>>713904430Video games are software. Currently cracking copy-protected software within the EU is a complex legal issue that can be argued either way in a court of law depending on exactly where you are and the details of how and why you were doing it. Personal use is fine in many places, redistribution is not.
The goal here is to grant players access to games dependent on online services after official support for those online services ends, some of the solutions are as follows
>make a special exception for consumers to create their own serversunfortunately this would require players to crack, modify and most likely redistribute copy-protected code.
allowing an exception for video games is unlikely, and extending any exceptions to non-video game software would allow users to crack things like Adobe software and Windows.
>force companies to release server binaries or to open-source their gamesunlikely to happen as well. server binaries would require extensive modification to be used by consumers even if they did work on consumer hardware due to security certs hardcoded into the clients.
open-sourcing is even less likely due to third party middleware as well as IP protection laws regarding re-use of the code elsewhere.
>force companies to create offline versions of their gamesthis runs into the issue of what would then be an acceptable minimum quantity of each game, which would have to be decided on a case-by-case basis and be enormously expensive from a regulatory point of view
there would also likely be far too many exceptions for certain types of games for any of these to ever be an effective solution