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Thread 713881074

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Anonymous No.713881074 >>713882102 >>713882504 >>713883837 >>713885729 >>713885794 >>713886021 >>713886227 >>713886478 >>713889495 >>713889595 >>713889654 >>713889662 >>713891669 >>713891841 >>713894878 >>713896695 >>713910262 >>713910290 >>713922243 >>713923509 >>713923740 >>713929908 >>713931607 >>713932586 >>713932813 >>713933525 >>713937421 >>713939356 >>713939514 >>713946975 >>713947386 >>713949412 >>713952669 >>713961964 >>713963380 >>713964684 >>713965374 >>713965596 >>713966030 >>713977297
Game Dev Thread
You have made actual progress on your game in the last 5 years, right anon?
Anonymous No.713881176
No
Anonymous No.713881275 >>713881684 >>713962627
i tried but immediately gave up because I wasn't able to add an enemy mechanic
Anonymous No.713881684 >>713889590
>>713881275
Maybe start with something easier instead, like an enemy blacksmith?
Anonymous No.713882102 >>713882785 >>713927850 >>713942106 >>713967085
>>713881074 (OP)
Yeah. Biggest difference is I changed it from an fps to a gears-like TPS recently so I don't have to deal with all the psychotic troons in the fps community.
Anonymous No.713882504
>>713881074 (OP)
I got caught up with refactoring code and burned out, so it's been almost a year since I last did any work. But at least I'm back into coding now and I'm learning not to let my anxiety get in the way as much. It's not a big project, so I'm hoping I'll be done before the end of the year
gogem.pro No.713882716 >>713883527 >>713883976
made actual progress in the last 5 minutes.
Anonymous No.713882785 >>713927850
>>713882102
Huh? Why are there troons in the FPS community? I was worried being a tranny was going to make people dismiss my game but if they're all busy making boomer shooters I might have a chance I guess.
Anonymous No.713883527 >>713883958
>>713882716
do you make a twitter simulator?
I hope the sequel is going to be a zoomer tiktok simulator
Anonymous No.713883837 >>713883890 >>713884032 >>713884094 >>713884104 >>713934979 >>713959535 >>713968715
>>713881074 (OP)
Here is my progress for this week:
-finished new minibosses for Act 4
-made new achievements for Act 4

webm 1 link:
https://i.4cdn.org/wsg/1751054045853679.webm
webm 2 link: (better quality, different video)
https://webmshare.com/bG64P
Anonymous No.713883890 >>713883932 >>713884094
>>713883837
Anonymous No.713883932 >>713883987 >>713884094
>>713883890
gogem.pro No.713883958 >>713884409
>>713883527
it's an open world hackermans
the twitter-like is to find people so you can recruit them to act as your agents which will be easier to do if you for example threaten to dox them or dig up dirt from their DMs.
Anonymous No.713883976
>>713882716
That's cool, but I'd really encourage you to make a clear distinction between different text elements. Currently, on the pop outs, there's no difference between the post itself and the account name and stats. Makes it hard to read
Anonymous No.713883987 >>713884094 >>713967278
>>713883932
Anonymous No.713884032
>>713883837
Gnomish warfare?
Anonymous No.713884094
>>713883837
>>713883890
>>713883932
>>713883987
this shit's still not done?
Anonymous No.713884104
>>713883837
this looks fun
Anonymous No.713884409 >>713885609
>>713883958
>>it's an open world hackermans
Like Uplink? Dope dude. Got anywhere you post updates that doesn't require money?
gogem.pro No.713885609 >>713885668 >>713906079
>>713884409
>Like Uplink?
never played it but from what i understand that's very technical focused and on a linear or semi-linear progression?
whereas this is legit an open world (epoch state has billions of active npcs) and the hacking is basically magic.
>Got anywhere you post updates that doesn't require money?
nah not going to be free ever. currently pushing it to my patreon with a $1mo paywall.
Anonymous No.713885668 >>713886269
>>713885609
Nah, Uplink isn't very technical and is pretty open
Anonymous No.713885729 >>713888404 >>713890859 >>713947035 >>713966163 >>713968627
>>713881074 (OP)
>Spent 6 years making his own programming language just to make a Sokoban clone.
Is he based or just schizo?
Anonymous No.713885794
>>713881074 (OP)
I abandoned it because my coding practice is bad and when I get back to the project, I'm confused what the fuck are the codes even trying to do.
Anonymous No.713886021 >>713888404
>>713881074 (OP)
Jonathan blow it out your ass
Anonymous No.713886227 >>713888404
>>713881074 (OP)
So is he gonna kill himself when this flops and he goes bankrupt?
gogem.pro No.713886269
>>713885668
>To hack any LAN, youโ€™ll need: Proxy&Monitor Bypass; IP Lookup; HUD_LAN; Lan tools: Scan, Probe and Spoof; Password Breaker; Decypher; Voice Analyzer. To enter the system, choose the LAN tab.
well if that isn't technical.... even less technical. hacking for me is not going to be more than "I'm in..." because the focus is recruiting agents and using them do stuff in the world.
Anonymous No.713886396 >>713886657
I have two ideas for games I want to make, one requires learning 3D and Blender which I've never managed to learn because I loathe Blender. The other is 2D but will require me to make loads of art.

I also feel like I'm starting to get stuck in tutorial hell.
Anonymous No.713886478
>>713881074 (OP)
I made a game but then the game hosting website I posted it on doxxed me. Now I'm wary about making more games. Maybe I need my own website first.
Anonymous No.713886657
>>713886396
I might be stuck in tutorial hell myself, but I'm doing the 20 games challenge and I think it feels like a good roadmap to learning. I spent a year trying to learn game dev stuff on and off before I started it by just following general intros to this concept or that, or following textbooks, but doing the 20 game challenge is good I think because it has a clear end. Not only that, you don't have to do 20, you can just do whatever feels right to you. I have a list of games with similarities to the game I want to make that I'm doing a vertical slice of and then when I'm done, I feel like I'll be ready to start on my own.

I might not be one to talk because I'm not actually working on my own game right now, so maybe I'm still in tutorial hell too in a sense, but I at least feel like I'm at a point with it where I can see an ending to it, unlike before where each tutorial would just leave me thinking I should go and look at another tutorial.
Anonymous No.713888404 >>713889671 >>713932673 >>713947521 >>713965334
>>713885729
>>713886021
>>713886227
Trust the plan.
Anonymous No.713888832 >>713889517 >>713891038 >>713931282 >>713931857
I want to make a game without one of those big fancy editors. I want to make my own level editor and dream of doing like a right click thing and then adding an NPC into the scene who says something stupid. But I'm retarded so I don't know how to start.
Anonymous No.713889495
>>713881074 (OP)
he looks like a swollen potato
Anonymous No.713889517
>>713888832
Learn how to make tik tac toe in the terminal, learn how to open a window, learn OpenGL. That's all you need to know.
Anonymous No.713889590
>>713881684
lel
Anonymous No.713889595 >>713889776 >>713891271 >>713928829
>>713881074 (OP)
I quit because gamedev is a speedrun to poverty
it's still fun, but you really need someway to pay the bills for 5-10 years to make a game on your own, and even making a good game is no guarantee you'll make more than $10 in sales
Anonymous No.713889654 >>713889771
>>713881074 (OP)
6 years to make a sokoban is not normal. that's a week long homework project at best
Anonymous No.713889662
>>713881074 (OP)
>millions of dollars in debt for this
grim
Anonymous No.713889671 >>713889963 >>713891809 >>713896609 >>713912407 >>713912626 >>713972178
>>713888404
why doesn't he find a wife and have kids instead of making bing bing wahoos?
Anonymous No.713889771
>>713889654
he says it takes 6000hrs to finish all the puzzles
but he never stopped and realised there's probably only 3 people on the planet who would care to play that much sokoban
he should have chopped it into 3 parts and released the 1st part already, while refining parts 2 and 3 with the feedback from 1
Anonymous No.713889776
>>713889595
>it's still fun
>but you need to do not fun things to do it
I thought you guy believed in karma, universal balance, and reincarnation and shit what the fuck is this stupid whiny shit
Anonymous No.713889963
>>713889671
Making bing bang wahoos is more fulfilling
Anonymous No.713890204 >>713890719 >>713891141
he has also alienated all his journos/shills/indie allies by coming out as a right wing chud
Anonymous No.713890273 >>713890795
>technology has progressed so much that it would look like magic to the average 90s console dev
>yet indies still can't make something Xenogears or even Tomb Raider 1
Why?
Anonymous No.713890719 >>713891018 >>713891141
>>713890204
>falseflagging to call him a chud
good morning saar how goes the polarization operation?
Anonymous No.713890795 >>713891001
>>713890273
>Xenogears
Literally too much content needed.
That game was BIG.
>Tomb Rider
There is no need since most people didn't play the old version, just the modernized copies.

If its so easy, why not make it yourself?
Anonymous No.713890859
>>713885729
Both. I don't follow his development, but I enjoy listening to his talks and whatnot
Anonymous No.713891001
>>713890795
>If its so easy, why not make it yourself?
Alright.
Anonymous No.713891018 >>713891158 >>713891213 >>713891386 >>713893297 >>713896790 >>713922007 >>713932024
>>713890719
>falseflagging
see any "indie dev" twitter (now bluesky) or the larger reddit puzzle scene threads on him in the past few years (without mentioning trannytera) and its nothing but negative sentiment and character assassination when he used to be the king role model for indie devs
Anonymous No.713891038 >>713891268
>>713888832
What kind of game are you thinking of making? 2D or 3D? One alternative for 2D is using a framework, like MonoGame, which still provide a little bit of help but isn't a full-on engine. But if you're looking to do 3D think will get a lot more complicated

https://monogame.net/showcase/
Anonymous No.713891141
>>713890204
>>713890719
That's a shill not a divide and conquer
>Huh?
Being a child is good publicity
Billions must try
Anonymous No.713891158
>>713891018
Wow based
Anonymous No.713891213 >>713891302 >>713934352
>>713891018
>see twitter (now bluesky)
>or reddit
You seem to be lost. You are on the incorrect website.
Anonymous No.713891268 >>713891597 >>713891620 >>713962816
>>713891038
Only 2d
Anonymous No.713891271 >>713896513
>>713889595
If you think your first game will take 5-10 years, you might not be cut out for game dev. Even your first commercial game shouldn't take more than a year or two, if you know how to limit your scope in a sensible and realistic way. Authors usually don't start out writing a fantasy epic in 7 parts; they start making a short story that they submit to some small-time competition to get feedback

Though you're right that it's not a good idea to dive head-first into development without solid financial backing. Keep it as a hobby at first, and shift more and more time to it as you make enough money to justify dropping down to part time or even quitting your day-time job
Anonymous No.713891302 >>713892094
>>713891213
you dont have to post there to see thats where a lot of devs post their shit, mongoloid
Anonymous No.713891386 >>713891439 >>713965602
>>713891018
>journos/shills/indie allies
>le trannyera
>character assassination
using a lot of buzzwords to fit in just to push a narrative about someone I don't care about and would never have heard of if autists weren't spamming him itt repeatedly as if there's some kind of dedicated group of retards doing it. have fun india bro
Anonymous No.713891408 >>713891482 >>713892190
Test
Anonymous No.713891439 >>713891552
>>713891386
are you mentally ill? take your meds
Anonymous No.713891460 >>713891582 >>713891663 >>713896658 >>713918987 >>713919272 >>713928242 >>713934797 >>713935032 >>713939173 >>713941242 >>713958751 >>713960064 >>713970442
The market is oversaturated.
An average of 50 games get released on Steam every single day.
Any game released today has to compete with 30 years of available video games that are all still there and probably do something better than your game does.

Most indies and amateur gamedevs are not doing games because they want to tell a story, or because they want to make something that's genuinely fun and engrossing. They're only doing it because they think they'll hit big as a solo dev and become trillionaires.

There's also the problem of "forever games" that take up most of a player's time and attention. Millions of people are stuck playing the same live service gacha, BR, FPS game day in day out and they never touch another game... ever. Probably 80% of games on Steam don't even get played, most don't get finished.

Now, I'm not saying you shouldn't create games, you should, but don't expect to make any money or anyone to even play or care about your game. Even AAA studios are feeling the pain these days.

O V E R
S A T U R A T E D
Anonymous No.713891482 >>713891709
>>713891408
>bot test
incredible thread
Anonymous No.713891552 >>713891689
>>713891439
>still trying to fit in
if you're not a gamedev and you only came here to talk about other devs then you don't belong.
Anonymous No.713891582
>>713891460
You're not wrong anon, but maybe consider making a game for yourself.
Anonymous No.713891597
>>713891268
You can still make your own tool inside GameMaker if you're interested, and that can be a good place to start if you're a complete beginner. Otherwise - unless you're feeling like writing your own engine from scratch - I'd recommend checking out MonoGame. Stardew Valley, Bastion and Axiom Verge all used it. It handles both 2D and 3D, though you'll have to put some work in, of course
Anonymous No.713891620
>>713891268
Raylib has basic support for 3D.
https://www.raylib.com/
Anonymous No.713891663 >>713936690
>>713891460
You're right, and yet games like Expedition 33 or Balatro still get made and sell well
Anonymous No.713891669
>>713881074 (OP)
Of course, it'll be out in a few weeks.
https://www.youtube.com/watch?v=bp7acGtsuzE
https://store.steampowered.com/app/3824180/Escape_the_Maw/
Anonymous No.713891674 >>713891808 >>713891876 >>713891912 >>713900446 >>713963386
taking a break from content churning and going through and adding some extra levels of systems and interactions and whatnot
like today I made sure physics objects can be flammable or pulverized
Anonymous No.713891689
>>713891552
its literally the picture in the op kill yourself retard
Anonymous No.713891709
>>713891482
Anonymous No.713891808 >>713891912 >>713892048
>>713891674
Did you take a look at steam daily releases and thought to yourself "umm I know what's missing, a new castlevania ripoff"?
Anonymous No.713891809
>>713889671
Why in God's name would anyone want to subject themselves to that
Anonymous No.713891841
>>713881074 (OP)
I try to start learning and get frustrated/discouraged too easily to continue. This has happened many times in my life regarding gamedev.
Anonymous No.713891876 >>713892187
>>713891674
Outside of the attack animation looking a bit stiff, I want to play that. Is it a metroidvania? Some sort or roguelike?
Anonymous No.713891893 >>713939256
You ARE making sure your game has replayability factor, right?
Anonymous No.713891912
>>713891674
looks great anon keep workin on it, I like the interactable environments
>>713891808
did you take a look at a screen and say "I shouldn't work on my own project I should just bitch and whine all day"
Anonymous No.713891956 >>713892046 >>713892048 >>713934980
i gave up bcuz i have zero skills other than programming and i'm tired of making the same uninspired pixel art platformers that never go anywhere.
Anonymous No.713892046 >>713892764
>>713891956
There's plenty of autism simulators made by people with zero art skills. All you need is a good idea
Anonymous No.713892048 >>713892764
>>713891956
this you india bro? >>713891808
Anonymous No.713892094
>>713891302
>these sites are ok if you just read them
Fuck off back to whence you came, faggot.
Anonymous No.713892187 >>713892661
>>713891876
Yeah I want to touch up attack animations at some point

Metroidvania with time mechanics and puzzles
Anonymous No.713892190 >>713892960
>>713891408
stop ban evading faggot your posts aren't even good
Anonymous No.713892661 >>713893212
>>713892187
Nice, I've had a roguelike fatigue going for a while now. Anywhere I can keep up with development?
Anonymous No.713892764 >>713893790
>>713892046
ideas are cheap, takes a lot of skill to execute them well and solve all the design problems along the way. i'm just a code monkey.

>>713892048
nah, i'm eastern euro
Anonymous No.713892960
>>713892190
Post 5.
Anonymous No.713893212 >>713893876 >>713893896
>>713892661
I don't plan on going public with it until its close enough to release that I wouldn't just be wasting people's attention span
Anonymous No.713893297
>>713891018
>Man has rational thoughts about communists
>Communists mad

Like clockwork
Anonymous No.713893790 >>713894684
>>713892764
If you're a code money you understand systems. Video games are mostly systems
Anonymous No.713893876
>>713893212
Fair. But that means my only option is to hope I stumble upon your game again randomly at some point in the future
Anonymous No.713893896 >>713894089
>>713893212
did the last guy you watched playtest ever use anything other than the basic damage spell
Anonymous No.713894089
>>713893896
Well that's why you need to put in puzzles and obstacles that can only be gotten around by using the game mechanics
Anonymous No.713894684 >>713896924
>>713893790
No they're not
Anonymous No.713894878 >>713895105 >>713895258 >>713896504
>>713881074 (OP)
Do you need to be good at modeling to make your own video game? What's a good book for that?
Anonymous No.713895105
>>713894878
>Do you need to be good at modeling to make your own video game?
Nope.
As long as they don't look disgusting.
Anonymous No.713895258 >>713895318
>>713894878
>needs to be spoonfed tutorials in the age of the information superhighway
just go look shit up and make what you want? talking about it achieves nothing. You don't need to be good at anything to do something
Anonymous No.713895318 >>713895463
>>713895258
>You don't need to be good at anything to do something
Even drawing?
Anonymous No.713895437
rate my asset
Anonymous No.713895463
>>713895318
>pointless time wasting question
I was expecting you to post a lust attracting image alongside that nothingburger. get to work.
Anonymous No.713896504
>>713894878
extrude, select, resize, extrude, resize, select.

thats basically it.
Anonymous No.713896513 >>713897084
>>713891271
>y-you have to make shitty atari/nes/snes games that will take a year
no, if I'm making a game, I'm making a proper one

even remaking mario 64 or starfox 64 would take years for one person by themself when they have to do the design, coding, music, etc

making another shitty pixelshit 2d platformer, another zombie game, another meme mechanic game, another metroidvania, another roguelike, etc etc is gay
I wanna do 3d action games with proper story, characters and stuff
Anonymous No.713896609
>>713889671
Kids are also bing bing wahoos.
Anonymous No.713896658
>>713891460
this
I stopped wrking on my game years ago and became a full time cat video collector
far more entertaining, videogames cannot compete with kittens
Anonymous No.713896695 >>713896792 >>713900594
>>713881074 (OP)
I've made good progress on the backend, though stuck in some places.
I am decent at coding at art, so a lot of it I can do myself. But my weaknesses are animation and music. I have no sense of rhythm, which are important to both.
The worst part? I'm both too poor to pay someone to help me and too proud to ask for free help. So I have no idea how I'm gonna get over that issue. Animation, I can probably learn, but music I have absolutely no chance at. So for now I'm just trying to see how much I can get done before I get walled hard by these issues.
Pretty proud of the things I've accomplished so far, but theres worries that eat away at me for sure.
Anonymous No.713896790
>>713891018
the tide goes out and we can see the girl game devs vaginas!
Anonymous No.713896792 >>713896892
>>713896695
Try royalty free music
Anonymous No.713896892 >>713900594
>>713896792
I could but that's kinda dooming my game considering the genre of game I'm making. Bosses are a big focus of it.
If I did something more chill, it'd be okay
Anonymous No.713896924
>>713894684
k
Anonymous No.713897084
>>713896513
>>I quit game dev because they take 5-10 years to make
>work on a smaller project
>>NO!
You're probably better of quitting
Anonymous No.713898536
I've made a few platformers and puzzle games but I have been considering making my dream game (in depth sex slave trade/human trafficking management sim H-game) but I fear I might get in trouble if I actually release it, so I find it hard to find the motivation to do much beyond write dialogue and write story connections in my notebook.
Anonymous No.713900446 >>713901748
>>713891674
the camera movement is kinda disorienting desu
Anonymous No.713900594
>>713896695
>>713896892

You're writing off royalty free music too quickly, I've played several games that had great boss music despite being royalty free. Alternatively you can team up with a composer and work out a deal in revenue sharing in some manner.
Anonymous No.713900836
Now that my obligation to the members of Fygoon Platoon is complete, I can finally get back to work. By the way, you can check the completed gallery of community works here, now with all of my observations and comments:
https://fygoon.com/art/fanart.html
Anonymous No.713901748 >>713960082
>>713900446
yeah I just looked, that camera object was misaligned in the editor should really be flat angle
Anonymous No.713903679
Damn, why is this thread so dead?
Anonymous No.713905347 >>713905841
How long does feedback from Itch io take?
Anonymous No.713905841 >>713905929
>>713905347
Not a dev myself but a guy I know has had his stuff flagged as malware for several weeks before they even bothered to change it.
Anonymous No.713905929 >>713907550
>>713905841
Any other sites I can upload my games to in the meantime? I only know of Itch io.
Anonymous No.713906079
>>713885609
>nah not going to be free ever.
Smart.
Anonymous No.713907550 >>713907674
>>713905929
Plenty, but itch probably has the biggest reach. GameJolt might be your best bet, though I think Indiegala also allows people to upload their games. Can't remember if ModDB is strictly for mods or if they also have a full-game section
Anonymous No.713907674
>>713907550
Seems you can indeed upload full games to ModDB, so maybe that's the best alternative after all
Anonymous No.713907871
Anonymous No.713909880 >>713910276
Saving this thread.
Anonymous No.713910093
Anonymous No.713910262 >>713911656 >>713913810 >>713928897 >>713963963 >>713964456
>>713881074 (OP)
Anyone here try Bakin RPG Developer yet? It's like RPGMaker on steroids. You can more easily make action games and stuff with it, the only downside is the community is still so small compared to RPGMaker's.

https://youtu.be/mBnzRCfJLUo?si=6JmhOlYGJeJp9tgu&t=162

People even found a way to do Noctis' teleport slash in the overworld map.
Anonymous No.713910276 >>713914140
>>713909880
>my ancestor...
Anonymous No.713910290
>>713881074 (OP)
Yes, I made plenty of games in the last 5 years.
Current project is going well, too. Drawing a new Logo, Boxart and a whole bunch of stuff for the manual. Then maybe add some more Post-Game stuff and polish. Still got 2 1/2 months until the deadline.
Anonymous No.713911656 >>713928897
>>713910262
Been working on it for a while now. I wouldn't call it RPG maker on steroids though, while the community is small and there are a few plugins that are neat there are certain things still limited about it like the ailments, skills, and event options. I shelved one project for now to wait and see how VTMB2 is going to be since mine was based on VTMB1. Just going to work on an SMT-like for a bit. Also I dislike the Synty assets I was using so trying to get back into working with my own stuff. Webm is from when I was messing with an intro cutscene for the hub area of my VTMB like.
Anonymous No.713912407
>>713889671
reproducing is just normalfag bing bing wahoo
Anonymous No.713912626 >>713933973
>>713889671
Unfortunately, as based as fatherhood is, it usually requires some woman being around
Anonymous No.713913810 >>713915109
>>713910262
Why can't you just make/download'/buy an RPG template for Unity/Unreal?
Anonymous No.713913981
Has anyone tried creating a game through mostly vibe coding?
Anonymous No.713914140 >>713914207
>>713910276
>If it is your will for me to massacre the Bulldog peasantry, Buxifactor Zanzibar Bastelben Fygoon III, then I will do it.
Anonymous No.713914207 >>713914526
>>713914140
Do you eat crayons?
Anonymous No.713914410 >>713914550
WIP
Enemy death states have knock back and refactored collision detection on walls
Anonymous No.713914526
>>713914207
I find pastels more tasty.
Anonymous No.713914546
Itโ€™s simultaneously extremely motivating to see a game evolve like that, and extremely demotivating seeing how long it took. Gamedev is a fucking time black hole.
Anonymous No.713914550 >>713917905
>>713914410
your game looks really good anon!
Anonymous No.713914628
That's the cringiest shit I've ever read
Anonymous No.713915109 >>713935118
>>713913810
I used to work in Unity but then they pulled that runtime fee nonsense and have avoided it ever since. Unreal is bloated, even if you disable all the other stuff it tries to add like VR support, I had to upgrade my drive space just to download it. Bakin is smaller and simpler, since I'm already making an RPG I don't need to get anything extra installed. Plus those templates for Unity and Unreal aren't always the best, I think RPG Maker Unite is barely even mentioned at this point. One bonus is that like RPG maker, Bakin doesn't have any bullshit after you make a profit. No need to worry about buying a pro license or losing % of your profit. When you're already losing 30% to Steam and then also taxes anything extra is just a pain.
Anonymous No.713916815
How very very interesting
Anonymous No.713917905
>>713914550
Thanks!
Anonymous No.713918064
Why does he dickride Elon so much?
Anonymous No.713918345
I got a scrolling input display working.
Anonymous No.713918987
>>713891460
There are other problems I see but the biggest one is that a lot of solodev games released look straight-up amateurish.

Games are an art medium, your game needs to look good or have an interesting art style to make it. It needs something to catch the player's interest. No one wants to play a generic bing bing wahoo with basic 3D assets with no textures that's filled with bugs. That's a one-way road to failure.
Anonymous No.713919140 >>713919854 >>713919992 >>713922067 >>713925471 >>713935492
give me some reasons I shouldnt just be using ai to help me code, its helping me learn the syntax and all the functions and commands. It details the reason why shit doesnt work super well and anytime it gets something wrong either the engine will tell me what happened and I can correct it myself or I simply just ask the AI again and 95% of the time it will fix whatever mistake it made while addressing what went wrong.

It actually just feels more natural to learn like this instead of spending money on courses and trying to get a hold of professors who aren't even that good at what they do to begin with. Im sure if I wanted to get an actual job as an engineer that would be problematic but im just using this as a hobby for fun and create some simple games I always wanted to make as a kid.

Currently using Godot to make my own little Adventure Quest/Neopets point and click rpg and its been a lot of fun
Anonymous No.713919272
>>713891460
the market was always oversaturted, nes, snes, ps2 and wii always had shovelware shit and steam is the same. We just see it more and its more accessible due to digital store fronts never needing to actually restock. If you want to have your indie game get big, make sure its visually appealing and also learn how to network/advertise and getting that "hook"
Anonymous No.713919854
>>713919140
>I shouldnt just be using ai to help me code
use it, lmao
I suggest try to do a full finished small game in a week or two (gamejam), just to get the right feeling of overall structure and a work flow. + strict deadline is helpful for everyone.
You need to know whats your own time sink
For example I waste ~8 hours minimum on a single rigged animated 3d character. So I start modelling them in a batch production line. They all use the same animations etc.
Anonymous No.713919992
>>713919140
Coding is one of the things you SHOULD use AI for.
Anonymous No.713921164 >>713921638 >>713928885
Anyone know where I could get this book (besides buying on Amazon which I can't do)?
Anonymous No.713921638 >>713922298
>>713921164
>(besides buying on Amazon which I can't do)?
Why not? Is there something specific about this book that others don't have?
Anonymous No.713922007 >>713940895
>>713891018
>you must infinitely grow to keep the workers you have now
huh?
Anonymous No.713922067 >>713923416
>>713919140
Why are you such an NPC that you need 4chan to give you affirmation about using/not using AI
Anonymous No.713922243
>>713881074 (OP)
Who will publish ruza directors cut?
Anonymous No.713922298 >>713928885
https://azgaar.github.io/Fantasy-Map-Generator/
https://donjon.bin.sh/d20/dungeon/

>>713921638
I can't buy stuff on japanese Amazon.
I just wanted to take a look at the cute low poly art inside, that's all.
Anonymous No.713923416
>>713922067
I wouldnt call it being an NPC, I just wanted to know if there were any major flaws or pitfalls about using it that might cause huge issues
Anonymous No.713923509
>>713881074 (OP)
Yeah, kinda fucking wild though.
Was working on a fighting rhythm game and was able to playtest a build for the initial game design idea.
Gave it to some friends to playtest.
And while most liked to spam in it, one gave me some feedback that helped me really figure out what the game should be about.
Ended up being too much rhythm game, not enough fighting game in the actual rhythm game.
So I went back to the drawing board and plan to restart it with what I learned.
And the revision is already a lot more compelling than the older draft imo

Basically: Conduct good playtests rigorously, it really helps with morale along with designing and refining your game.
And unless your idea isnt mechanics dependent, dont make builds with nearly-finished art assests, its a waste of time and can end up being incredibly de-motivating till the core of your game is figured out
Anonymous No.713923740
>>713881074 (OP)
Yesterday I finished making and connecting all the building interiors for my RPG town, today I'm going to add all the general NPCs and maybe do some scripting work on the main scenario. Slow and steady :)
Anonymous No.713924674 >>713925728
unity or godot?
Anonymous No.713925471 >>713927451 >>713949263
>>713919140
To help you code? Use it. To code for you? It will inevitably lose track of what you're doing and turn your code into unyielding spaghetti that will produce weird and inconsistent bugs you won't have the faintest idea on how to even begin to solve
Anonymous No.713925728
>>713924674
I haven't used either enough to really say for sure, but Godot feels incredibly lightweight next to the bloat of Unity
Anonymous No.713927451 >>713930246
>>713925471
>It will inevitably lose
Limited storage. I wonder how llm without limits work. Maybe they don't stop answering and a single answer bloat to oblivion? I don't get how and why people regularly use ai. Isn't it like 500 bucks a year?
Anonymous No.713927850 >>713928990
>>713882102
>>713882785
there are trans people all over the video game and coding sphere.
Anonymous No.713928242
>>713891460
there is a lot of truth in that but here is something else, it only matters if you want to make a lot of money making the big hit video game. If you do this as a hobby, none of that matters. If you want to make a game to sell to a niche market, it matters a little bit but isnt as hopeless, you just have to market it well and be in communication/contact with your consumer base. Thats why people can make decent money selling their adult visual novel games. If you set out making video games thinking you're about to make the next Undershit you're gonna be disappointed. Even Balatro guy just did it for a larf and had a real job.
Anonymous No.713928635
I've been learning Unreal for two days now! I had a blue screen crash while using it earlier today. That was 6 hours ago now and I haven't started the program up again because it was obviously caused by the engine. It was literally my first blue screen on this PC in the 5 years I've had it.
Anonymous No.713928707 >>713930391
What is even the point when games that are way better than what I could do solo come out and sell 100 copies. Have fun working for $0.10 an hour.
Anonymous No.713928829
>>713889595
That's why it should be done as a hobby or during retirement. Less pressure means more time to fine tune stuff.
Anonymous No.713928885
>>713921164
>>713922298
If you absolutely cannot buy directly from Amazon Japan then you can use a middleman shipping service to forward it, such as Zenmarket, Buyee, Noppin, etc.
Anonymous No.713928897
>>713910262
>>713911656
it cant do strategy/tactical combat and the plugin for it is never coming
Anonymous No.713928990
>>713927850
estrogen has to reduce twitch reaction. seems like a poor genre to join
Anonymous No.713929025
i keep thinking about making a game, just for fun. I have always wanted to make a mega man fan game.
Anonymous No.713929908
>>713881074 (OP)
I've been wanting to try stuff for a while now, just waiting for some organisational chaos in my life to settle down. Have no idea yet what engine to try though. I only know Rust and Java (not that learning new syntax would be a problem anyhow)

>inb4 write your own

I'd actually love to just for the sake of it but I don't have that much free time.

Also I have zero art or music skills so it's already over, but if I did mess around and ended up making something it'd really be just for my own enjoyment and not that serious anyhow
Anonymous No.713930246
>>713927451
There's local LLMs you can run on your own machine, and free ones available online. The most powerful ones can be $100+ per month though. The ones paying that are enthusiasts that really like new tech and, apparently, have money to burn. I use the free version of Grok if I have some specific question I have trouble finding an answer to online. It can be a great alternative to combing trough documentation manually
Anonymous No.713930391 >>713930839
>>713928707
I'm having fun working for free
Anonymous No.713930593
It's a vocation for me
Anonymous No.713930839 >>713974416
>>713930391
Lasts for only a few months at most for 99% of people. Once your project gets big where what you're working on isn't a huge chunk of the current project size motivation goes to 0. Feels great at first because everything you do has huge impacts on the playability of the game.
Anonymous No.713931282 >>713931857
>>713888832
- Love2D was used to create SNKRX and you can check a327ex's blogs(he explains his engine in full) or the Balatro source to see how things can be done
- PyGame is used by 'doctorFlufflypotato' to release 2-3 steam games, write a networked cart racer, VR shooter, and he explains in several streams how he made his own level editor
- Randy just released a 'blueprint' project that gives you a basic game engine, with a simple graphics pipeline, using SOKOL bindings to achieve cross platform functionality written in Odin: https://github.com/baldgg/blueprint
- You can just write directly over SDL like many game frameworks already do in C or a scripting language that just calls the C bindings(this is what PyGame does)
- RayLib is an option, although I'm not aware of any commercial games made with it

I don't think learning OpenGL right out of the gate is a good idea. Eventually you'll want to learn about the graphics pipeline, but until then you should focus on understanding the 'shape' of a game engine.
Also, you should PICK ONE thing and focus 100% on it. Don't split your attention across five projects, languages, and frameworks, that's how you die without getting anything done.
Anonymous No.713931607 >>713931908
>>713881074 (OP)
Im actually a believer ever since I played Isle of Sea and Sky. I now believe sokaban games can transcend themselves and be greater
Anonymous No.713931754 >>713932801
I'm trying to learn Godot, I wanna make a very tiny 3D Platformer (3 tiny levels absolute max) to learn the engine but I am an absolute beginner. Every time I've tried to pick up a game engine in the past, the second I branch off of a tutorial I fall apart.

What's the trick to actually learning how to code and getting good?
Anonymous No.713931857
>>713888832
>>713931282
Let me make this simple for you
- Pick Love2D if you love Brazil or PyGame otherwise
- Read the official docs for Lua/Python, execute all the code examples(THE OFFICIAL DOCS, NOT A WEB TUTORIAL RETARD!)
- Read the official docs for Love2D/PyGame
- Make a game in a week, distribute it on itch.io
- Re-evaluate if you enjoy making games, quit if you don't
- If you like making games, keep making small projects, improving on your engine until you have a good game idea, then work on that.

The key here is to focus 100% of your attention on one thing. Don't split your attention across five different projects, frameworks, languages, etc. Pick ONE thing and even a retard can be successful.
Anonymous No.713931908
>>713931607
Isle of Sea and Sky is one of the worst sokobon games, what are you even talking about. Game isn't even finished and had puzzles you couldn't even complete ON TOP of the retarded upgrades that made many puzzles also impossible until you got them. None of the puzzles were very interesting, either. It looks nice, that's about all it has going for it.
Anonymous No.713932024
>>713891018
>Claims the other guy will be left alone in the corner at the nasty person most people don't want to talk to anymore
>Turns out he's the guy left alone in the corner at the nasty person most people don't want to talk to anymore
Jon Blow and his trials never fall to make me chuckle
Anonymous No.713932358
Any tips on how to code with Linux guys? Iโ€™m a new game dev just still learning the ropes. Iโ€™ve heard it was the superior OS for creating games and just trying wanted to test the waters a bit. A have a bachelors degree in computer science if that means anything. Iโ€™m really looking forward to making such classic indie games such as undertake and deltarune, maybe even some some greats like Mass Effect. But one thing at a time, you know?(19M)
Anonymous No.713932586 >>713932704 >>713932892 >>713932937 >>713934019
>>713881074 (OP)
>Art skills
0
>Code skills
0
>Writing skills
4-5 at best (pathologically ESL)
>Music skills
10

In short, no, I haven't.
Anonymous No.713932673 >>713965226
>>713888404
I'd hate to be that guy, but the top definitely looks more sovful, the bottom looks too cluttered.
Anonymous No.713932704 >>713932835
>>713932586
It's true, the only good stories are told by EOP
Anonymous No.713932773 >>713937648 >>713958673 >>713958914
I recently started making profile/dialog sprites for my bosses.
Here's Momus!
Momus!
Anonymous No.713932801
>>713931754
Do you have any background in programming/cs/similar fields? That'll majorly influence what you have to start with.
Anonymous No.713932813
>>713881074 (OP)
Besides Nanite and Lumen, what's the difference between Unreal Engine 4 and 5?
Is Blueprint functionality in 4 as versatile as 5?

Stuck between choosing 4 or 5. I don't need advanced graphics stuff because I'm going for a PS2 look. I'm leaning towards UE4 only to avoid the stigma with UE5 and potential performance issues that cannot be remedied. I'm a codelet so unless there's visual scripting functionality, the other engines aren't an option.
Anonymous No.713932835
>>713932704
EOP-sama I kneel..
Anonymous No.713932892 >>713933723
>>713932586
Post that soundcloud, if you're so great.
Anonymous No.713932937
>>713932586
unironically start using AI and fix those code skills or start working for someone and do commissions or something during game jams. Hell make some music for my game right now
Anonymous No.713933525
>>713881074 (OP)
>Be me
>Okay-ish at programming, never made a game or anything like it though
>Join a gamejam-like thing a month ago
>3 weeks to make a game on the side
>Oh shit oh fuck
>Use Godot
>It's actually comfy and the documentation isn't utter ass
>Make a little game with 8 levels and an endless runner
>Submit
>Second place
Feels good. I really felt how my lack of experience resulted in some fundamentally bad design decisions from a software structure/engineering perspective (cohesion, separation of concerns, coupling and a general misunderstanding of how to pass references between scenes and use signals) that started to really bite me in the ass that last week. Managed to finish it though and now I know what to do better if I make another one. It was a lot more fun than I expected.
Anonymous No.713933723 >>713934019 >>713934065 >>713934168 >>713934382 >>713934730 >>713936331 >>713938473 >>713964001
>>713932892
>Post that soundcloud
nah but have some vocaroos instead

https://vocaroo.com/1bzHnVPzegRG
https://vocaroo.com/1kPo197fkxbI
https://vocaroo.com/1kvO7qnw72Ut
https://vocaroo.com/1oeNfPNGBp6u
https://vocaroo.com/1mGevOQq9a1F
https://vocaroo.com/1bqS1UAqYXBD
https://vocaroo.com/1bj5Hyedbum8
https://vocaroo.com/1o9cEjCTwvuj
https://vocaroo.com/1oeNfPNGBp6u
https://vocaroo.com/1hToA3Zy3IsJ
Anonymous No.713933973
>>713912626
problem is having a woman around comes with a high risk of getting cukced and her taking your children if they're even yours and half your shit which includes your game IPs
Anonymous No.713934019 >>713934168 >>713935264
>>713932586
>>713933723
Wait a second now, you've posted some of these already.
Why don't you put them up for sale as themed "BGM Music Pack 1" or even go royalty-free? Plenty of RPGmaker devs would use them and if you get a decent following you can charge well.
Anonymous No.713934065 >>713935264
>>713933723
Nta, there's some good shit in there anon, nice.
Do you have a formal background in music? Making music always felt like the least understandable of the creative disciplines to me. I can understand how to get better at 3d modeling or drawing, or coding but music remains an enigma to me.
Anonymous No.713934168
>>713933723
I only listened to half of them but I liked everything I listened too anon, well done.
Do what this >>713934019 anon suggests and sell them. Get your name out there and maybe people will contact you to make music. It's one way into helping make games.
Anonymous No.713934352
>>713891213
nta but like it or not social media is one of the few free ways to market your game

you don't have to like them but you should know how to use them to your benefit
Anonymous No.713934382 >>713935264
>>713933723
Your more traditional old world music is a lot better than the electronic stuff, which just kinda meanders without various or structure
Pretty good stuff though
Anonymous No.713934730
>>713933723
That's enough to get you going. Tobias el Zorro only knew how to compose before making Undertale.
Anonymous No.713934797 >>713935549
>>713891460
Market is oversaturated with low effort slop. There's always room for high quality games. If you're not in the business of making slop you're fine.
Anonymous No.713934979
>>713883837
Looks cool, reminds me of realm of the mad God
Anonymous No.713934980
>>713891956
embrace minimalist 3d art and make 3d games
Anonymous No.713935032 >>713936959
>>713891460
>An average of 50 games get released on Steam
That's a lot less than I expected honestly.
Anonymous No.713935118
>>713915109
I thought bakin used unity under the hood? wasn't their previous engine like that or am I mixing it up with something else
Anonymous No.713935264
>>713934019
>you've posted some of these already.
Yeah, I mean, I kinda forgot it's the same 2.5 anons visiting these threads.
>Why don't you put them up for sale
Some of them were written for a shmup project that's currently being developed by my friend
Others were written for an original album
And some were made for a project I'm kind of working with a little help from my more code savvy acquaintance but I'm not sure if it'll ever see the light of day.
>>713934065
>Do you have a formal background in music?
No.
>>713934382
You sure you haven't got it backwards, anon? My "traditional" stuff is just wishywashy ambient orchestral whereas the other tracks actually follow the defined forms with defined themes.
Anonymous No.713935492
>>713919140
As long as you use it as sort of an advanced google it's fine. It's really handy when you ask relevant questions to make it help you code. Don't expect it to write anything larger than a single function and have it be functional though.
Anonymous No.713935549 >>713935663
>>713934797
Well this is /v/ and there aren't any high quality games being posted to these threads now are there
Anonymous No.713935663 >>713974565
>>713935549
Kalemonvo did alright
Anonymous No.713936331
>>713933723
>https://vocaroo.com/1mGevOQq9a1F
ngl this fucking rocks
Anonymous No.713936690
>>713891663
>mentioning E33 and Balatro in one breath as if they're in the same league and made in the same circumstances
Anonymous No.713936959 >>713940047
>>713935032
The pasta hasn't been updated in 5 years, it would be 70-80 games now.
Anonymous No.713937421 >>713937787
>>713881074 (OP)
I gave up hombre
Anonymous No.713937648
>>713932773
Cute jester.
Anonymous No.713937787 >>713947764
>>713937421
>he gave up
ngmi
Anonymous No.713937831
godot just corrupted my scene, gotta redo it from scratch now which isnt a huge issue but it was kinda important so its just a hassle. Maybe I should just go to unity
Anonymous No.713937868
Is starting with SICP then going into the actual language in which I'm gonna be programming a good idea?
I want to have a good understanding of programming but I don't want to end like Blow and I don't know if SICP is just a /g/ meme
The book is not that easy to understand for the uninitiated so it's not just a matter of 'just do it lol'
Anonymous No.713938341
Game dev is so much easier when you make ai do the lifting for you. I thought I'd wasted all that time learning Unity now that everyone hates it and the cost structure fucking sucks, but it's so much easier now to switch languages/environments and just make ai write all the syntax for you
Anonymous No.713938473 >>713938651 >>713938805 >>713938901 >>713938907 >>713938950
>>713933723
actually makes me wonder, why does original music seldom (if ever) gets posted in these threads? it's almost like everyone opts for the royalty free stuff instead
Anonymous No.713938651
>>713938473
The skillset to compose rarely overlaps with art and coding ability. It's both easier and usually cheaper to just go the royalty free route.
Anonymous No.713938805 >>713938874 >>713939017
>>713938473
There's too many musicians around and as such free music can be high quality. Why pay for something you can get for free? It's very rare for the music to be something that's remembered or mentioned about a game. It's rare to find a musician who's that good and in tune with the game he's making music for. More likely you'd be paying a relatively low amount for quality that won't be noticeably different from free music.
Anonymous No.713938874 >>713939504
>>713938805
>It's very rare for the music to be something that's remembered or mentioned about a game
What the fuck are you talking about
Anonymous No.713938901 >>713941229 >>713945928
>>713938473
Because anything I would post could then just be downloaded and used by other people. I share things but never original game pieces.
Anonymous No.713938907
>>713938473
i dont post game either, my musics pretty cool though
Anonymous No.713938950
>>713938473
Firstly, it gets posted quite often it's just most of it doesn't sound good
Secondly, what the other anon said. If you know how to code and draw you can make a game, if you only know how to compose you're better off looking for a team if you don't wanna learn coding
Anonymous No.713939017 >>713939504
>>713938805
>It's very rare for the music to be something that's remembered or mentioned about a game.
This couldn't be further from truth lol
Anonymous No.713939173 >>713939435
>>713891460
Oversaturated with mediocre garbage. Modern AAA sucks. Modern Indie sucks. There will always be room for actual good games
Anonymous No.713939256
>>713891893
Focus on making sure the first playthrough is actually fun before worrying about replayability.
Anonymous No.713939356 >>713939487
>>713881074 (OP)
bruh 6 years just for this
making a game is way too long especially in solo bros it's a team project
Anonymous No.713939428 >>713939656
Shaders confuse me in godot
Anonymous No.713939435 >>713939645
>>713939173
Okay now find me some of those "good games"
What I see in this thread is

>tiktok grid puzzle game on op
>gif of text
>2d sprites in schizo camera 3d shit with blobs flying around
>castlevania ripoff #4938947
>a ps1 cinematic of the moon behind a city with zero gameplay
>low quality sprites with no game
>low quality music with no game
Anonymous No.713939487
>>713939356
He's not just developing a game. He's using his own programming language and custom engine. Might as well write his own OS at this point.
Anonymous No.713939504 >>713939582 >>713939636
>>713938874
>>713939017
Surely you remember the games where the music is great but do you remember all the games where the music left no impression? There's way more of them.
Anonymous No.713939506
>713939435
Threadly reminder to not engage with the bait
Anonymous No.713939514 >>713939581
>>713881074 (OP)
I've made plenty of progress in the last two months, I'm hoping to release a little gameplay demo within the next few weeks!
Anonymous No.713939540 >>713939573 >>713940353
forget making good games in solo
you're never making a good game in solo the next baldur gate 3 the next gta V the next clair obscur, you literally can't, making a game is way too big for it to be solo you can only achieve that through big teams
Anonymous No.713939573
>>713939540
make a smaller game dumbass
Anonymous No.713939581 >>713939659
>>713939514
Forgot my image because I'm unbearably retarded
Anonymous No.713939582 >>713939742
>>713939504
>do you remember all the games where the music left no impression?
Music in like 95% of all the games I've played left an impression on me. Get some taste and play good games.
Anonymous No.713939636 >>713939742
>>713939504
"very rare" is a stretch. Maybe you don't engage yourself with the game enough to remember everything.
Anonymous No.713939645 >>713939696 >>713939756
>>713939435
the point is that oversaturation doesn't matter if your goal is to make a good game. Shitty games posted in this thread don't mean anything. Go make a good game
Anonymous No.713939656
>>713939428
me too
Anonymous No.713939659 >>713939894
>>713939581
looks cute
Anonymous No.713939696 >>713939832
>>713939645
>"just make a good game"
>"here look at my game"
>"your game is shit I said make a good game"
so the cycle repeats
Anonymous No.713939742 >>713939828 >>713941515
>>713939582
You don't have to lie on the internet.

>>713939636
I'd say easily 90% of games have mediocre forgettable music.
Anonymous No.713939756
>>713939645
Don't reply to the obvious bait, faggot.
Anonymous No.713939828
>>713939742
>You don't have to lie on the internet.
The irony of this statement is almost palpable.
>I'd say shitty games have mediocre forgettable music
Oh the revelation
Anonymous No.713939832 >>713940061
>>713939696
why are you quoting yourself?
Anonymous No.713939894
>>713939659
Thanks!
Anonymous No.713940047 >>713942178
>>713936959
If you had asked me to guess I'd probably have guessed somewhere between 200-500 a day with all the slop, asset flips and hidden object games.
Anonymous No.713940061
>>713939832
why are you responding to a baitlord
Anonymous No.713940353 >>713940470 >>713940517
>>713939540
Why doesn't /v/ make a gamedev team and make the next clair obscur
Anonymous No.713940470
>>713940353
If a group did come together, the second they got any outside attention the board would be flooded with people going full crabs in bucket mode
Anonymous No.713940517
>>713940353
Well, ask yourself. Would you really like to team up with someone from this thread?
Anonymous No.713940678
who here is vibe coding their game?
Anonymous No.713940895
>>713922007
If you want to keep what you have you'll still need to average like 3%+ growth a year to keep up with inflation. You'd also have to figure out what to do if there's any price shocks that affect you.
Granted, for a lot of companies this wouldn't be an issue if the money wasn't going back to shareholders due to their incredible efficiency, but without shareholders they'd likely have a harder time getting the capital to expand operations
Anonymous No.713941229 >>713945169
>>713938901
>anything I would post could then just be downloaded and used by other people
kek

this could happen no matter the platform you post it on
Anonymous No.713941242
>>713891460
50 games a day and none of them are yours
Get back to work
Anonymous No.713941515
>>713939742
>I'd say easily 90% of games have mediocre forgettable music.
and that's why no one cares about them.
https://youtu.be/C5Ofsdvxhzc?si=sA0UrbB9Qg87kkc0
Anonymous No.713941743 >>713942502
>/vg/ spillage
why?
Anonymous No.713942106
>>713882102
if your game "speaks to them" they'll gravitate to it
make the game you want to make
if troons move in, ignore and ban them
Anonymous No.713942178
>>713940047
That's because it doesn't matter if it's 50, or 100, or 1000, there's already enough noise that you as a dev can't just count on Gabe to do all the hard lifting for you. Your game will be gone from everyone's radar within hours after release, and if you (or your playerbase, if you're one of these guys who can't stop preaching about word of mouth) didn't bother doing any marketing, it's basically over. Steam's algorithms are very good at keeping games' sales momentum, but you need a strong enough launch to get the ball rolling.
Anonymous No.713942502 >>713942620 >>713944803
>>713941743
The actual /vg/ thread is absolute cancer filled with extremely persistent spammers, trannies and faggots and its impossible to discuss games there. If you actually post a game, they'll spam pics of their CP 'games' next to it so you'll be associated with it
So yeah good luck with that
Anonymous No.713942620
>>713942502
Yeah, instead we got a thread with nigh 0 content and lots of demoralization faggotry as always.
Anonymous No.713942783 >>713954278
Please just use Paragon assets, they're great. I will be very happy.
Anonymous No.713944803 >>713945025 >>713945226
>>713942502
Now you see why I try to shoo away those losers from here. You give them an inch, they take a mile.
Anonymous No.713945025
>>713944803
Last thread was deleted by the jannies and rightly so
Anonymous No.713945169 >>713945345 >>713945550
>>713941229
Yeah but if I don't post it on a platform and instead use it in my game then it's not an issue.
Anonymous No.713945226
>>713944803
kys
Anonymous No.713945328 >>713945378 >>713946238
thread lacks cute and funny games
Anonymous No.713945345 >>713947305
>>713945169
>if I don't post it on a platform and instead use it in my game then it's not an issue.
Oh you sweet summer child
Anonymous No.713945378 >>713945601
>>713945328
Shoo shoo, vermin.
Anonymous No.713945550
>>713945169
I fail to see the issue at all. For the majority of faggots in /gamedev/ doing anything other than snatching a track from a royalty free music site is already too much of an effort.
Anonymous No.713945601 >>713945734 >>713947043
>>713945378
bro forgot we are on /v/ (the loli board)
Anonymous No.713945608 >>713945681 >>713945904
I have zero programming experience. How difficult would learning GameMaker and GML be?
Anonymous No.713945681
>>713945608
GameMakers don't require any programming experience.
Anonymous No.713945734 >>713945904
>>713945601
>Bro forgot what happens to creeps
Anonymous No.713945904
>>713945608
gm has visual scripting iirc

>>713945734
bro thinks he can physically hurt anyone through the internet
Anonymous No.713945928
>>713938901
>used by other people
you'll be ok, people here won't be finishing their "games" any time soon if ever lol
Anonymous No.713946051
>Dont open project in a week
>What was a doing?
>Open github, see previous pushes
Thank you previous me.
Anonymous No.713946238
>>713945328
Based dev.
Anonymous No.713946472 >>713946523 >>713946529
>The faggydaggy pedos are invading
Time to unleash the dragons.
Anonymous No.713946523 >>713946684
>>713946472
first day on /v/?
Anonymous No.713946529 >>713946684 >>713946760 >>713946838 >>713954373
>>713946472
>invading
Ironic, because these threads don't belong on /v/ to begin with
Anonymous No.713946684 >>713946909 >>713947150
>>713946523
No, we're approaching year 2.
>>713946529
I found these threads on here back in August of 2023 and was pleasantly surprised. So, uh, kill yourself.
Anonymous No.713946701
>follow a bunch of tutorials
>tweak them to do things I want
>combine them
>realize there's something else I want that I can't figure out how to do
>get overwhelmed
>drop everything
>a few months later do it all again
Anonymous No.713946760 >>713946886 >>713946909
>>713946529
video games related topic
seethe and cope
Anonymous No.713946838 >>713946957
>>713946529
where else am I supposed to post my game?
Anonymous No.713946886
>>713946760
"Lolidevs" (pedophiles) are some of the most mentally retarded people on the planet.
Anonymous No.713946909 >>713947040
>>713946684
>found these threads on here back in August of 2023
You don't have to lie on the Internet, faggot.
>>713946760
>video games related topic
Yes, and it belongs in /vg/ where you should stay
Anonymous No.713946957 >>713947089
>>713946838
Post your game, anon
Anonymous No.713946975
>>713881074 (OP)
Actually, I have just released my first game. Very excited!

https://store.steampowered.com/app/3625870/Dungeon_Drops/
Anonymous No.713947035 >>713966606
>>713885729
sokoban isn't the real game he made the language for, it's just a side project to show the engine off, actually, unironically. nobody knows what the main project will be.
Anonymous No.713947040 >>713947120
>>713946909
Unlike you, I speak facts:
https://arch.b4k.dev/v/thread/646386306/#646395273
Now then, begone.
Anonymous No.713947043
>>713945601
v is oppai loli only, tourist.
Anonymous No.713947089 >>713947236
>>713946957
later, I'm still not done with the cutscenes
Anonymous No.713947120
>>713947040
>2 years of no threads
>suddenly start spamming them again instead of staying in your containment shithole
Cool story
Anonymous No.713947150
>>713946684
>So, uh, kill yourself.
how about no? you can't do anything to me lol
Anonymous No.713947173 >>713947303
Just hit 100k sales!
Anonymous No.713947236 >>713947563 >>713947591
>>713947089
Stop evading, post your progress, screenshots etc.
Anonymous No.713947303 >>713947545
>>713947173
whats the after taxes dollar value on that
Anonymous No.713947305 >>713947498 >>713947685
>>713945345
Anon I don't care if it's snatched from my game lol. I care if it's snatched before my game is released. Dipshit.
Anonymous No.713947386
>>713881074 (OP)
I was making a game in Pico-8 and managed to work out a compression scheme to compress 30 maps @ 32x32 tiles each down to just 4 KB (was 30 KB uncompressed). It felt like such a huge accomplishment, especially since you only really get like 8 KB of usable space in Pico-8. Then I got stuck obsessing over a collision bug, burned out over the course of a week without finding a solution and just never went back. That was two and a half years ago. I know I need to go back and finish it but I don't even know where tf I left off.
Anonymous No.713947493
I've decided enough is enough. I'm canceling my shitty game and moving away from this place. Sorry for all the trouble I've caused being an autistic mutt.
Anonymous No.713947498 >>713948750
>>713947305
>I care if it's snatched before my game is released
You seem awfully full of yourself if you really think anons here would give enough fucks to do that.
Anonymous No.713947521 >>713949878
>>713888404
It looks nice but I just can't see this making back the money he's dumped into it
Anonymous No.713947545
>>713947303
I'm not sure yet. But after Steam cut and taxes, it will definitely be less than half.
Anonymous No.713947563
>>713947236
He's evading because, like the faggerdagger he is, he only spams tranime pics.
Anonymous No.713947591 >>713947739
>>713947236
I said I will once I finish the cutscenes, I don't like dumping old progress
Anonymous No.713947678 >>713947720
games in this thread look like shit
Anonymous No.713947685
>>713947305
>before my game is released
Not going to happen anyway.
Anonymous No.713947720
>>713947678
there should be a game where you play as a shit log
Anonymous No.713947739 >>713947876 >>713947964
>>713947591
>evading again
I don't give a fuck about the cutscenes, anon, show at least a snippet of the gameplay.
Anonymous No.713947764
>>713937787
>ngmi
I laft. Sucks I gave up but I just dont have time anymore and making a tcg without a tie in would never go anywhere
Anonymous No.713947876
>>713947739
As I said before, he doesn't have any. He'll keep dodging.
Anonymous No.713947964 >>713948047 >>713948343
>>713947739
>I don't give a fuck about the cutscenes, anon
and what makes you think I care?
Anonymous No.713948047
>>713947964
Anon, stop evading and post the gameplay. I'm genuinely curious.
Anonymous No.713948204 >>713948258 >>713948294 >>713948442 >>713948795 >>713969042
>can do 3d modelling, music, texturing, story
>no skills in coding
someday
Anonymous No.713948258 >>713948795
>>713948204
Hire a coder, no shame in that.
Anonymous No.713948294
>>713948204
It's never too late to start.
Anonymous No.713948343
>>713947964
>what makes you think I care?
Not him but if the gameplay is good I might be one of the first to buy your game.
Anonymous No.713948442
>>713948204
>can do 3d modelling, music, texturing, story
Can you post samples of each? I could help with the coding part.
Anonymous No.713948750 >>713948983
>>713947498
...have you met the people here?
Anonymous No.713948795 >>713949102
>>713948204
Same.

>>713948258
Coders hate working for others visions.
Anonymous No.713948983 >>713949105 >>713949226
>>713948750
You mean, lazy unmotivated fucks who can barely figure out basic codeshit and will likely never release their "games", let alone learn how to implement someone else's music in their stuff? Yeah, I've met these aplenty.
Anonymous No.713949083
Kind of boring, but I made a new animation editor for The Binding of Isaac: Rebirth (or other games that want to use the same animation format)
It's not a game, but it could be used for one, maybe
Anonymous No.713949102 >>713949240
>>713948795
>Coders hate working for others visions.
Unironic poorfag cope.

A decent coder will do anything for you, no questions asked if you have some disposable income.
Anonymous No.713949105 >>713949263 >>713949648
>>713948983
More the spiteful vengeful jealous assholes of those better than them ebcause they are unmotivated fucks who can barely figure out (art/music/etc.) and not code because code can be done by an AI now.
Anonymous No.713949226 >>713949364
>>713948983
NTA, but I make my own music so I have no reason to steal other people's music. Most of the time, I find that, though cool, they don't fit the vibe of my game.
Anonymous No.713949240
>>713949102
Not poorfag cope. Also I have a coder working on my project already.
Anonymous No.713949263 >>713949587
>>713949105
>code can be done by an AI now.
It literally can't for the reasons stated in this post >>713925471
Anonymous No.713949296
I hate rigging so much it's unreal.
Anonymous No.713949364 >>713949470
>>713949226
>Most of the time, I find that, though cool, they don't fit the vibe of my game.
Wow, an actual triple digit IQ opinion? Nice.
Anonymous No.713949412 >>713952531
>>713881074 (OP)
Is that the guy who lost all his money?
Anonymous No.713949470 >>713964381
>>713949364
I'm going to upload some select songs onto my game's website, similar to what Rare did for their Dinosaur Planet website.
Anonymous No.713949587 >>713949756
>>713949263
Yeah if you can't use AI to code for you now and understand the syntax and modify it to your needs you're jut lazy/retarded.
Anonymous No.713949648
>>713949105
The other anon is right. Not just any music can be stolen and made to fit any kind of project.
Anonymous No.713949756
>>713949587
>you're jut lazy/retarded.
Which is like 95% of gamedev, and the remaining 5% don't come here
Anonymous No.713949878 >>713950552
>>713947521
It looks better than Braid and the Witness, the games that initially built his fortune, he'll definitely break even and more than likely earn a profit.
Anonymous No.713950552 >>713950764
>>713949878
I think it kinda looks like shit, but that aside, I don't know who's clamoring to push blocks around. His first two games were at the very least novel concepts.
Anonymous No.713950764 >>713951162 >>713951184 >>713954427 >>713955198 >>713963619 >>713974895 >>713974956
>>713950552
It literally looks better and more soulful than every Unreal Engine slopshit that has released in the last few years.
Anonymous No.713951162 >>713951184
>>713950764
No it doesn't.
Anonymous No.713951184
>>713950764
>>713951162
low test fags lol
Anonymous No.713951487
how do i create a game like Stellar Blade?
Anonymous No.713951737 >>713952048 >>713952170
Hey guys this my first time posting in this type of thread. I have a game idea I've been trying to flesh out:
1/ Game is a tower/defense from a 3d isometric view. You play as wizard that casts spells to protect a zone.
2/ Ennemies spawn from portals with the purpose of attacking your area, kinda like in orc must die, following predefined paths. Paths can be affected by your spells reshaping terrain temporarily (terrain reverts after a while). Ennemies have different attack values, speed, defense, elemental affinity and weight.
3/ Spells (water, earth or fire) are cast by physically drawing sygils. I won't get into the details of the spell system, but it's pretty innovative. You can slow down time by pressing a button but it consumes mana. Ofc you can't cast during that time.
4/You can juggle/combo ennemies for an increased mana recovery
5/Game should be mission based, with some skits like Disgaea before of after a level.

What do you guys think? You can see the obvious inspiration from stuff like Twewy and 13 aegis rim. I'd like to make a game for this type of audience. Thank you for taking the time go read this.
Anonymous No.713952048 >>713961858
>>713951737
I dig the idea but this will require the following
>catchy art direction
>good music
>some pretty high tier programming
and will likely take quite some time to produce
Anonymous No.713952170 >>713961858
>>713951737
>I won't get into the details of the spell system, but it's pretty innovative
Some snippets maybe? I honestly feel your idea might not be as innovative as you think.
Anonymous No.713952531
>>713949412
He expected to gain it back releasing a remaster of a small hit puzzle game.
Anonymous No.713952532 >>713953104 >>713959535
Combat is coming along alright
Anonymous No.713952669
>>713881074 (OP)
My biggest obstacle is that I don't know what I want.
Second is that green grass I keep seeing on my neighbors yard, but on the closer look, it's fake and expensive and I cannot afford that.
But I've been experimenting and trying hard.
Anonymous No.713953104
>>713952532
>Cool cat adjusts its sunglasses
Shit.
Anonymous No.713954278
>>713942783
low poly with UV remap available.
Anonymous No.713954373 >>713954490
>>713946529
Don't you have a deltarune thread to seethe at?
Anonymous No.713954427
>>713950764
this looks ugly but it could look good. just abandon nature and make the megaman battlenetwork game of your dreams. if you want I have a story outline for such a game.
Anonymous No.713954490 >>713957117
>>713954373
>deltatroon out of nowhere
Mindbroken
Anonymous No.713954943 >>713955043 >>713955108 >>713958790
Is godot easier to learn than gamemaker studio
Anonymous No.713955043
>>713954943
no, but really 2 hours is enough to get a grasp of all the essentials
Anonymous No.713955108
>>713954943
gamemaker is easier but godot can do more
Anonymous No.713955198
>>713950764
tranny game phenotype
Anonymous No.713957117
>>713954490
more like mind... raped.
Anonymous No.713958673
>>713932773
cute
Anonymous No.713958751
>>713891460
>Most indies and amateur gamedevs are not doing games because they want to tell a story, or because they want to make something that's genuinely fun and engrossing. They're only doing it because they think they'll hit big as a solo dev and become trillionaires.
Every indie dev like this needs to give up and get a real job. You do it because you love it, because you think you can make something special. If you don't love it, then it's not for you. There are far easier ways to make money that leave far more time for a social life and whatever the hell else you want. It's not a NEET escape card.
Anonymous No.713958790 >>713958857
>>713954943
Both are piss easy, whether you make it to the end zone is less about the difficulty but more about ones own willpower and avoiding unrealistic expectations.
Anonymous No.713958857 >>713959018
>>713958790
>avoiding unrealistic expectations
Elaborate on this point
Anonymous No.713958914
>>713932773
cool
Anonymous No.713959018
>>713958857
Avoiding the pursuit of perfection as a shitdev is the important one.
A humble brown man may slop together a game while having fun and showing his friends in the favela and reach the end zone, and a professional programmer may assemble a perfectly pristine set of libraries in a fast language to re-use repeatedly in future projects while also reaching the end zone.

You are closer to the first and shouldn't fall into the trap of trying to be the latter unless you actually are that. While you can achieve it, the time that will be taken is long enough for your motivation to dry up.
Anonymous No.713959535 >>713966991
Still working on the boss fight. It's coming along. He shoots lava balls now. There are other attacks, but this one is the most finished (important word being "most").

>>713952532
This looks neat. I like it.

>>713883837
I love the visual style. The use of low pixel density sprites in a 3D world is very striking, visually, and I think it works for the better. Good work.
Anonymous No.713959929 >>713959986 >>713960290 >>713960321 >>713965705
Going to start learning game dev, has zero knowledge about coding
Should I go with Godot or Unity?
Anonymous No.713959986
>>713959929
Godot
Unity is for mid-tier devs at least
Anonymous No.713960064
>>713891460
Every dev that got big did it for the love of the game, with zero intention on "making it big"

Balatro? the dev didn't even want to release it, he just made it for friends.
FN@F? dude made a game about farts right before.
Undertale was a PROTOTYPE for Deltarune.

My idea is an idea for myself. That's how you approach any hobby. You learn to paint to self enrich your life, not to capitalize on your skill.
Anonymous No.713960082 >>713961019
>>713901748
That map looks really fucking creative. Are there gravity shifting mechanics too? That's my jam
Anonymous No.713960253
I wanna work on it, I really do, but my depression keeps down. I still have so much I need to learn, mostly rigging, animation, and texturing. But ive already learned so much, so much that's gotten me nowhere in life.
Anonymous No.713960290
>>713959929
It doesn't matter that much what you go with as a beginner, I'd say do what you do with art and besides practicing how to make shit that you wanna do in the engine that you like, you should also learn the fundamentals of programming on the side so you're not completely lost the moment you encounter trouble
Anonymous No.713960321
>>713959929
Do you want to be a solo or small team indie dev, likely that you organize yourself? Godot. Do you want a shot at an actual career? Unity.
Anonymous No.713960685
I couldn't touch Blender for 3 months because no PC, I'm afraid it will take 3 more months to get back all my old habits
Anonymous No.713961019
>>713960082
Oh yeah everything is polar, part of why the camera system needed to be a bit complicated
even simple stuff like hinging the camera to pivot points and rotating it as the player goes around, its made of a locked system of rails a bit like a nodemap/mesh
Anonymous No.713961858 >>713962443
>>713952048
I've got a pretty good dev with me. Art is definitely going to make or break this. Surprisingly what I'm having the hardest time with is the story. I was thinking about the story being an isekai with dialogue that comments on the genre in a way I haven't really seen before. I know irony is lame and it's all about authenticity but it's more a skills issue I think.

>>713952170
Spells are composed of one elemental sigyl ( the first ) + one or two modifiers. I've come up with 4 : Amplification, Movement, Enthropy, and Duration. You can make pretty basic spells by using. Let's say you do one water + one movement: you get a water slash. If you do one water + one movement + one duration: you get water stream. But if you do one water + one duration + movement: you get a moving acidic summon. For basic spells, you can stack more of the same elemental sygil go do an upgraded version of the spell. The general idea is to have spells that do different things but that can be explained by the use of these modifiers on the element. The purpose is to get the player to experiement and think "oh okay I see the logic behind this". Ngl sometimes it's a bit wonky, especially with enthropy since sometimes the spellsl increases it or decreases it. But that's what descriptions and lore are for... With 3 elements that a shitton of distinctive spells, but I want the player to feel like an actual wizard by the end of the game. I like feeling of mastery you get after playing Dante for 40 hours. It's something I'd like my players to experience on a different type of game.
Anonymous No.713961890 >>713962472
My goal is to just make a basic proof of concept, and I don't care about art assets. Once people see the gameplay they'll get it.
I almost want someone to steal my idea, I don't care, I just want to play the game in my head.
Anonymous No.713961964 >>713962083
>>713881074 (OP)
I can't even implement a simple board game in fucking Python. I'm tearing my damn hair out, because I know it shouldn't be this hard.
Anonymous No.713962083 >>713962263
>>713961964
What are you struggling with?
Anonymous No.713962263 >>713962389
>>713962083
I'm trying to make a game where you put x-minoes into a 12x5 grid, like Kanoodle. The pieces split apart, and parts lock into the grid when they're not supposed to. Nothing works smoothly and I have absolutely no idea where I could have gone wrong. The game shouldn't even be losing track of the individual segments, because each piece is hardcoded.
Anonymous No.713962389
>>713962263
Don't help this guy. He's an ideas guy trying to get other people to make his miserable furry OC game for him.
Anonymous No.713962443 >>713963259 >>713965519
>>713961858
>Spells... [...]
ngl your idea indeed sounds a bit messy and incredibly difficult to implement, that's AA-tier at least
Anonymous No.713962472 >>713963728
>>713961890
I'm going to make an RTS where you control a captain and the squad is the units who move as a flock. Similar to Pikmin, you'll have multiple units following your movement.
You fire your weapon like it's a TPS, except I'll have a really wide rectangular reticle that the player units autoaim with.

I want it to feel like you're in hands on control of a squad or 20ish soldiers firing their guns. You'll try to take streets and manage the health of the units. In essence, the soldiers in your command are the "HQ" and you move across the map capturing objectives and switching tactics in real time.

A man dying in your platoon or whatever directly weakens your effectiveness.

but right now I got these cubes to move, I'll call it a night
Anonymous No.713962627
>>713881275
Just steal codes nigga, all good coder steals
Anonymous No.713962816
>>713891268
Any 2d graphic library is a 3d graphic library if you're creative enough
Anonymous No.713962905 >>713963132
How difficult would it be to make an Arcanum/Icewind Dale-type of isometric RPG in Godot (purely from the technical point of view)?
Anonymous No.713963082 >>713963126 >>713964494 >>713974193
Progress: The track is now complete!
Anonymous No.713963101
im looking to make a management game as a first time retard, any engine recs?
Anonymous No.713963126 >>713963538 >>713974193
>>713963082
The music:
https://voca.ro/1atu3OBeHECP
Anonymous No.713963132 >>713963257
>>713962905
I'd say the challenge would be getting all of the rpg mechanic to come together. Would need a simple, but modular foundation to start with. Trust me, I tried. The hardest part is really composing everything together.
Anonymous No.713963257 >>713963504
>>713963132
>modular foundation
Now, imagine that I'm a mouthbreathing retard (I kind of am) and explain that in just a little bit more detail if you don't mind.
Anonymous No.713963259 >>713963312
>>713962443
If someone said that a spell let you grab objects and spin them backwards and forwards through time like Dr Strange and his apple going wax on wax off you'd say that's messy and difficulty and AA tier but timeanon up there did it
Anonymous No.713963312 >>713963386
>>713963259
>timeanon up there did it
?
Anonymous No.713963380 >>713963909
>>713881074 (OP)
I did zero progress this month because I was busy re-implementing everything I did after a wrong delete with no recent backup.
Finally done with that shit, but now I have actual waggie shit getting in the way.
Anonymous No.713963386
>>713963312
>>713891674
Anonymous No.713963504 >>713963550
>>713963257
It's like you can try coding in 100 different kinds of skills one function at a time, or you can instead code in one skill with potential for 100 different permutations. Ya dig?
Anonymous No.713963538
>>713963126
The composition sounds like it could be pretty good, but it's really hard to tell through the shitty MIDI voices.
Anonymous No.713963550 >>713963746
>>713963504
Kinda. Guess I should really get the ball rolling sometime soon.
gogem.pro No.713963619
>>713950764
>soulful
if the captcha gave me this with an "is this an AI generated image?" im clicking yes every single time
Anonymous No.713963696 >>713963872
>so many Anons saying they can't code
Literally the easiest and less important part of any game. You just type words and numbers into a text file that follow a logic.

Gameplay > Graphics > Audio > UI/UX > Programming >>>>>>> Story

Games are an art medium, make it look nice to look at and make it feel good to play (it scratches some itch in your brain). Otherwise what's the point? Might as well read a good book.

VVVVVV had amateurish programming and everyone laughed at the dev's programming when he open sourced it. Yet if he hadn't nobody would have given a shit, or would even go look for it because programming is hidden, it's just the scaffolding of the game. If it works, it works.

In short, if you're an artist of some sort you're already way, waaayyy ahead of someone who only knows programming in this medium.
Anonymous No.713963728 >>713964090
>>713962472
What kind of setting will it be?
WW2, Sci-fi, Fantasy with bow&spells, ants & termites lobbing acid and glue at each others?
Anonymous No.713963746
>>713963550
That's it brother! Wouldn't want to end up having to rework every single line of codes over and over again just to add a couple of new mechanics, would you?
gogem.pro No.713963872 >>713963945 >>713963997
>>713963696
>Gameplay > Graphics > Audio > UI/UX > Programming >>>>>>> Story
what nodevs think the power ranking is
>Story > UI/UX > Gameplay > Graphics > Programming > Audio
what it actually is
Anonymous No.713963909 >>713964209
>>713963380
Isn't there some option to auto-save a second file as backup? I believe Blender has something like this, other software should have it.
Anyway, it's a good lesson to periodically make a backup in a different place.
Anonymous No.713963945 >>713964039
>>713963872
I'd put audio up there with UI/UX or Graphics at least
Anonymous No.713963963
>>713910262
not a very toaster friendly that's for sure.

a simple demo with lit torch required me to turn off everything, not even playing MH world lagged that bad,
Anonymous No.713963997 >>713964143
>>713963872
>story
Completely unimportant unless you're making a Snoy movie game.
Anonymous No.713964001
>>713933723
how do i learn to write orchestral music? shit seems so hard to get right compared to the band set-up
gogem.pro No.713964039
>>713963945
dont think most people leave the audio on for games without voice acting
and i dont think zoomers even leave it on for voice acting
Anonymous No.713964090
>>713963728
Honestly I have no plan to make it look presentable, I just want to get the bones in place.

I've thought about full auto rifles but I feel like it would be a bit overwhelming with 20+ enemies + your 20 units firing at once.
It would make more sense to have bolt action rifles as the main focus. I'm a huge sucker for colonial era shit, and parade uniforms.
But the GUX would be something out of High Fleet. So it would be a mish mash of eras.

>bolt action rifles
>minimalist military green icons
>Parade uniforms
>Classic European theatre

If I get far enough that's what I want. But for the foreseable future it's just going to look like Battleblock Theatre.
gogem.pro No.713964143
>>713963997
VVVVV is a ten/ten game if you rank games without story
unfortunately in the real world a tenten gameplay game is a 5 max
Anonymous No.713964209
>>713963909
I used to do semi-daily backups before going to sleep.
And of course the one month I get lazy about it is the one month I needed it.
Anonymous No.713964381
>>713949470
The description is honestly quite bad. Blablabla, not longer mass produced, blablacar, still strong. That's not how you write good flavour text.
Anonymous No.713964456
>>713910262
I was on the fence for getting it. I love rpg maker type engines, but seems like theres really limited resources for learning bakin and theres not even 1 slightly known game released for it. Also I tried the test games and got terrible performance. I still might get it because it looks fun though.
Anonymous No.713964494
>>713963082
Tell me about Fish. Why does he carry the flower?
Anonymous No.713964553 >>713964638
game dev is a humiliation ritual
do something more valuable with your time
Anonymous No.713964638 >>713974119
>>713964553
Anonymous No.713964684 >>713965109 >>713975286
>>713881074 (OP)
I made a stairwell.
Anonymous No.713965109
>>713964684
is it for a horror game?
Anonymous No.713965226
>>713932673
>I'd hate to be that guy
I am pretty sure you like being a faggot.
Anonymous No.713965316 >>713975538
No one gives a shit when your game is less interesting then fucking NES games.

https://m.youtube.com/watch?v=UjnlJ2iafc4
Anonymous No.713965334 >>713965687
>>713888404
shows a lot of talent, but looks over-engineered for a sokoban
Anonymous No.713965374
>>713881074 (OP)
20+M budget btw for this incredible looking game
Anonymous No.713965519 >>713965575
>>713962443
I'm thinking about doing just one element to start off. That's 16 spells. The player will have to memorize the spells. Some spells are better for stalling enemies, some are better to juggle them longer, some are better as finishers and don't combo well etc.. The purpose is to get the player to experiment. I don't think it's AA level, maybe it is getting close design wise, but not in terms of tech. Nier Automata, Hellblade, Sifu are AA. This isn't even coming remotely close.
Ideally, we'd like to get a PoC then looking for funding. There's quite a bit of interest in this industry in my country currently, so if we can nail it, we'd have access to incubation and some funding.
Sure it's not your usual side-scroller, but I've been playing games my whole life. If I'm making a game, it better be something I'd be curious about playing myself.
Anonymous No.713965575 >>713966089
>>713965519
>Nier Automata
>AA
Anonymous No.713965596
>>713881074 (OP)
>6 years
>still t-posing
Anonymous No.713965602
>>713891386
>buzzwords
>fit in
>narrative
kek look at this newfag trying so so hard
Anonymous No.713965687 >>713966015
>>713965334
a guy spending a decade to make a single pot is the opposite of talent
Anonymous No.713965705 >>713965831
>>713959929
Funny how people say Godot for beginners and Unity for people with experience, when Unity has the biggest asset database and most of its coding tutorials is "grab this module and install it, there, you're ready to go, everything is set up automatically".
Anonymous No.713965831 >>713966016
>>713965705
Why would you want to use Unity to shit out an ugly asset flip when you could spend a few months to learn how to build your own assets in Godot?
Anonymous No.713966015
>>713965687
Depends on what you're measuring. He's not producing games in a timely manner, but I assume that he is perfecting skills as he goes, and he seems to learn a lot of concepts on the way.
Anonymous No.713966016 >>713966146
>>713965831
Then why say that "Unity is for more experienced developers"? Just say its for asset flip trash and leave it at that.
Anonymous No.713966030
>>713881074 (OP)
I hadn't even started 5 years ago, but I was just ideafagging for most of it. I was looking to get practical anytime now and hope to do so before the year ends but still somehow being stuck in college (mostly the trying to squirm myself free part) doesn't help.
Anonymous No.713966089
>>713965575
You get the point though. There's a noticeable gap between AA and successful indie games. Or maybe my idea sucks and I should look into another concept
Anonymous No.713966146 >>713966303 >>713966428
>>713966016
>Then why say that "Unity is for more experienced developers"?
Because Unity allows you to do much more once you get decent enough experience, and Godot is an acceptable learning tool.
Anonymous No.713966163
>>713885729
>>Spent 6 years making his own programming language just to make a Sokoban clone.
Other way around. The game is just a driving example.
Anonymous No.713966303
>>713966146
How much of what you do in Godot translates into knowledge you can apply in Unity?
Anonymous No.713966428 >>713966558
>>713966146
>Unity allows you to do much more
>allows
Every engine allows you to do anything you imagine if they have loops and conditional operations. There are people that even coded functional RTSs on rpgmaker 2003, and that thing doesn't even have scripting. Just need a lil bit of creativity.
The difference is just the ease of not having to code everything from scratch that Unity provides compared to Godot.
Anonymous No.713966558 >>713966904
>>713966428
>rpgmaker 2003
>Just need a lil bit of creativity
I mean, I don't disagree with you but that sounds like an artificial challenge alright.
Anonymous No.713966606
>>713947035
>sokoban isn't the real game he made the language for, it's just a side project to show the engine off, actually, unironically. nobody knows what the main project will be.

Not even Blow knows
Anonymous No.713966904
>>713966558
Found it, if you wanna check it out. It uses the maniacs patch of rm2003, enabling more complex math, variable usage and displaying more pictures, but its mostly the same shit engine with no scripting.
https://tokyohuskarl.itch.io/dis-legacy
Anonymous No.713966991
>>713959535
Tourist here.
It looks passable if you're looking at the boss, but if your camera points elsewhere, the player will get hit with "random bullshit out of nowhere", no warning. The fight should either have a lock on on the boss or attack indicators on the ground.
Anonymous No.713967085
>>713882102
changing the genre of your game cause you don't wanna deal with troons is autistic just ignore them lol
Anonymous No.713967278
>>713883987
Fucking hell, I have played archtower and had a blast, it was like 2-3 years ago, I guess will check it out soon, I have some sort of sentiment to games like this and Barony
Anonymous No.713968627
>>713885729
programming language and engine and game
Anonymous No.713968715
>>713883837
remove the red overlay for damage
Anonymous No.713968871 >>713970278
If I want to make a game, but I lack the skill and money for certain fields, like music or animation, should I finish everything and leave this open indefinitely? I'd like to make a game, but in my current situation I can't afford even mediocre talent. What do?
Anonymous No.713969042 >>713969471
>>713948204
gpt + copilot
Anonymous No.713969471 >>713970278
>>713969042
What's copilot
Anonymous No.713970278 >>713971828 >>713971828
>>713968871
You design to minimize the impact of the parts you're bad at, then you aquire the absolut minimum amount of skill in those fields to do them. For example, Dark Souls has practically no music for the map, only for boss fights.

>>713969471
500 different products that Microsoft all named the same thing so that they can upcharge your employer for a shitty AI integration in ActiveDomain. But anon likely means github copilot, which just integrates code generation in your IDE: AยดLLM writing code for you.
But will not work. Do not outsource the core competency of your business, you're only training your competition.
Anonymous No.713970442
>>713891460
and of those 50 how many are pixelshit platformers about depression? gamers are like dug addicts always looking for the next game that gives meaning to their empty lives. and a good game will always come through.
Anonymous No.713971348
I can't open godot shaders . com, are there any other websites with examples
Anonymous No.713971828
>>713970278
Yeah, it's true. DS is a low budget game, no question. Bloodborne, too. Likely the same budget. Both games had tons to recycle and experienced workers, at least part of them and access to great publishers or deals. Not looking for excuses, just stating the big picture. It's true though, minimum viable execution is certainly the way to go. I'd wager learning serviceable animation is possible. Good thinking, thanks anon.
I secretly hoped that having a somewhat finished product could get someone talented to offer his work cheap in exchange for additional benefits.
>>713970278
It's ridiculous how MS offers tons of vaporware and are getting away with it. W12 subscriptions will make them unbelievable rich. Their downfall will likely be of their own making, but this may take decades.
Anonymous No.713972178 >>713972934
>>713889671
Anonymous No.713972705 >>713974280
nice game """dev""" thread
Anonymous No.713972934
>>713972178
he is such an idiot
Anonymous No.713974119
>>713964638
Gurba
Anonymous No.713974193
>>713963082
>>713963126
I can't tell if I prefer the whimsy feel, or if something more aggressive would be a better fit. Still, I'd play it. I'd even pay a few dollars for it
Anonymous No.713974280
>>713972705
There are legitimate devs in here
Anonymous No.713974416 >>713974534
>>713930839
Maybe I'm weird, but I almost prefer the small touches that makes a game go from playable but rough to feeling just right. Spending an hour making the menu buttons have that je ne sais quoi, if you'll pardon my German, is satisfying in its own right
Anonymous No.713974534
>>713974416
>ne sais quoi, if you'll pardon my German
Eh, ti perdono, silver plate.
>from playable but rough to feeling just right.
Ui and qol is what let's a game be perceived as modern.
Anonymous No.713974565 >>713974792 >>713974854
>>713935663
i can finally fund my diet soda addiction
Anonymous No.713974792 >>713975174
>>713974565
How much do you want to add to this game?
Anonymous No.713974854 >>713975174
>>713974565
not enough bing bing wahoo
Anonymous No.713974895
>>713950764
Hello Mr. Blow
Anonymous No.713974956
>>713950764
why doesnt he make a real game? just some mobile goy slop
Anonymous No.713975174 >>713975454
>>713974792
another big update this year then ill start work on other stuff. ive been making a lil collab project with friend from agdg in the meanwhile

>>713974854
i dont own any nintendo products so i simply lack the knowledge to make it better
Anonymous No.713975286
>>713964684
Finally Look Outside in 3D
Anonymous No.713975442
Solo devving is completely miserable, I need to find someone to talk to and collaborate with.
Anonymous No.713975454 >>713975672
>>713975174
Text based adventure? Unbelievable that you found a sane person on agdg.
Anonymous No.713975538
>>713965316
>>713971860
What did he mean by this
Anonymous No.713975581 >>713975780 >>713977559 >>713979475
I can't imagine doing entire game on my own, I've been learning blender for two months now and the sheer amount of time needed to make a decent 3d model is mind numbing.
Anonymous No.713975672 >>713976975
>>713975454
well he hasn't posted on agdg in months (years?) but thats where i met him, so that might explain the sanity

not quite text based. you can call it a battlebrothers-like. neither of us did jams before so we thought it would be fun and just picked a random idea to start with.
Anonymous No.713975780 >>713979475
>>713975581
hence why everything is either pixel art or low poly
Anonymous No.713976975
>>713975672
Good for you and eventually us, if you publish it. Bb has such a great concept, and decent mechanics, too. Shame I can't handle the artstyle.
Anonymous No.713977297
>>713881074 (OP)
My game:
https://store.steampowered.com/app/2278390/_/
YNI: Evolution

2017
https://www.youtube.com/watch?v=qKcEi-rs9sw

2020:
https://www.youtube.com/watch?v=llpAxnvAL_E

2025:
https://www.youtube.com/watch?v=A9yPJS0sk8M
^
Anonymous No.713977559
>>713975581
You're doing good Anon! V. cute loli/shota body type
Anonymous No.713979475
>>713975581
>>713975780
For an amateur. When you are skilled, you can work fast obviously.