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Thread 713738060

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Anonymous No.713738060 [Report] >>713738474 >>713739027 >>713739224 >>713739330 >>713739332 >>713739564 >>713739624 >>713739926 >>713742857
What makes indie games fail so miserably?
Anonymous No.713738159 [Report]
crabs in a bucket
Anonymous No.713738363 [Report]
By not following the current trends? Look at what's popular now and just copy that. You could even be more successful if you copy something popular and refine it further like what REPO did for Lethal Company.
Anonymous No.713738404 [Report]
Im pretty sure the girl who made Omori is a shotacon but her game got pretty popular.

Im also sure most furries dont actually care too much about an artist drawing cub and its pretty much a coin flip whether people end up caring at all or trying to cancel you based on cub allegations.
Anonymous No.713738474 [Report]
>>713738060 (OP)
OH! KINGOFACESX? He's my moot! I knew that he was skilled but not that skilled!
Anonymous No.713738845 [Report]
most indie games are overpriced
$10 should be the complete max price
Anonymous No.713739027 [Report]
>>713738060 (OP)
You gotta have deep connections to get your game out to your viewer's eyes.
Anonymous No.713739224 [Report]
>>713738060 (OP)
>Tulin smut
Based...BASED
Anonymous No.713739330 [Report]
>>713738060 (OP)
who gives a shit about cub stuff
Anonymous No.713739332 [Report]
>>713738060 (OP)
imagine crying this much over a fucking bird thing from a videogame
Anonymous No.713739564 [Report] >>713739914
>>713738060 (OP)
Serves him right for linking his porn persona to his real life persona. Especially if he's not making a gooner game. What was he thinking?
Anonymous No.713739624 [Report] >>713742693
>>713738060 (OP)
The reality is that there is no reliable way to tell which indie games will succeed or fail before release. You can always look after the fact and go
>"well, [game a] succeeded because it did [thing x], [thing y], and [thing z]"
But you can almost always find other games that also did [thing x], [thing y], and [thing z] but did not succeed for one reason or another.
It's more luck than people are prepared to admit and unfortunately, people are conditioned to call this a "cope" because they're not comfortable with the idea that [thing they've never heard of] could possibly be as good as [thing they have heard of] and grasp at anything that helps to make [game a]'s success and [game b]'s failure seem more rational, more tangible, easier to explain away with logic.
Anonymous No.713739914 [Report]
>>713739564
>the game with the turbo huge ass rabbit is made by a porn artist

woaaah no wayyyy nooo..... it can't beeee....
Anonymous No.713739926 [Report]
>>713738060 (OP)
>fag flag
lol eaten by his own kind, many such cases. Sad!
Anonymous No.713741963 [Report]
most indie games dont even surpass the quality of freeware games from the 2000's yet dare to ask money for them.
Anonymous No.713742693 [Report] >>713743093
>>713739624
It's pretty easy to tell which games are going to be succeeding before release. What isn't easy is telling which indie games that aren't good will succeed before release.
The thing is, you can't just make a 5/10 indie game and expect it to be successful. It might be successful because people found something in it that really captured their imagination, but it might equally likely be a total failure because there's an infinite number of 5/10 games out there to play.
Anonymous No.713742857 [Report]
>>713738060 (OP)
>gooner game gets little to no traction
Wow
Anonymous No.713742920 [Report]
I guess people aren't good at it instantly. Also as a newb myself I am just making the game rhat I want to play / what I like.
If it's not good people won't play, simple as
Anonymous No.713743093 [Report]
>>713742693
>It's pretty easy to tell which games are going to be succeeding before release.
If it were easy, then everybody would be releasing successful indie games.