about SF6 is how everyone plays the same.
Replies: >>713718249
Anonymous
6/26/2025, 6:44:53 PM No.713717968
>>713714707 (OP)
>throws
>not even a shimmy
just tech it lol
Anonymous
6/26/2025, 6:44:56 PM No.713717971
>>713717836
Being plus after a throw and very near your opponent so you can repeat it ad infinitum.
Anonymous
6/26/2025, 6:45:22 PM No.713717997
>>713717836
Its a high level thing. Basically because SF6 is a big damage game, the risk to tech a throw vs. simply taking it is too low of a reward, even with meter, since health is ultimately the most important resource and you lose more chances to get out of your situation.

Basically, are YOU willing to play the lottery and going for a reversal/tech and losing the round? Because you might win, but you're still in the corner and you still need to get out and you're probably down on resources if you're at this point.
Anonymous
6/26/2025, 6:45:35 PM No.713718012
>>713717778
Your friends are right for telling you Chun is boring. She's the worst part of Third Strike.
Replies: >>713718104
Anonymous
6/26/2025, 6:45:56 PM No.713718051
>>713717836
Pretty much just spamming throw because it's difficult to time the throw tech and it can be easy to punish with drive rush cancel into it.
Anonymous
6/26/2025, 6:46:35 PM No.713718104
>>713718012
I'm a Makoto main in 3S but okay. I guess its on me for expecting a conversation.
Replies: >>713718558
Anonymous
6/26/2025, 6:47:32 PM No.713718185
1453238818059
1453238818059
md5: f44b69a35254a710f98ddcedfbca109a๐Ÿ”
TIGER TIGER TIGER TIGER TIGER TIGER
Anonymous
6/26/2025, 6:47:44 PM No.713718198
1750956361723
1750956361723
md5: 2c89110e222ec3c040c44524c5105b94๐Ÿ”
People who want throwloops out don't understand this game and its system mechanics. Literally brainlets who repeat the same shit they read on Reddit over and over again. How about learning the game for once?
Replies: >>713718318 >>713718404 >>713718508 >>713726201 >>713741289
Anonymous
6/26/2025, 6:48:18 PM No.713718249
>>713717856
The people hated top tier JP.
Anonymous
6/26/2025, 6:49:07 PM No.713718306
Bring back 0f grab. Back to og
Anonymous
6/26/2025, 6:49:21 PM No.713718318
>>713718198
jesus christ look at sajam's sajam
is this why a talentless hack like him can continuously get invited to commentate?
eatsports
not even once
Replies: >>713718425
Anonymous
6/26/2025, 6:49:24 PM No.713718324
>>713717195
The previous game wasn't. Instead you had to deal with character specific 50/50s.
Anonymous
6/26/2025, 6:50:04 PM No.713718381
>>713714707 (OP)
Im still working my way through gold mashers and shoto mirrors are exactly this
Anonymous
6/26/2025, 6:50:19 PM No.713718404
>>713718198
Everybody understands conceptually that parries would become stronger if throw loops are taken out. They already removed the OS on parries, though, so why not experiment and see how the game plays out with a weaker parry? Who seriously becomes stronger if parries in their current state become stronger than meatie throw?
Anonymous
6/26/2025, 6:50:20 PM No.713718407
>>713714707 (OP)
>>713714768
1 minutes 1 second between these posts
Anonymous
6/26/2025, 6:50:35 PM No.713718425
>>713718318
Sajam got mindbroken after he was blacklisted. Please understand.
Anonymous
6/26/2025, 6:51:38 PM No.713718508
>>713718198
Problem is more system mechanics that enable throw looping to be viable. Too much homogeneous gameplay.
Anonymous
6/26/2025, 6:52:19 PM No.713718558
>>713718104
Of course not. I know better than to fully engage with glue-eaters such as yourself.
Replies: >>713718673
Anonymous
6/26/2025, 6:52:22 PM No.713718567
>>713717195
You don't tech a throw with a raw reaction.
>>713717614
Give everyone the crouch tech that Guile and Blanka currently has then shimmies will be gone, making the offender have more reasons not to strike or throw on the opponent's wakeup, making delayed buttons (staredowns) stronger. Probably. That's one possible way.
>>713717836
Being shimmied opens you up to a combo that can be twice or more damaging than a throw. Many characters can throw and follow up with another as the opponent gets up, leading to another strike throw situation. Some can perfectly meaty each throw, making pressing any other button other than delay tech throw feel impossible. You're in a better situation if you have an invincible reversal. Repeat this and you get the loop.
Anonymous
6/26/2025, 6:52:41 PM No.713718593
>>713717527
SamSho, but nobody plays it
Replies: >>713718732
Anonymous
6/26/2025, 6:53:38 PM No.713718665
Post the videos of japs getting hyped over throw loops
Anonymous
6/26/2025, 6:53:48 PM No.713718673
1749602704953688
1749602704953688
md5: 2cbe267ee46e7fd18f62626e67dc6821๐Ÿ”
>>713718558
What the hell is this bit, anon?
Anonymous
6/26/2025, 6:54:03 PM No.713718696
>>713717739
I remember Sleep Fighter V.
Anonymous
6/26/2025, 6:54:27 PM No.713718732
>>713718593
I love the gameplay but the visuals and artstyle look almost as bad as sf6.
Anonymous
6/26/2025, 6:54:41 PM No.713718752
1722303205882980_thumb.jpg
1722303205882980_thumb.jpg
md5: 9378a9e94bda9eeb693d5086bbfe663c๐Ÿ”
>>713717527
Replies: >>713719225
Anonymous
6/26/2025, 6:55:55 PM No.713718849
>>713714707 (OP)
Not EVER, not all of time or anything like that, but it's certainly not good. Capcom has spent more money on extreme marketing for it and making people believe it's good because it's popular. They spend more on marketing the game than they ever spent on designing it to be good, pretty much. Which by the way, the throw loop shit is something they removed in SFV already but THEY BROUGHT IT BACK ON PURPOSE for SF6 for reasons only known to them. Just an interesting piece of trivia for you to think about.
Anonymous
6/26/2025, 6:56:38 PM No.713718912
I'd like to take this moment to apologize about shitting on SF4 for so long. I never knew how bad fighting games would get with 5 and 6. ST is still the best though.
Anonymous
6/26/2025, 6:56:57 PM No.713718936
>>713714707 (OP)
Literally all they have to do is make raw drive rush cost 3 bars instead of 1 and a major issue is fixed
Anonymous
6/26/2025, 6:58:29 PM No.713719064
>>713717836
It's a mind game.
>hmm to do sit here and block which is the safest option because eating a throw is only 1500 damage
>or do I go for a high risk, low reward tech that which can lead to me to eating a 30%-50% damage combo if I get shimmied, but still leaves me in a bad spot if I do do break the throw?
Anonymous
6/26/2025, 6:59:17 PM No.713719130
>>713714707 (OP)
I'd rather just take the risk and wake up super or jump than eat 5 grabs in a row. You got to take risks to win
Anonymous
6/26/2025, 7:00:04 PM No.713719195
If crouch tech killed throw loops in sf4, why not implement in sf6?
Replies: >>713719589 >>713720031 >>713727181
Anonymous
6/26/2025, 7:00:24 PM No.713719225
1610771033513_thumb.jpg
1610771033513_thumb.jpg
md5: ed1c1c053617b21269d28a58385c2a98๐Ÿ”
>>713718752
Anonymous
6/26/2025, 7:00:43 PM No.713719249
>>713714707 (OP)
I don't play SF6, so someone enlighten me. Are these grabs unescapable on wakeup if it is timed correctly or is the player in OP just bad and isn't expecting no mixup and keeps getting grabbed? If it's the latter, who fucking cares? Not a game issue.
Replies: >>713719368 >>713719489 >>713721732 >>713722812 >>713729158
Anonymous
6/26/2025, 7:02:11 PM No.713719368
>>713719249
The defending player can't afford to risk teching the grab
Anonymous
6/26/2025, 7:03:29 PM No.713719489
1725370178944_thumb.jpg
1725370178944_thumb.jpg
md5: 74e654213ba561c1f43bf37976517e8b๐Ÿ”
>>713719249
Just scrubs complaining about not knowing how to techthrow.
Replies: >>713719607 >>713720006
Anonymous
6/26/2025, 7:04:36 PM No.713719589
>>713719195
Capcom doesn't want braindead option selects that cover too many options and have very little counter play. It would also kill shimmies
Anonymous
6/26/2025, 7:04:51 PM No.713719607
>>713719489
>look mom i did the combo

Quite a fitting look for baby fighter 6
Anonymous
6/26/2025, 7:08:53 PM No.713719965
>>713714707 (OP)
>did he just get a hard knockdown and has dashed to grab range?
>better not throw tech
>did he just throw me and dashed back to grab range again?
>better not throw tech
>did he just throw me and dashed back to grab range again?
>better not throw tech
>did he just throw me and dashed back to grab range again?
>better not throw tech
>WTF IM DEAD? I LITERALLY COULDN'T DO ANYTHING I LITERALLY DIDN'T EVEN GET TO PLAY THE GAME WOOOOOOOOOOOOOW
/v/ is eternally made up of the most mid players in any game. it's no surprise everyone here gates games since you all suck at them lmao.
Replies: >>713720683 >>713729158
Anonymous
6/26/2025, 7:09:20 PM No.713720006
1750821272631396
1750821272631396
md5: ffd2b800ca2d119ba4e6f8030eed7982๐Ÿ”
>>713719489
People not understanding the risk reward of "just tech the throw!" are like niggers not understanding per capita with regard to crime stats.
Replies: >>713720116 >>713720121
Anonymous
6/26/2025, 7:09:49 PM No.713720031
>>713719195
Not sure. They did it before in SF4 either by mistake and left it there so as not to piss off the people labbing it, or that it goes against their intended design of SF6.
SF6 was marketed as more offense heavy in response to 5, so giving everyone the crouch tech could be their slippery slope.
If this gave a casual tourist another reason to not dip their toes into the game because it's harder than a fucking motion input, it would be very funny.
Anonymous
6/26/2025, 7:10:50 PM No.713720116
>>713720006
The FGC is run 90% by black and hispanic people though. The rest are asians or hapas.
Anonymous
6/26/2025, 7:10:56 PM No.713720121
>>713720006
throwloop is not the problem , the entire game being garbage is the real problem
Replies: >>713720227
Anonymous
6/26/2025, 7:12:19 PM No.713720227
1728466555823105_thumb.jpg
1728466555823105_thumb.jpg
md5: a038f1deb42df0415f9536127dba3aee๐Ÿ”
>>713720121
t. bronze shitter
Replies: >>713735597
Anonymous
6/26/2025, 7:12:48 PM No.713720253
1734374656128_thumb.jpg
1734374656128_thumb.jpg
md5: 514d8e7190cf85edb806c114cd2518e4๐Ÿ”
>just tech the thr- ACK!
Replies: >>713720369 >>713720616
Anonymous
6/26/2025, 7:14:19 PM No.713720369
>>713720253
sf6 bison is brutal
Anonymous
6/26/2025, 7:16:02 PM No.713720523
1723743529599255
1723743529599255
md5: b6fd8258f49c1f045a802e4b93cdbc71๐Ÿ”
damn you sure posted a lot of webms
still not playing your kusoge lol
Replies: >>713720840
Anonymous
6/26/2025, 7:17:00 PM No.713720616
>>713720253
>"Oh wow, he got a solid chunk with a combo into knee press and finished with psycho crusher"
>then he extends with head press
>the combo keeps going
>and going
>into super
What the fuck? Is this Street Fighter?
Replies: >>713720863 >>713720867
Anonymous
6/26/2025, 7:17:57 PM No.713720683
>>713719965
Actually you'd be surprised how many tournament players browse 4chan. Note how I said browse and not post. Rarely do they do so since association with this place is grounds for ez blacklisting in modern FGC.
Anonymous
6/26/2025, 7:19:53 PM No.713720840
>>713720523
>kusoge
>that pic
Are you on crack
Replies: >>713720904
Anonymous
6/26/2025, 7:20:08 PM No.713720863
>>713720616
>evil ryu sako combo in sf4
>guile fireball loops in sfv
Replies: >>713721275
Anonymous
6/26/2025, 7:20:10 PM No.713720867
>>713720616
>Is this Street Fighter?
Nope.
Anonymous
6/26/2025, 7:20:40 PM No.713720904
>>713720840
He's referring to whatever game you're playing
Replies: >>713721007
Anonymous
6/26/2025, 7:21:57 PM No.713721007
>>713720904
So he's having imaginary arguments in his head? Ok
Anonymous
6/26/2025, 7:25:15 PM No.713721275
>>713720863
>sako combo
rufus specific and never done in a real match
>guile sfv loops
can only be done after losing 60% of your health and requires actual execution unlike that bison clip on top of doing less damage total
Anonymous
6/26/2025, 7:30:25 PM No.713721732
>>713719249
you either take the grab and lose 20% or lose 50% from mashing
Replies: >>713722840
Anonymous
6/26/2025, 7:31:02 PM No.713721789
If you want to experience some real shit throw loops, play something like Vampire Survivor 2.
Anonymous
6/26/2025, 7:33:11 PM No.713721972
People have an easier time getting out of throw loops because of the 1 drive bar reward from teching a throw, but not many go for it. If that's combat designer's only solution then it's over.
They can keep the throw loops, just make it look visually appealing. Right now it looks extra stupid.
Anonymous
6/26/2025, 7:34:42 PM No.713722104
SFV CE is ten bucks
Replies: >>713722252
Anonymous
6/26/2025, 7:34:53 PM No.713722119
>>713714707 (OP)
>still havenโ€™t added cloud, Mario, Sonic, Ada Wong, or Spyro
Yeah itโ€™s fucking dogshit
At least the umamusume fighting game is good and on a real system instead of the Sega 32 fucking X
>b-but
Literally dont care, go back to your fucking /mls/ and game of thrones generals you fucking pedophile
Anonymous
6/26/2025, 7:36:20 PM No.713722252
>>713722104
still not playing kusojive
Replies: >>713722510
Anonymous
6/26/2025, 7:39:05 PM No.713722510
>>713722252
USF4 is ten bucks
Replies: >>713722649
Anonymous
6/26/2025, 7:40:29 PM No.713722649
>>713722510
will play kami iv
Replies: >>713722945
Anonymous
6/26/2025, 7:42:14 PM No.713722812
>>713719249
SF6's damage is absurdly high, so someone who correctly guesses the escape attempt will punish you for anywhere from 50% to 80% while you're still stuck guessing for your life afterward. Players, especially those at high ranks and in competitive play, would rather eat the throw loop from full health all the way to the brink of death than risk that.
Anonymous
6/26/2025, 7:42:32 PM No.713722840
>>713721732
Okay, so? You're against the wall. You're in a disadvantage state, you need to make choices that involve risk. I don't see the issue.
Replies: >>713723391 >>713724886
Anonymous
6/26/2025, 7:43:34 PM No.713722945
>>713722649
Then play it you shithead
Anonymous
6/26/2025, 7:48:25 PM No.713723391
>>713722840
SF players just really hate throws.
Anonymous
6/26/2025, 8:05:02 PM No.713724886
>>713722840
The idea is that you have to take the throw often enough so that your opponent thinks you're going to take it again and he doesn't do something else that could have more dire consequences when you decide to tech. And it makes sense for it to be that way because throws do less damage. But still, this highlights the core issues with fighting games is that a lot of gameplay boils down to rock-paper-scissors and pure guessing. A lot of games have situations like these.
Replies: >>713725584
Anonymous
6/26/2025, 8:10:15 PM No.713725290
Sf6 is sadly a bad game. There is a good game underneath but the flaws cover it up. Its mainly 2 issues:
1. System is too strong and prevalent and makes everyone feel very similar with few exceptions. Its very repetitive for SF standards. And there is less neutral game and footsies as a result.
2. They try to fix this lack of uniqueness by making it a combo based game, with dmg through the roof.
As a result, it feels more like gambling than anything else. Match results can be wild. You can many times dominate better players if you manage to lock them down early and win the poker match. Because a single mistake can cost a match, you see perfects constantly.
Anonymous
6/26/2025, 8:13:45 PM No.713725584
>>713724886
>But still, this highlights the core issues with fighting games is that a lot of gameplay boils down to rock-paper-scissors and pure guessing.
If you think it's pure guessing, it means you are not adapting to your opponent, they're outplaying you with their mixup game, or you are not conditioning them enough to outplay them. And normally assuming the characters aren't poorly balanced, when options become so limited in disadvantage, you had to be put there in the first place because you got outplayed in neutral.
Replies: >>713726193
Anonymous
6/26/2025, 8:14:34 PM No.713725662
>>713716987
thank your doctor
Anonymous
6/26/2025, 8:19:22 PM No.713725992
>>713714707 (OP)
Scat Farter was never good, play real fighting games
Anonymous
6/26/2025, 8:21:28 PM No.713726152
>>713717836
>throws hit meaty (means on the first possible frame because theres no throw protection on wakeup)
>they also leave you close enough to dash/DR into range for another one
>a failed throw tech leads to 50% maybe more depending on meter
>therefore taking the throw is the safest possible option
and before you ask why theres no throw protection on wakeup, its because the parry system in this game is fucking retarded, it has 0 startup and recovery, is basically free and it catches highes and lows so if throws werent stupid the game would have no pressure on knockdown because everyone would just parry everything
Anonymous
6/26/2025, 8:22:02 PM No.713726193
>>713725584
It's still guessing, bro. A guessing game doesn't require the outcome to be random. Yes, both players can try to find patterns in each other's choices and plan accordingly, but acting like there isn't a giant amount of luck involved in this is disingeneous. You can't read the other player's mind no matter how hard you try.
>you had to be put there in the first place because you got outplayed in neutral.
In the context of SF6, "outplayed in neutral" means that your opponent pressed the green slime buttom and you noticed it 1ms too late.
Replies: >>713728523
Anonymous
6/26/2025, 8:22:07 PM No.713726201
>>713718198
>finally decide to watch some of that Sajam Slam
>realize it's just randoms scrubbing each other out if you don't actually know/care about the streamers
maybe I'm supposed to be watching from the streamer's pov rather than the commentators to hear them panicking or talking shit
Replies: >>713728343
Anonymous
6/26/2025, 8:34:18 PM No.713727181
>>713719195
same reason they removed meterless reversals and reduced invincibility on backdashes, strong defense is boring to watch and bad marketing for the game
Anonymous
6/26/2025, 8:42:18 PM No.713727902
The answer to this is so obvious. Parry's don't belong in fighting games. If you remove parry's this solves all the problems. We already have reads, but there is no technique that needs to exist that means you just become invincible by pressing a button no matter what was going on. It's too strong a defensive option. Spacing should be your defense and how you get a counter hit. Remove that and you no longer need broken throws.
Replies: >>713729203
Anonymous
6/26/2025, 8:47:20 PM No.713728343
>>713726201
The older Slams were fun to watch when they actually were randoms scrubbing out and you'd get to see their lopsided knowledge and skills develop over the matches, now though there are so many returners and the lowest level people on the teams are already in plat and diamond so it's basically just like watching any other online tournament.
Replies: >>713728941 >>713732963
Anonymous
6/26/2025, 8:49:22 PM No.713728523
>>713726193
>but acting like there isn't a giant amount of luck involved in this is disingeneous
Calling it a amount of luck just tells me you're a shitter
Replies: >>713728610
Anonymous
6/26/2025, 8:50:22 PM No.713728610
>>713728523
*a gigantic
Anonymous
6/26/2025, 8:54:15 PM No.713728941
>>713728343
that makes sense
I guess trying to find new blood each time for fighting games, which are still niche, would be hard
Anonymous
6/26/2025, 8:57:05 PM No.713729158
>>713719249
>>713719965
I'll flip a coin and you'll guess the outcome.

If you guess heads and it's wrong, I'll pinch your arm.
If you guess tails and it's wrong, I'll smash your hand with a hammer.

How many times are you going guess tails?
Replies: >>713734808
Anonymous
6/26/2025, 8:57:33 PM No.713729203
>>713727902
Limiting options doesn't always make for compelling matches though. I think universal parry sucks if you can do it freely but character specific playstyle should still have it to vary up the gameplay abit.
Anonymous
6/26/2025, 9:27:57 PM No.713731534
>>713714707 (OP)
that's tekken 8
Anonymous
6/26/2025, 9:28:55 PM No.713731593
>>713714707 (OP)
dude throws lmao
Anonymous
6/26/2025, 9:30:54 PM No.713731751
>>713714768
why did they make it green, surely they could have picked a better color
Anonymous
6/26/2025, 9:31:09 PM No.713731770
Reactive CPUโ€™s are a black cloud on fighters
Anonymous
6/26/2025, 9:31:17 PM No.713731782
I miss IV
Anonymous
6/26/2025, 9:31:26 PM No.713731794
1724760333336204
1724760333336204
md5: 90805cdf3d7c000c62133952015a7f22๐Ÿ”
>>713717527
Anonymous
6/26/2025, 9:33:33 PM No.713731950
>>713714707 (OP)
Certainly the shittiest to watch.
Anonymous
6/26/2025, 9:43:02 PM No.713732664
>change pp mechanics
>still mogs frame kill meaties
What were they thinking
Replies: >>713737485
Anonymous
6/26/2025, 9:46:57 PM No.713732963
>>713728343
Tekken was a funnier game to watch too
Anonymous
6/26/2025, 10:11:58 PM No.713734808
>>713729158
a flipped coin is true a 50/50, predicting what another human will do is not. It's a combination of multiple factors such as pattern recognition and knowing matchup tendencies. the fact you think it's a true 50/50 is ironically why you're shit at fighting games.
Replies: >>713741113
Anonymous
6/26/2025, 10:21:26 PM No.713735597
>>713720227
lmao kickstart my heart started playing on my radio as I opened this webm and it synced up perfectly.
Anonymous
6/26/2025, 10:28:53 PM No.713736260
four more hours until arcsys direct what are your hopes and fears
Replies: >>713737160 >>713737485 >>713737952 >>713738475
Anonymous
6/26/2025, 10:39:05 PM No.713737160
>>713736260
Hopes:
>another season for Strive with some unpopular weirdo picks like Paradigm or Leopaldon
>GGTag, reusing models from Granblue, DNF, Strive, DBFZ and maybe even the first ever 3D Under Night/Akatsuki/Eltnum models
Fears:
>Literally just stuff they've already announced like Lucy and the same 8 Marvel characters
>another anime
>some Japan only collab with a clothing store selling goofy sneakers or something
Anonymous
6/26/2025, 10:42:23 PM No.713737485
>>713732664
join the "watch my opponent turn blue and die" club
>>713736260
Conceiving Unika and Sin cutscene in story mode
Tokon gets Wolverine but it's Logan
Anonymous
6/26/2025, 10:43:58 PM No.713737643
>>713714768
Drive rush wouldn't be as big of issue if all the characters didn't use the system mechanic the exact same way.
Anonymous
6/26/2025, 10:47:13 PM No.713737952
>>713736260
COPES
BlazBlue game or BlazBlue x Guilty Gear game. Iron Fist in Tokon.
FEARS
Anime. MCU plugs in Tokon.
Anonymous
6/26/2025, 10:50:15 PM No.713738251
>>713717290
It's because it looks retarded, it's like the equivalent of people slide cancelling all over the place or constantly weapon swapping in an fps game after they fire a shot.
Replies: >>713738764 >>713740218
Anonymous
6/26/2025, 10:52:29 PM No.713738475
>>713736260
my realistic hopes: new blazblue, more marvel info, new ip

my dream: naruto xrd
Anonymous
6/26/2025, 10:55:44 PM No.713738764
1539725724033
1539725724033
md5: 0cb42ca633c7d7fecf1b308d8d876ae8๐Ÿ”
>>713738251
Replies: >>713740815
Anonymous
6/26/2025, 11:12:13 PM No.713740218
>>713738251
To a player new to fighting games sure, It does look stupid.
Baiting a normal by being in their attack range means you have to do this stupid looking dance. There is a skill in knowing your and your enemy's hit and hurt box ranges.
You can also see unskilled new players shuffle back and forth with no purpose other than that they've seen other people do it, which can also look like what experienced players do. That kind of behavior is the same as the funny Doom and Cyberpunk skill shot videos.
Replies: >>713740815
Anonymous
6/26/2025, 11:14:40 PM No.713740450
ps1_starwarsmastersofteraskasidvd
ps1_starwarsmastersofteraskasidvd
md5: f9879dd03364c7a5ca298c5081d6aed3๐Ÿ”
>>713714707 (OP)
*blocks your path*
Anonymous
6/26/2025, 11:18:41 PM No.713740786
I don't think anything will ever be as fun as the Killer instinct reboot.
Anonymous
6/26/2025, 11:19:06 PM No.713740815
>>713738764
>>713740218
I never said it was a bad thing, it literally just does look dumb but it's not really something that needs to be fixed. Another example is how moba players are constantly clicking and moving their character even when they aren't exactly doing anything in that moment, of course they need to do that because spacing for creep farm or whatever is important, it also has the side effect of looking really silly.
Anonymous
6/26/2025, 11:22:39 PM No.713741113
>>713734808
They either throw or do something that beats your anti-throw, whether you jump, backdash, dp or tech the only thing that changes is the degree of punishment
Anonymous
6/26/2025, 11:24:39 PM No.713741289
Isla Chillin by ayato_g90210
Isla Chillin by ayato_g90210
md5: 36d5fc9b065456df4f5e82e8bb86f2a8๐Ÿ”
>>713718198
>People who want throwloops out don't understand this game and its system mechanics
At least someone can admit throw loops are a Street Fighter feature. I don't like throw loops, so I play other fighting games instead.
Anonymous
6/26/2025, 11:27:37 PM No.713741549
>>713714707 (OP)
If we are talking about modern fightan strive and dbfz are worse, but SF6 is right in the middle. Casual fun but the flaws are way too apparent. But you also could say that about other sf games after 2, so it's up to you.