>>713858907the problem with 128 maps is that the majority of players will run towards the action like moths to a flame, which creates these huge stalemate firefights where a handful of people pick off shitters as they push back and forth. also everyone runs engineer so vehicles are fucking useless, adding an extra couple armor slots for each team (or changing the RAM back to the AA slot) would probably spice things up
and ocassionally you get a 128 lobby full of real people and have no idea where the fuck anyone is. the other team is sniping and fucking off doing god knows what and you spend half the game running around with your dick in your hand and ocassionally getting shot at by some retard in the shadow zone of the map - nigga what the fuck you doing out htere?
2042 plays much better on CQ 64.
V's maps were too big IMO, especially the shitty launch ones. the japanese ones got them right