>>713754603 (OP)This retard doesn't remember the state of the industry before Dark Souls.
In a timeline where they stayed 100% on track with what the were doing, all third person action combat would involve running down a corridor (with a glowing gold line and a dot just to make sure you don't get lost), watching the cutscene, meeting enemies, mashing the attack button, watching enemies explode, and then proceeding down the corridor again. The idiot executives who consider any kind of struggle or thought on the part of the player to be the product of bad game design were completely in charge.