>>713723653 (OP)Having played the demo
>I play games for their content, not for gameplayIs a weird take considering the challenge levels they do have in there.
And
>They do random gameplay elements and everything else is incoherently tied into it.Makes no sense. Nintendo is still sticking to the game design philosophy that started with Gunpei Yoko and Shigeru Miyamoto.
If they were expecting a structured linear-style 3D DK game in the vein of 3D World or the Galaxy games, Id understand. It would be more in line with the 2D DK platformers being brought into 3D.
But this criticism feels like the poster just doesn't jive with sandbox style 3D collect-a-thons, and is trying to conflate that some half-assed "point" to justify their cynicism.
Like they only want one type of structure for a game and are mad that this one is not that (makes you wonder how they feel about something like Diddy Kong racing)