Thread 713874412 - /v/ [Archived: 692 hours ago]

Anonymous
6/28/2025, 9:57:20 AM No.713874412
1746898702435876
1746898702435876
md5: 7bc4d373c9a37e8d9c79276902812239🔍
>inverted aim on
>subtitles on
>font size: large

Yep, we gaming
Replies: >>713874726
Anonymous
6/28/2025, 10:05:07 AM No.713874726
>>713874412 (OP)
>nooooooooo you can't play an fps with a controller noooooooooooo!!!
>pchuds status : seething
Replies: >>713875494
Anonymous
6/28/2025, 10:08:48 AM No.713874892
1734047469193290
1734047469193290
md5: 76da3ebd1c43663e1c80b72bb43b991c🔍
do "people" who use inverted y axis also have it inverted on their mouse scrolls
Anonymous
6/28/2025, 10:12:55 AM No.713875050
yify fan
yify fan
md5: 495731b958805524f26b9cc59e95720d🔍
>font size: large
Anonymous
6/28/2025, 10:15:37 AM No.713875176
for me it's turning all the accessibility settings on in tlou2
Anonymous
6/28/2025, 10:23:15 AM No.713875494
>>713874726
>Reduced verticality so that you only have to move the camera along one axis
>Canned animations so everything moves along predictable arcs
>Stealth elements so you can slowly line up your cursor
>Cover systems so you can slowly line up your cursor
>Slow motion so you can slowly line up your cursor
>Walk button for your guns so you can switch between slowly lining up your cursor and looking around
>Aim assist to mask the natural inaccuracies and limitations of your thumb muscles being all you use for camera movement
>Context sensitive, canned takedowns to make it seem like you're doing more than flailing around
>Reduced movement speed because you can't adjust your angle rapidly or precisely
>All interactable objects are context sensitive and trigger zone based to avoid introducing potential confusion for the aim assist
>Reduced menu interaction because you don't have a good cursor
Yep, it's console gaming time
Replies: >>713875894
Anonymous
6/28/2025, 10:32:57 AM No.713875894
>>713875494
>a bunch of seething and diaper shitting
Yep, it's an asshurt PCfag.