>>713733738You see, there is a cleverness to Galak Zed. Let's start with the name. It is a play on the word "galaxy" which sounds like "galak-zee". "Zee" is the typical pronunciation for the letter "z" in the US. However, on other planets, such as England or Australia, the letter "z" is pronounced as "zed". Thus, Aaron Creor used his brilliant mind to create the name of this revolutionary game: "Galak-Zed".
In this game, you play as the protagonist, Green Triangle, fighting against the hordes of Red Triangles that are out to kill you. This is a subtle metaphor that emulates how one feels when trying to stand their ground for what one truly believes in. It is never explained why the Red Triangles are attacking nor why Green Triangle is trying to fend off the horde on its own, much less what it is fighting for. This may be characterized as bad storytelling, but it's actually a clever way for the player to completely insert themselves into the role of Green Triangle. To some, Green Triangle is fighting for a good cause against all odds. To others, Green Triangle is a criminal mastermind fighting to the last blip of health in stubborn defiance against the Red Triangles.
Now, the gameplay is deceptively complex (I'll get to why later). Red Triangles randomly spawn and shoot missiles in a straight line. Green Triangle counters with its own missiles that are shot faster than the Red Triangle can shoot their own missiles. The sole advantage of the Red Triangles is their sheer numbers. Though they do not aim directly at Green Triangle, the overwhelming fire from them can fill the screen with missiles such that Green Triangle won't be able to avoid them. One may think that dodging and shooting tactically is the way to go, but I found that this strategy is more complex than what the game is asking for. The meta for this game does not come from bloated strategies or glitches, but instead from one simple press of a button