>>713794730And you're looking for all of that in Vanilla WoW? By ganking people who are busy fighting mobs? Play an actual PvP game like a normal human being. Also, if open-world PvP is meaningful or not has nothing to do with how fun or challenging it is, or whatever cringe you just wrote.
>Let's say, for example, only one faction can enter Molten Core each week, either the Horde of the Alliance.>In order to gain access to the instance, you need to collect Essences of the Firelord. The faction with the most Essences at the end of the week wins.>To gain these Essences, you need to complete repeatable quests in end-game zones. These quests are the exact same for both factions, they ask you to kill the same mobs. Which means high-level players will all gather in the same zones.>If you die, enemy players can loot your corpse and steal 20% of the Essences you've collected so far.There, I just fixed open-world PvP in Vanilla WoW. Now I have a reason to kill other players: I'm not PvPing just because I'm bored, but because there's something meaningful at stake. But Vanilla WoW doesn't have any system like this, ganking and killing someone doesn't have any real consequence. It's a waste of time for everyone involved.
Again, I'm not saying open-world PvP can't be fun. But it's not well integrated with how the rest of the game works, they just slapped PvP on top of a PvE game and called it a day. Not to mention how broken it becomes after the first few months, since high-level players are free to roam in low-level zones 24/7 with zero punishments.