>>713773308Bloodborne started the trend of super aggressive enemies that just never stop attacking with their obnoxious attack chains, it's not like they're impossible to beat but they get tiring to fight after a while. There was also a shift in level design to lead up to a massive action boss rather to focus on the levels themselves. Theres also less "gimmick" or puzzle bosses in BB, the only 3 are probably the witch of hemwick, Rom, and Living Failures. This later influenced DS3 and then Elden Ring.