>>713895414 (OP)If you're a total noob there are a few tricks to learn for the controls that they don't tell you about in the tutorial.
Assuming you're using an X-Box controller, holding down Y+a D-Pad direction will bring up a quick menu. A good trick is to bind your health and mana potions to this menu so you're never cycling through your hotbar looking for them. It is that secondary menu next to your main one in the Start Menu.
Y+RB is your two handing hotkey. And it lets you swap weapons on horseback, useful if you're a caster.
Crouching unlocks unique attacks on certain weapons and jumping as well unlocks unique attacks on certain weapons.
Getting on or off your horse gives you i-frames, and you can use that to your advantage.
Jumping from heights is a pain in the ass, you either take no damage or instantly die. Rainbow stones are useful for judging the height limit because they crack over lethal falls, but there are also cases where you just have to leap off a ledge and will survive regardless, so its a wash.
Stats do not grow linearly, and all softcap at different points (https://steamcommunity.com/sharedfiles/filedetails/?id=2765060616) and you will probably run into at least one of these over the course of the game. Your best bet is to stick with one type of build until you near one of the softcap breakpoints, and then add on a second type of damage in the mid-game. Don't build diversify too early unless you're skilled enough to make up for the damage reduction until you have everything lined up.
Weapon upgrades are far more important for damage than stats, however.
Split damage, doing some damage in one type and another in a different type (like physical and holy) is sometimes mediocre in the early game, but very strong in the late game. Same goes for spells or attacks that do a lot of smaller damage ticks.
How defense works in these games is not obvious or easy to intuit.