>>713738060 (OP)The reality is that there is no reliable way to tell which indie games will succeed or fail before release. You can always look after the fact and go
>"well, [game a] succeeded because it did [thing x], [thing y], and [thing z]"But you can almost always find other games that also did [thing x], [thing y], and [thing z] but did not succeed for one reason or another.
It's more luck than people are prepared to admit and unfortunately, people are conditioned to call this a "cope" because they're not comfortable with the idea that [thing they've never heard of] could possibly be as good as [thing they have heard of] and grasp at anything that helps to make [game a]'s success and [game b]'s failure seem more rational, more tangible, easier to explain away with logic.