>>713832104Could be. With KSP1 standing on years of mods and polish (but still a lot of jank) and KSP2’s absolutely brutal failure, I think people will have a high bar for a KSP-successor. Realistically I think all they have to do is
>provide good building tools both for entry level casuals but allowing autists to turn up the complexity>make sure the game is stable, every KSP has had issues with wobbling/timewarping/orbit data dying to floating point errors making things very frustrating>have a decent number of different parts and allow parts to be scaled>allow in-orbit/on-site construction for rovers/bases>give players something long term to do on planetaey surfaces and reasons beyond science and contracts to press further into spacepersonally I hope they will have mind enough to drop the “junkyard space program” that KSP forces so hard because its an excuse to make everything intentionally look/perform bad.