>>713874726>Reduced verticality so that you only have to move the camera along one axis>Canned animations so everything moves along predictable arcs>Stealth elements so you can slowly line up your cursor>Cover systems so you can slowly line up your cursor>Slow motion so you can slowly line up your cursor>Walk button for your guns so you can switch between slowly lining up your cursor and looking around>Aim assist to mask the natural inaccuracies and limitations of your thumb muscles being all you use for camera movement>Context sensitive, canned takedowns to make it seem like you're doing more than flailing around>Reduced movement speed because you can't adjust your angle rapidly or precisely>All interactable objects are context sensitive and trigger zone based to avoid introducing potential confusion for the aim assist>Reduced menu interaction because you don't have a good cursorYep, it's console gaming time