>Please resub so we can afford Normal difficulty development costs
>>713895495 (OP)It's funny how he admitted that savage is just them tuning numbers essentially. This has probably been going on since they made that Savage fight designer who is obsessed with trying to turn the game into a bullet hell design the other difficulties too
>>713896880you have no idea what you're talking about
>>713896994Actually he does. Everything in the game has been hard raids, from ultimate to savage to chaos. It's literally just turning knobs, zero effort, zero cost.
>>713897212you also don't even play the game
>>713896880It is pretty obvious that all they care about is Savage content and it seems that doing any normal content is something of a drag for them that they teeth gnashingly do. Otherwise I couldn't explain how they would skip on something essential as a normal more or casual content in general.
>"Hey Yoshi-P, what about if we add Phantom Jobs to the Deep Dungeon? you know, to give it more variety"
>"Nah, just make another deep dungeon with a different skin"