>>713918135Depends on the game. For first person inverted is blasphemy. You are controlling a person from PoV inside their head. To see up, you direct characters vision up.
For third person games inverted is the default. You are viewing the character from behind them. By going down the view pivots upwards. In third person games non-inverted scheme makes no sense and is only defended by baboons who cannot into spatial awareness and are unable to learn new control schemes. "Monkey want up, monkey press up, WHY UP NOT HAPPENING?!". And thus they flail, screech and fling shit when someone points out that what they are doing is retarded.