>>713874726
>Reduced verticality so that you only have to move the camera along one axis
>Canned animations so everything moves along predictable arcs
>Stealth elements so you can slowly line up your cursor
>Cover systems so you can slowly line up your cursor
>Slow motion so you can slowly line up your cursor
>Walk button for your guns so you can switch between slowly lining up your cursor and looking around
>Aim assist to mask the natural inaccuracies and limitations of your thumb muscles being all you use for camera movement
>Context sensitive, canned takedowns to make it seem like you're doing more than flailing around
>Reduced movement speed because you can't adjust your angle rapidly or precisely
>All interactable objects are context sensitive and trigger zone based to avoid introducing potential confusion for the aim assist
>Reduced menu interaction because you don't have a good cursor
Yep, it's console gaming time