Thread 713918302 - /v/ [Archived: 706 hours ago]

Anonymous
6/28/2025, 9:38:16 PM No.713918302
tekken-8-and-street-fighter-6
tekken-8-and-street-fighter-6
md5: 64e10977293721be6e6ad774848ba26a๐Ÿ”
Fighting games are struggling and suffering and nobody knows why. You are tasked with turning things around and saving the fighting game genre. What do you do?
Replies: >>713918651 >>713918719 >>713918887 >>713919275 >>713919636 >>713920152 >>713920515 >>713920656 >>713920893 >>713921931 >>713922176 >>713922732 >>713923563 >>713924340 >>713925102 >>713927748 >>713927923 >>713928709 >>713929569 >>713932941 >>713933574 >>713935315 >>713935382 >>713937439 >>713938791 >>713939178 >>713939429 >>713939706 >>713939860 >>713939936 >>713940187 >>713940490 >>713941502 >>713942881 >>713943012 >>713943308 >>713943991 >>713944528 >>713944645 >>713944749 >>713944936 >>713945410
Anonymous
6/28/2025, 9:42:18 PM No.713918615
but sf6 is selling well
Replies: >>713940019
Anonymous
6/28/2025, 9:42:43 PM No.713918651
>>713918302 (OP)
>make every game 100 bucks for the base edition with mandatory $20/month subscription
>make a base roster of 3 characters and lock the rest behind DLC
>explicitly forbid tournaments unless they can provide a deposit of $1M/day
>take a $5M golden parachute
>sip refreshing drinks on my yacht off the shore of Madeira watching the retarded genre finally dies
Anonymous
6/28/2025, 9:43:30 PM No.713918719
>>713918302 (OP)
Isn't SF6 literally one of the most successful fightans of all time?
Replies: >>713920563 >>713940019
Anonymous
6/28/2025, 9:45:37 PM No.713918887
>>713918302 (OP)
Fighting games have never been more succesful.
Sadly it only took half of their soul and some massive casualization for it to happen, but even Tekken at its worse has a thoudand players online right now.
Replies: >>713922297
Anonymous
6/28/2025, 9:50:36 PM No.713919275
>>713918302 (OP)
Fighting games overall seem to be very successful right now, with many new high profile ones announced and on the way. Tekken is shit but it's always like that
Anonymous
6/28/2025, 9:54:55 PM No.713919636
>>713918302 (OP)
SF6 is not struggling at all, and it's actually a good game for newbies while having minor issues for higher level players. The fact that it has dedicated haters in this board should give you a measure of its success
t. Legend Ken/Cammy
Replies: >>713920330 >>713921017
Anonymous
6/28/2025, 10:01:15 PM No.713920152
>>713918302 (OP)
*only Tekken is struggling now I'm having a mental breakdown
Anonymous
6/28/2025, 10:03:15 PM No.713920330
>>713919636
>legend
you know people can track you down if you're not lying right?
Anonymous
6/28/2025, 10:04:03 PM No.713920389
>tfw get samurai shodown for neogeo cuz cheap and no players
Anonymous
6/28/2025, 10:05:32 PM No.713920515
>>713918302 (OP)
Why do faggots on here hate Capcom this much? its beyond mental illness their obsession with shitting on Capcom no matter how good their games are when they are one one of the few developers still making games worth playing.
get a life and touch grass ya niggers.
Replies: >>713941008
Anonymous
6/28/2025, 10:06:11 PM No.713920563
>>713918719
Yes, but what fags like *literary every post itt* don't understand is that fighting game genre already died once and its current form only exists because Street Fighter 4 revived it.
SF6 is pretty much the first major release with a working netcode, go back more than 5 years ago and most FG fags were playing fightcade or literal 20 year old doujin games because nothing else even worked, nu-fighting games are like a new emerging market, that isn't mature yet and none of the games are good.
For the record, Street Fighter 2 sold 30 million copies and a lot more chink bootlegs.
Anonymous
6/28/2025, 10:06:20 PM No.713920573
i make them fun again. easy

in the case of sf6, the first and easiest thing to do would be to change how special moves behave. imo they're the essence of street fighter. people love being annoying with fireballs, or headbutting from fullscreen, divekicking, but almost all special moves SUCK ASS nowadays because too many babies are too retarded and whine
increase pushback and reduce recovery frames, so simply blocking a move doesn't give the opponent an automatic advantage or outright punish/combo.
if you weren't prepared to stop the move properly, you shouldn't be rewarded for just blocking. fuck you
also make hurtboxes smaller. woshige you hack
Anonymous
6/28/2025, 10:06:45 PM No.713920606
>kill arcades
>fail
it's that simple. anything slower than 10Ggbps LAN speed for fightan games is worthless.

it is not the type of genre that adapts well to internet latencies as you can't really do client-side prediction. all action is on 1 screen the whole time so prediction speed would have to be rather fucking insane and good to work as well as FPS (which a lot of those still fuckin suck).
Replies: >>713922763
Anonymous
6/28/2025, 10:07:27 PM No.713920656
>>713918302 (OP)
Pokken8 is struggling from dev idiocy. I cannot fathom how Japanese video game companies are lazy nowadays.
Replies: >>713943086
Anonymous
6/28/2025, 10:10:22 PM No.713920893
>>713918302 (OP)
Biggest problem is a reliance on labbing and learning other characters on your own

I think if every charactr had a basic black bitch tutorial

Like take SF6. Have a 10 minute thing (at most) of showing how Ryu specifically works and then maybe a 1-2 minute for each character and how to counter them in general

So like for Zangief it could be shit like 'keep from melee since he can do a high damaging grab,here's the move he uses to avoid projectiles, he's vulenerable so doing a fireball and timing your jump kick to counter him doing the lariat can work' kinda deal

Nothing major
Lots of fighting games give the most basic tutorial of 'mechanics' and a few basic black bitch combos and that's it. There's no actual 'hey, you like Ryu, great, here's how he works'. it's 'here's some combos, ok now fuck off and watch ten hours of some faggot with a facecam screaming about how he's based, he's cooking and how you too can cook with Ryu'

That's it. That's all you need to do is teach the player how to play.
Replies: >>713921914
Anonymous
6/28/2025, 10:11:57 PM No.713921017
>>713919636
>it's actually a good game for newbies
average opinion of a master rank player that hasn't been in low ranks recently
people in low ranks will do fucking round start empty jump DI and it will somehow work because nobody has a clue what's going on here
this game enables a lot of scrub behavior and the minute it stops working people just panic because at no point were they ever taught to whiff punish or space themselves out
Replies: >>713924606 >>713943991
Anonymous
6/28/2025, 10:22:47 PM No.713921914
>>713920893
Uni2 has probably the biggest and most extensive tutorial

Every character has a short summary of what they do and what their goal is
The tutorial also includes advanced mechanics, Option Selects and how to beat them

And yet nobody plays the game
Replies: >>713922591 >>713922765 >>713923226 >>713944812
Anonymous
6/28/2025, 10:22:56 PM No.713921931
>>713918302 (OP)
Make another SoulCalibur but simplify the gameplay back to SC1 level.
Anonymous
6/28/2025, 10:25:33 PM No.713922176
>>713918302 (OP)
SF6 is the most popular street fighter since 2.
Replies: >>713949527
Anonymous
6/28/2025, 10:26:52 PM No.713922297
>>713918887
That's just blatantly wrong, though. Multiple new fighting game IPs appeared each year throughout the 90s and early 2000s. The genre experienced growth back then. Nowadays it's all consolidated into several major franchises and everyone knows that fighting games won't grow ever again.
Replies: >>713925067 >>713925818 >>713928118 >>713944115
Anonymous
6/28/2025, 10:30:16 PM No.713922591
>>713921914
Uni 2 is too hard in general
tried learning the chick with the long katana and felt so demoralized afterwards
also the grid mechanic is badly designed imo
Replies: >>713924526
Anonymous
6/28/2025, 10:31:48 PM No.713922732
>>713918302 (OP)
marvel tokon will bring the biggest fighting game boom yet
Anonymous
6/28/2025, 10:32:12 PM No.713922763
>>713920606
Bandwidth doesn't matter for online games, retard. I could connect to my router using an RJ-45 cable that only supports 10Mbps and the game would play the same. And rollback games do in fact do client-side prediction fir your opponent. It's easy to do and won't make your PC melt, it can just make it jarring when their actions get retconned all of a sudden.
Anonymous
6/28/2025, 10:32:13 PM No.713922765
>>713921914
Never heard of it till now (is the AI good? Since I like AI in fighting games that are good)
But the point stands, anon.
The biggest problem is knowledge creep and I don't mean 'learn all the frame data' but rather the most basic concept

Like think of say, Street Fighter 2 World Champions or whatever one let you play as Bison/Dictator
Blanka has electricty and outside of projectiles, you can;t do damage to him
>psycho crusher from Bison des damage but it's melee

You'd only know that shit if you fucking tried it or were told it
sometimes it works, sometimes it doesn't but the point is that it goes literally against every sense of logic since any physical contact with Blanka's body = you get damaged yet this one move works
There's lots of shit like that

I still remember the first time I tried a fighting game online. It was Tekken 6. I've got some very, very basic skills in playing against others locally in tournaments (as in small, like 50 people local tournaments with like $100 being the prize)
Kazuya, uf+4,4,4,4
Everytime the other player would do it with hesitation and then added me after he lost clean 2 rounds easily and proceeded to call me a cheater and hacker because 'I knew how to block and nobody can know how to do that'

The point is, if basics were thought uniquelly to the game, it would make it more accessible
Replies: >>713926260
Anonymous
6/28/2025, 10:37:45 PM No.713923226
>>713921914
BECAUSE NO ONE WANTS TO FUCKING PLAY ANIME SHIT UNLESS IT IS AS SIMPLE TO LEARN AND START DOING COOL/DAMAGING SHIT AS TEKKEN AND STRIVE, OR IT JUST LOOKS AS GOOD AS STRIVE.
Anonymous
6/28/2025, 10:42:08 PM No.713923563
>>713918302 (OP)
Bring back sprites, motion inputs and arcades, get rid of "simple"/"stylish" controls.

>duhu huh hurrhurrr THAT STUFF IS HOLDING FIGHTING GAMES BACK COMMERCIALLY

If thats the case then put this genre out of its mercy already
Replies: >>713923951 >>713924957 >>713944271 >>713944525
Anonymous
6/28/2025, 10:46:16 PM No.713923951
>>713923563
Oh and all of the button bindings stop fucking designing these games around fucking dual shocks if i cant play it on stick its shit
Replies: >>713924957
Anonymous
6/28/2025, 10:50:46 PM No.713924340
street-fighter-6-has-sold-over-5-million-copies-worldwide-v0-wwnryj47876f1
>>713918302 (OP)
>SF6 struggling
>has sold over 5million copies
>is so big in Japan you can actually see the steam charts dip when JP goes to bed
>and its still doing super well outside of peak JP time
>Tekken 8 has sold 3 million copies
>even Strive is still trucking on 4 years later
Fighting games are not struggling
Replies: >>713939527
Anonymous
6/28/2025, 10:53:09 PM No.713924526
>>713922591
Uni's problem is the absurd combos that go into a mixup, all from a fucking 2A
I like GRD, I think it's good that blocking can give you an extra reward, but it gets kinda steamrolly
The game could have a lot of appeal to a broad audience because the neutral is more grounded, but it's still got a hefty amount of anime bullshit
Anonymous
6/28/2025, 10:54:07 PM No.713924606
>>713921017
none of this is an issue, everyone is crap at the start and if they want to improve they will improve because even if they luck their way to gold they'll get hard stopped by someone that can do those things, and the tutorial is there it's just not force fed to you.
Anonymous
6/28/2025, 10:58:11 PM No.713924957
>>713923563
>>713923951
They're not bringing sprites back and bringing them back would lead to failure again
Games already have motion inputs aside from very few outliers and modern controls show that they can work as long as classic still exists
The vast majority, like 80% minimum, of people playing fighters use and used controllers since forever so you are retarded for asking to get rid of bindings and pander to stick players
Anonymous
6/28/2025, 11:00:12 PM No.713925067
>>713922297
>Multiple new fighting game IPs appeared each year throughout the 90s and early 2000s.
most of them flopped and were straight up SF2 or MK copies, games were also cheaper and faster to make so of course people would try and capitalize on the trend, but lots of IPs does not mean it was more succesful because FGs are more successful nowadays than they've ever been, this is fact.
>Nowadays it's all consolidated into several major franchises
this is just a trend across all media, and we're still getting tons of new FGs based on original stuff or other IPs.
Anonymous
6/28/2025, 11:00:33 PM No.713925102
>>713918302 (OP)
sf6 is doing well. fighting games will just always stay niche because of high barriers to entry compared to other genres of multiplayer video games

minimums to have a decent time playing fightan games:
-controller with a decent dpad/keyboard without ghosting
-low latency, so a regional playerbase
-low packet drops, as in no wifi
-hardware that can maintain steady 60fps
-dlc - not really a minimum but you'd have to tolerate the fact that you're at a p2w disadvantage

compare that to other multiplayer games that usually run on toasters and phones. all this compounds to shave away most of the potential playerbase in fighting games without even considering the autism required to build the muscle memory for combos and learn the jank mechanics fighting games have carried for decades.
Anonymous
6/28/2025, 11:20:57 PM No.713925818
>>713922297
Ah yes everyone was playing Karnov, Breakers Revenge and Fighting Vipers back then.
Please anon, even SNK realized late in the 90s that pumping out more KOF was the best business strategy.
Anonymous
6/28/2025, 11:34:06 PM No.713926260
>>713922765
so you want to get rid of knowledge checks? why would this save fighting games? you do know knowledge checks exist in anything competitive, right? from tire wear in racing to club types in golf and more
Replies: >>713928040 >>713928040
Anonymous
6/29/2025, 12:13:51 AM No.713927748
>>713918302 (OP)
Remove cutscene combos. Remove whirlwind oki. Remove whirlwind grab loops. Make timing attacks harder. Make attacks slower but more fluid. Increase variety of playstyles among characters.

Tekken with fewer guesses and more reaction. Walls are fine, even if it makes guesses return.
Anonymous
6/29/2025, 12:16:20 AM No.713927923
1727436097669750
1727436097669750
md5: 2c0e72a1ee509dbf11bb701f13f229e4๐Ÿ”
>>713918302 (OP)
I bring back the SOUL
Anonymous
6/29/2025, 12:17:59 AM No.713928040
>>713926260
>>713926260
No, not in the slightest.
KEEP knowledge checks.
Just make it so you do a 10 minute tutorial for each character on how to play and a basic 2 minute of 'this is the shit you need to watch out for' for every character

Even a fucking shit of 2-3 paragraphs would work
The biggest problem I see is that nobody knows how to play against other characters
Like yeah great, you can do your character's combos but you can't do fucking anything else against other characters since you donn't know how they work unless you lab with them and against them
Replies: >>713929519 >>713929827
Anonymous
6/29/2025, 12:19:06 AM No.713928118
I leave it the fuck alone. If the game is bad, let it fail.
>>713922297
>Nowadays it's all consolidated into several major franchises
Blame the audience, not the games. Everyone wants to be esports, so small games don't make it.
Anonymous
6/29/2025, 12:27:57 AM No.713928709
>>713918302 (OP)
These Jap retards would make way more money if it had a F2P model like League, DotA 2, Fortnite etc.
Replies: >>713944353 >>713945590
Anonymous
6/29/2025, 12:39:07 AM No.713929519
>>713928040
>Like yeah great, you can do your character's combos but you can't do fucking anything else against other characters since you donn't know how they work unless you lab with them and against them

this is just cope, you don't need to know the intricacies of every fucking character to play and win games
Replies: >>713931171
Anonymous
6/29/2025, 12:39:44 AM No.713929569
>>713918302 (OP)
Make a simple and completely casual game and update it with meaningful content often even if that content isn't very deep or well balanced. If you have a game that is super accessible and keeps getting new shit to keep people coming back and trying it again then some of those people will get interested in the genre as a whole and start branching out and then everyone else can make their deep, complicated, balanced games for veterans with one character every four months and not have to try and appeal to the entire spectrum of fighting game players plus complete newbies.
Anonymous
6/29/2025, 12:42:40 AM No.713929827
>>713928040
All that really does is take tutorials from content creators and puts them ingame as playable. That would help with the stages of learning but as far as "saving" the genre, casuals wouldn't even do them.
Do you think all those thriving mutliplayer games have these? Imagine a fortnite tutorial that isn't just being put in a match against bots, or a hero shooter telling you to go through every character.
Replies: >>713931171
Anonymous
6/29/2025, 12:59:36 AM No.713931171
>>713929519
You do need to know the basics.
Which many fighting games refuse to teach.
>here;s how to master Ryu
>but let's ignore how to do anything against other characters that fight back

>>713929827
Your entire argument falls apart when you compare it to zoom slop
Replies: >>713931989 >>713932542 >>713944443
Anonymous
6/29/2025, 1:10:08 AM No.713931989
>>713931171
>Your entire argument falls apart when you compare it to zoom slop
Are you saying I'm actually wrong and these games do have extensive tutorials followed by everyone or that simply using recent games makes you upset? Boomer games were even worse about not having tutorials yet people still learned at their own pace.
In the end, it all comes down to the people themselves and not finding any excuse to drop a game when it asks them to learn just a bit.
Replies: >>713932718
Anonymous
6/29/2025, 1:15:43 AM No.713932443
I make a really good 2.5D or 3D beatemup
Then I ship it with a versus mode and the usual tickboxes
>ggpo or better rollback netcode
>autolobbies
Etc.
The characters use their novelists from the beatemup mode except obviously cleaned up
I put a lot of effort and support into the beatemup mode which is the bread and butter of the game, and let a competitive scene for the versus mode evolve naturally if players want it to
I release new campaigns for the beatemup mode as paid dlc, and add the new characters to versus mode as free additions
Anonymous
6/29/2025, 1:17:02 AM No.713932542
>>713931171
Knowing how to play Ryu by itself is enough for anyone with half a brain, you are just making excuses
Replies: >>713932718
Anonymous
6/29/2025, 1:19:23 AM No.713932718
>>713931989
I'm saying your argument falls apart when you compare it to zoom slop.
Zoom slop = modern day 'games'
They teach you the 'best' way is to just learn combos and jump right in online but ignore the concepts

>>713932542
So are you comfortable instructing a blind and deaf man to play Ryu?
Replies: >>713933454 >>713933509
Anonymous
6/29/2025, 1:20:30 AM No.713932795
>feel like playing Tekken
>queue into Eddy
>no longer feel like playing Tekken
Anonymous
6/29/2025, 1:22:20 AM No.713932941
>>713918302 (OP)
Isn't SF6 the best game since SF4?
Anonymous
6/29/2025, 1:29:36 AM No.713933454
>>713932718
>jump right in online but ignore the concepts
and yet they're not suffering and in need of saving, which was the point
The hero shooter example is just for illustrating how a twist on the genre, that adds way more knowledge checks, didn't suffer for it.
Replies: >>713934338
Anonymous
6/29/2025, 1:30:23 AM No.713933509
>>713932718
You are making it very clear you don't play fighting games
Replies: >>713934338
Anonymous
6/29/2025, 1:31:24 AM No.713933574
>>713918302 (OP)
The majority of surviving fighting games are very successful compared to the past few generations. There's just a lot of negativity thanks to everyone trying to turn them into a full time job when the genre is primarily for people who want to mash with their friends.
Anonymous
6/29/2025, 1:42:40 AM No.713934338
>>713933454
>hero shooter
ignoring you

>>713933509
>ttrollery
ignoring you
Anonymous
6/29/2025, 1:57:11 AM No.713935315
>>713918302 (OP)
I sit down at my desk and launch +R
Anonymous
6/29/2025, 1:58:16 AM No.713935382
>>713918302 (OP)
no innovation lol
Anonymous
6/29/2025, 2:26:01 AM No.713937439
>>713918302 (OP)
What's next, you gonna ask me to revive RTS games?
Anonymous
6/29/2025, 2:44:13 AM No.713938669
two years to release like 4-5 characters, do capcom sissies really? same for mh wilds btw, like two monters per year, what is wrong with them, seriously
Replies: >>713938841
Anonymous
6/29/2025, 2:46:01 AM No.713938791
>>713918302 (OP)
More coomer skins. More stuff that is appealing to whales.
Anonymous
6/29/2025, 2:46:49 AM No.713938841
>>713938669
get excited for new Resident Evil product
Anonymous
6/29/2025, 2:51:36 AM No.713939178
yuyu spin
yuyu spin
md5: fbdf08550c463eec7f3feddc1b3b4171๐Ÿ”
>>713918302 (OP)
I shamelessly rip off the only good air dasher, Touhou 7.5 IaMP:
>3 attack buttons and a dash
>A and B are melee when up close and shoot when far, C is a shot at any distance
>dashes go through bullets
>single unified meter for blocking, shooting and specials that recovers like a Dark Souls stamina bar
>unified controls between characters, only QC and DP motion inputs
>no throws
>generous links
>short combos
>very different feeling characters thanks to their limited movesets
Realistically it has to be an air-dasher because SF-like genre is already saturated, but the average "modern audience" fag can't handle anime fighters so we remove all the bloated system mechanics and samey hard to figure out characters.
This game simplifies all air-dasher shit that filters people without feeling like it's a copy of a different game but for babies. It's perfect and none of you retards will know how right I am cause nothing like it will ever be made again.
Replies: >>713939424
Anonymous
6/29/2025, 2:54:34 AM No.713939424
>>713939178
>saves the genre by killing it with the most niche of niche anime fighters
Replies: >>713939812
Anonymous
6/29/2025, 2:54:41 AM No.713939429
>>713918302 (OP)
Either
>full roster available at launch
or
>all DLC characters are free
Make money off stages, cosmetics, costumes, OST, and other such extras that aren't necessary.
Anonymous
6/29/2025, 2:56:03 AM No.713939527
>>713924340
>These 3 games that suck are selling really well, clearly fighting games are in a good place
Anonymous
6/29/2025, 2:57:26 AM No.713939619
s-l400
s-l400
md5: ccbfeec757db91da37ada4c73d9443d6๐Ÿ”
I got you
Anonymous
6/29/2025, 2:58:34 AM No.713939694
I'm never forgiving these fucking faggots at capcom for what they've done to SF6. Fuck your genre. I'm letting it rot. Abandoned all of it. No playing the games. No following the "scene". No watching the tourneys anymore. Nothing. Fuck it all to hell. Crank out all the obese marisa ass looking characters you want. Cover them all in mexican sweaters and give them a swirly fucked up face or whatever. I don't give a fuck. Put pants on cammy and make chun-li ugly. Fucking retard game. Nu-age pleblian dev team with the ugliest art direction of a game I've ever seen in my life. Ebonics Fighter 6: Vandalism edition. The west ruined this shit forever. I don't care anymore. Such a shotgun instead of replying to me about how I'm wrong.
Replies: >>713939981 >>713940293
Anonymous
6/29/2025, 2:58:41 AM No.713939706
>>713918302 (OP)
>What do you do?
return to sprites for sf7 and make them the most expressive and high quality sprites that the industry has ever seen. the likes of which only a team of 50+ artists could accomplish
Anonymous
6/29/2025, 3:00:10 AM No.713939812
>>713939424
It's the Steve Jobs approach: everyone wants this, you fags just don't know it yet.
The common theme among modern fightans is trying to do "accessibility", failing miserably and making everyone mad. Well here's your accessibility, homos, this game can be picked up in less than an hour, isn't this what you wanted? It doesn't even have any scrub mechanics, what's not to like?
Replies: >>713940780
Anonymous
6/29/2025, 3:00:51 AM No.713939860
20250414_183406
20250414_183406
md5: 12ec9698e304a1326c658de4b5f74189๐Ÿ”
>>713918302 (OP)
i stop playing follow the leader behind Capcom trends, because i know my fanbase won't put up with the same low effort shit Capcultists cheer for? i really feel like its that easy.
Anonymous
6/29/2025, 3:01:51 AM No.713939936
>>713918302 (OP)
>Fighting games are struggling
Make more appealing characters. Its that simple. The characters sell the game. That and sell skins.
Anonymous
6/29/2025, 3:02:24 AM No.713939981
20231014_053222
20231014_053222
md5: 40ae6ffd345ab9a1a89ac12edd65a3f5๐Ÿ”
>>713939694
trvth nvke, gvdlike pvst
Anonymous
6/29/2025, 3:02:53 AM No.713940019
>>713918615
>>713918719
Correct, as OP said, Fighting Games are suffering.
Replies: >>713940390 >>713945394
Anonymous
6/29/2025, 3:05:13 AM No.713940187
>>713918302 (OP)
>Fighting games are struggling and suffering and nobody knows why. You are tasked with turning things around and saving the fighting game genre. What do you do?
Honestly, I've never played a fighting game, don't see the appeal, and don't know shit about what makes a fighting game good or bad, what the state of the industry is, etc.

So I'd say fuck it and put together a team of people who have also never played or made fighting games and make a fighting game. Probably we'd just make all sorts of mistakes that the industry has already figured out, but maybe we'd get lucky and make something good without any existing baggage or biases.

And it'd have lots of cute girls, of course.
Anonymous
6/29/2025, 3:06:23 AM No.713940293
sf6behindthescenes_thumb.jpg
sf6behindthescenes_thumb.jpg
md5: c78e29ee1624a5751535abe65a537102๐Ÿ”
>>713939694
Choosing to throw out their signature key frame animation for lazy ass mocap and bodyscanning makes me fucking sick. Shit has been like watching a locally owned grocery store get bought out and bulldozed to build another Wal-Mart.
Replies: >>713940391 >>713940626
Anonymous
6/29/2025, 3:07:26 AM No.713940390
>>713940019
kek
Anonymous
6/29/2025, 3:07:26 AM No.713940391
lThUCk7bFCeN_t8q_thumb.jpg
lThUCk7bFCeN_t8q_thumb.jpg
md5: b51fea70259fd4e43394d1c9c51d17de๐Ÿ”
>>713940293
2/2
Replies: >>713941036
Anonymous
6/29/2025, 3:08:52 AM No.713940490
>>713918302 (OP)
>and nobody knows why.
I do. It's not even the fault of the games.
The community surrounding fighting games is just abhorrent. You either adopt a fighting game at launch and hope you "get in" with the group or you're destined to be ignored and dodged forever.
They're inherently cliquey and full of people who get off on the power that comes from being able to react faster than their opponent. It's like a Discord server but in person.
Anonymous
6/29/2025, 3:10:27 AM No.713940626
>>713940293
explains why Elena's new animations look so awkward
Anonymous
6/29/2025, 3:12:23 AM No.713940780
>>713939812
no comeback mechanics sounds nice but every fighting game is pick up and play
JUST PRESS BUTTONS
Replies: >>713942190
Anonymous
6/29/2025, 3:14:50 AM No.713940974
sc3-cc01
sc3-cc01
md5: b2f7cc2e3262957f3c6bbde55b7b3eef๐Ÿ”
needs a solid amount of single player content to play around with and make progress with. i think SC3 is the best fighting game ever made in terms of the sheer ridiculous amount of single player content that the game had.
Anonymous
6/29/2025, 3:15:22 AM No.713941008
>>713920515
Capcom has gone out of their way to casualize, water down and Americanize their games in order to appeal to zoomies, Monster Hunter and Street Fighter in particular have gone to shit because of this, they barely resemble the older games in their respective series.
Of course the people who were fans of those games are going to resent that, you fucking retard.
Replies: >>713942996
Anonymous
6/29/2025, 3:15:34 AM No.713941036
>>713940391
What the fuck is wrong with his forearms and hair? This game is so fucking ugly. Im immensely happy its struggling.
Replies: >>713944840 >>713945254
Anonymous
6/29/2025, 3:21:49 AM No.713941502
>>713918302 (OP)
>saving the fighting game genre
I would rally people to play older games since those are better
Anonymous
6/29/2025, 3:31:26 AM No.713942190
>>713940780
>watch a melty tournament
>this character does fast punches
>the other character also does fast punches
>no way to figure out what's the difference until you get familiar with combos and shit
You can tell what Kohaku does cause she has a broom and it's long, but the common theme among most anime characters is you JUST PRESS BUTTONS, gain almost no new information and get rekt for months until you finally can start playing for real.
Not the case here which would be the main selling point.
>no comeback mechanics
no invincible reversals too and oki is minimal
Replies: >>713942662
Anonymous
6/29/2025, 3:38:23 AM No.713942662
>>713942190
>no way to figure out what's the difference until you get familiar with combos and shit
wow, imagine playing games and learning for yourself. it just has to look cool or fun to get people in there to see for themselves
>get rekt for months
I love this exaggeration
I've seen people pick up games and start to win rounds simply because they saw arcade machines in the break room and wanted to play with the others who are there daily
Replies: >>713942980
Anonymous
6/29/2025, 3:41:34 AM No.713942881
>>713918302 (OP)
launch price filters people already, it will be worse when they launch at 70 or 80
character season passes feels so archaic
those to me are the biggest things
Anonymous
6/29/2025, 3:43:04 AM No.713942980
>>713942662
>imagine playing games and learning for yourself
Gorillions of "how to pick your main" youtube vids that still somehow get views is an indicator that plebs struggle with this.
>I love this exaggeration
Everyone does, that's why you have to simplify shit to draw the people in. Doesn't matter if it's actually true or not.
Replies: >>713943802
Anonymous
6/29/2025, 3:43:22 AM No.713942996
>>713941008
well said.
Anonymous
6/29/2025, 3:43:33 AM No.713943012
>>713918302 (OP)
tekken 8 is a bad game that wont ever be fixed since heat max is just not fun and cant be save by dlc as its every dlc from 7
Anonymous
6/29/2025, 3:44:49 AM No.713943086
>>713920656
have 7 it sells 10mil then go ahh fuck it lets turn tekken into SC
Anonymous
6/29/2025, 3:48:21 AM No.713943308
>>713918302 (OP)
First thing I would do is start treating the most consistently negative and consistently positive feedback we receive as outliers and ignore them. Half what's got this genre in a goddamn chokehold is toxic positivity. 100 loud ass niggas shouting down thousands of reasonable player criticisms/concerns about the future of any given game, led by gladhanding talking heads like Maximillian and Sajam who are "JUST HAPPY TO BE HERE! :D"
Anonymous
6/29/2025, 3:52:35 AM No.713943556
hppf298mukue1
hppf298mukue1
md5: b5cd862342dc0b10fd6bdddf89bc6407๐Ÿ”
Marvel will save the fighting game genre, just like it saved movie theatres, and comics and heroe shooters.
Anonymous
6/29/2025, 3:53:36 AM No.713943629
latest-2469095218
latest-2469095218
md5: b972ea34a4a9577b66a797e9b0eae019๐Ÿ”
i have unchecked power over every major fighting game developer
i can kill games at a whim, look at how COTW died once i stopped making vids post launch
i can influence the opinions of my subscribers with ease, Third Strike best game!
i am the DOOD
Anonymous
6/29/2025, 3:55:46 AM No.713943771
The genre has become too complicated.

Tekken needs to delete fucking everything and go back to just Tekken 3. Tekken 3 was literal perfection. You couldn't juggle the fuck out of people into a wall because there was no wall to back into and the big hits sent them flying far from you that you couldn't reach with a combo bullshit memorisation crap.

Tekken is the one that's in a bad spot.

They need to straight up retcon the entire series and make a new game called Tekken that is essentially a combined remake of 1 2 and 3 in one game with all those chars.
Replies: >>713943972 >>713944090 >>713947196
Anonymous
6/29/2025, 3:56:13 AM No.713943802
>>713942980
Forgot to say that those people were winning rounds by the end of the week. It took a bit longer to get consistent wins but they were seeing actual improvement/progress
>simply shit to draw the people in
I already said it's better to just make things look fun and cool instead. People didn't look at DBFZ and think "oh boy, I hope these combos are accessible to me". No, they just wanted to emulate the things they were seeing
Even with SF6's surge of vtuber casuals, a bunch of them ended up switching to classic mode once they actually learned.
Replies: >>713944446 >>713944549
Anonymous
6/29/2025, 3:58:52 AM No.713943972
1733958659557338_thumb.jpg
1733958659557338_thumb.jpg
md5: a52ffc1f65a3425a5ab4a6828481fa46๐Ÿ”
>>713943771
true
Replies: >>713947196
Anonymous
6/29/2025, 3:59:10 AM No.713943991
>>713918302 (OP)
I get the feeling that people who make these posts a gold rank in SF6 and are super ass mad they lost so they make these retarded threads as a way to cope. New flash you fucking retarded commie SF6 is a fantastic game that is on track to hit 10 million faster than it took SFV to reach 7. Fighting games donโ€™t need to be saved. Tokon is gonna sell a zillion copies when it comes out. The genre is fine now.
>>713921017
>people at low ranks suck
WOOOOW next youโ€™re gonna tell me water is wet!
Replies: >>713944307 >>713945015
Anonymous
6/29/2025, 4:00:56 AM No.713944090
>>713943771
If you reduce movelist size you get accused of catering to noobs. you canโ€™t win
Replies: >>713944994 >>713945126
Anonymous
6/29/2025, 4:01:23 AM No.713944115
>>713922297
Most of the fighting games that came out during the 90โ€™s were fucking slop my nigga. The genre was more over saturated than what anons think is happening to the souls like genre. Most of them were fucking jank as shit compared to SF with Fatel Fury being one of the few games that stuck the landing. And even SNK couldnโ€™t keep up with Capcom.
Anonymous
6/29/2025, 4:03:50 AM No.713944271
>>713923563
I just know youโ€™re a retarded faggot lmao
Anonymous
6/29/2025, 4:04:22 AM No.713944307
>>713943991
>the third person shooter genre is fine, dude! don't you play Fortnite? it's peak and has made infinity+1 dollars!
What if I don't wanna eat the slop?
Replies: >>713945030 >>713945102
Anonymous
6/29/2025, 4:05:18 AM No.713944353
>>713928709
We already tried that and it didnโ€™t work. Die in a fire causal.
Replies: >>713945317
Anonymous
6/29/2025, 4:06:42 AM No.713944443
>>713931171
Anon just admit youโ€™re a faggot that doesnโ€™t care about putting in the work to get gud. Go play some other shit and stop being mad and insecure.
Anonymous
6/29/2025, 4:06:43 AM No.713944446
>>713943802
>No, they just wanted to emulate the things they were seeing
I do think this plays a role in making things simpler to do. People want to do the cool shit but they don't want to spend an insane amount of time learning how to do it most of the time.
There has to be a balance though, make it too easy and it just becomes meaningless.
Replies: >>713945047
Anonymous
6/29/2025, 4:07:57 AM No.713944525
>>713923563
Sprites are never coming back, bro. I'm sorry. Indie devs have pretty much tattooed on the inside of people's eyelids that sprite-based games are cheap and low effort, even if that is the furthest thing from the truth when it comes to GOOD sprite work. You gotta go back in time and stop Microsoft from launching the Xbox Live Arcade and Steam from launching the Early Access program if you want sprite fightan back.
Replies: >>713945662 >>713946092
Anonymous
6/29/2025, 4:07:59 AM No.713944528
>>713918302 (OP)
You can't fix a fundamentally flawed genre like fighting games the evolution of the genre are dota likes
Anonymous
6/29/2025, 4:08:25 AM No.713944549
>>713943802
Fair, I just think making things communicate visually and look distinct is huge for getting casuals in.
SNK games:
>most characters look like normal dudes with average athlete physique
Street Fighter:
>exaggerated racist caricatures
One is about to go bankrupt for the 3rd time and the other is literary the biggest franchise.
Anonymous
6/29/2025, 4:09:18 AM No.713944609
OIP-3992750604
OIP-3992750604
md5: df2c07bc5aed3d4a880158c9ed282065๐Ÿ”
FIGHTING GAME DEVS SLURP MY COCK
ANYTHING I SAY BECOMES THE TRUTH
ANYWAYS, I'M OFF TO PLAY TEST THE LATEST FIGHTING GAME, MY INPUT IS NEEDED
Anonymous
6/29/2025, 4:09:43 AM No.713944645
LNS
LNS
md5: 467d1b34f6fe1e0de2d2dad7abf4b28b๐Ÿ”
>>713918302 (OP)
>take fighting game
>make it co op
>add roguelite elements for move unlocks or elemental damage or some bullshit

Why have beat em ups been stagnant forever?
pic related is fun as fuck.
Replies: >>713944937
Anonymous
6/29/2025, 4:11:28 AM No.713944749
>>713918302 (OP)
>nobody knows why
Anonymous
6/29/2025, 4:12:17 AM No.713944812
>>713921914
I play uni every now and then. Itโ€™s too hard on top of having a majority legacy playerbase for it to be very big but itโ€™s a good game.
Anonymous
6/29/2025, 4:12:39 AM No.713944840
>>713941036
>Im immensely happy itโ€™s struggling.
Based faggot nigger retard
Anonymous
6/29/2025, 4:14:18 AM No.713944936
>>713918302 (OP)
I never cared for Tekken and SF6 legitimately looks like shit and I cannot invest myself into a game that looks bad.
Anonymous
6/29/2025, 4:14:18 AM No.713944937
>>713944645
The fuck are you talking about? We're in a Belt Action Renaissance. There's a game coming with that exact premise.
Replies: >>713945219 >>713945635
Anonymous
6/29/2025, 4:15:12 AM No.713944994
>>713944090
I've always hated this about namco fighters
>100+ moves
>Less than 10 are useful.
Replies: >>713945126
Anonymous
6/29/2025, 4:15:32 AM No.713945015
1865539160760
1865539160760
md5: dd33cc0d3fc07e16cd082cec38956bd1๐Ÿ”
>>713943991
>These dogshit Fighting Games made for retards and cultists(Capfags) are selling/going to sell great. That means Fighting Games are doing GREAT!
No, actually. Tokon will be another modern ArcSys dogshit Fighting Game made for people who don't like nor play Fighting Games. It being successful will just further plunge the genre into it's grave. SF6's success also does nothing for Fighting Games. Just Capcom. What it'll do for the rest of the genre is convince every other dev that they should further retardify their games so faggot streamer, zoomer Smash player, and Vtuber can mash in them like they do in SF6.
Anonymous
6/29/2025, 4:15:43 AM No.713945030
>>713944307
Anon youโ€™re never getting the dark ages back. Go play the fighting game collection from Capcom or go to fightcade. I donโ€™t care about our faggot boomer years.
Anonymous
6/29/2025, 4:16:01 AM No.713945047
>>713944446
I think the way SF6 does it with having two different modes is better than trying to mash auto combos into a regular button scheme like say a DBFZ
Anonymous
6/29/2025, 4:16:44 AM No.713945102
>>713944307
>Fortnight is the only 3rd person shooter
Anonymous
6/29/2025, 4:17:00 AM No.713945126
20020325-P9NF4ToG
20020325-P9NF4ToG
md5: 784151a18a3c6339ef3dd7ab084ad351๐Ÿ”
>>713944090
>>713944994
Cut the move list
Don't tell anyone
See if anyone notices
Replies: >>713945219
Anonymous
6/29/2025, 4:18:38 AM No.713945219
>>713944937
what game?
>>713945126
we're in the age of datamines and google docs
they're definitely notice
Replies: >>713945943
Anonymous
6/29/2025, 4:19:03 AM No.713945254
20240511_043953
20240511_043953
md5: dcf0995992de396567628ae77b3d9550๐Ÿ”
>>713941036
The forearms are an extremely dated and out-of-touch reference to Popeye. If you're not pushing 50; Popeye was a cartoon character in the 1930's, a hundred years ago. I hate Luke, too. The SF6 newcomers are probably the worst, ugliest set of newcomers to any fighting game I've ever seen.
Anonymous
6/29/2025, 4:19:55 AM No.713945317
>>713944353
>we already tried that
Fuck no. Only shitty small companies with games no one knew tried it. It has to be someone big like crapcom or arc. At least we will know when 2xko comes out if that ever happens.
Replies: >>713945751
Anonymous
6/29/2025, 4:20:03 AM No.713945331
dood-maximilian-image-465017116
dood-maximilian-image-465017116
md5: 463c8c1c41f9b1d08d019b5d9a7ae290๐Ÿ”
the fgc is under my thumb and there's nothing you can do about it
Anonymous
6/29/2025, 4:20:53 AM No.713945394
>>713940019
they "suffer" because there is a small market for them and the playerbase mostly plays one game at a time.
Replies: >>713945560
Anonymous
6/29/2025, 4:21:09 AM No.713945410
1742273657777677
1742273657777677
md5: bf4c74a3080ab34199cfe3ea1f6f0932๐Ÿ”
>>713918302 (OP)
abolish 3D
retvrn to hand-drawn sprites
Replies: >>713945662 >>713950713
Anonymous
6/29/2025, 4:23:27 AM No.713945560
>>713945394
I didn't write the post you are quoting but I'm like 99% sure you missed the point.
Anonymous
6/29/2025, 4:23:39 AM No.713945569
Fighting games are suffering from the hype culture that happens with every game. Retards will claim any new game is the savior of fighting games and best thing since sliced bread, and when it fails to reach that impossible bar, everyone just moves on to the next game.
Anonymous
6/29/2025, 4:23:59 AM No.713945590
1687968104842611
1687968104842611
md5: bcb7f6583c82035d407eb2930d2fce14๐Ÿ”
>>713928709
you're right, but everybody is too busy slurping on Capcom's pre-cum, copying their business model with regards to fighting games, to try it. so enjoy another $60-70-80 full retail price game, with less than 24 playable characters, 5 impending $24.99 Seasons of DLC that'll add a whopping 4 characters a piece, plus BattlePass and cosmetic cash shop MTX. :^)
Anonymous
6/29/2025, 4:24:40 AM No.713945635
>>713944937
talking about abolum? it looks good
Replies: >>713946504
Anonymous
6/29/2025, 4:25:00 AM No.713945662
>>713945410
see
>>713944525
Anonymous
6/29/2025, 4:26:12 AM No.713945751
>>713945317
>arc
They're last showcase spoke loud and clear. They are trying to branch out again from fighting games.
Replies: >>713945815
Anonymous
6/29/2025, 4:27:14 AM No.713945815
>>713945751
>They're
Their
Anonymous
6/29/2025, 4:29:04 AM No.713945943
>>713945219
Absolum
Replies: >>713946470
Anonymous
6/29/2025, 4:30:21 AM No.713946036
1624212121956
1624212121956
md5: fd7618bc0ff21d872523384488c2dc59๐Ÿ”
Fighting Games will continue to suffer until the "FGC" stops fellating the fuck out of Capcom/Street Fighter, while downplaying and ignoring the entire rest of the genre except Tekken. There honestly isn't a bigger cult around than the one around Street Fighter. Literally no other franchise and company would have gotten away with something like Street Fighter V. If Namco, Sega, SNK, or Arc Systems would have put out something like that for any of their franchises, their Fighting Game divisions would be dead, and they would be shat on by everyone. Their game wouldn't have been still the top 3 most played for years, wouldn't have still gone on to sell 7+ million copies, and there wouldn't be tons of people unironically saying how everyone should play said game despite it's quality because "Fighting Games might be in trouble if it's a failure".
Replies: >>713946226 >>713947401
Anonymous
6/29/2025, 4:31:24 AM No.713946092
>>713944525
I am sad
Replies: >>713947146
Anonymous
6/29/2025, 4:33:32 AM No.713946226
>>713946036
>their Fighting Game divisions would be dead,
In all fairness, the SFV team WAS fired and replaced.
Replies: >>713947002
Anonymous
6/29/2025, 4:37:26 AM No.713946470
>>713945943
Watching the prerecorded stream on the steam page right now. It looks fine but it's made me realize that this would've been great with DNF/DFO and its character designs
Replies: >>713946632
Anonymous
6/29/2025, 4:37:53 AM No.713946504
GszRnnWXYAA2Bjy
GszRnnWXYAA2Bjy
md5: 7e824d4f1bcdb24949d5d1f9d033b41c๐Ÿ”
>>713945635
Yeah. Im looking forward to it since those stupid zipper heads at Vanillaware refuse to port Dragon's Crown to PC. I was looking forward to Towerborne at first but the more I've seen of that game, the more I don't want to play.
Anonymous
6/29/2025, 4:39:49 AM No.713946632
>>713946470
Naw, I like Absolum's CD. Not everything needs to be anime.
Replies: >>713946716
Anonymous
6/29/2025, 4:40:54 AM No.713946716
>>713946632
ok dev, best of luck to you
Replies: >>713946815
Anonymous
6/29/2025, 4:42:34 AM No.713946815
oZzpOBdg
oZzpOBdg
md5: eb08a2a9d13d5cb6f65e8a0b9a48b0e9๐Ÿ”
>>713946716
I'm not an Absolum dev.

But I am making a belt action game with animu because I'm a hack.
Replies: >>713947129
Anonymous
6/29/2025, 4:45:36 AM No.713947002
>>713946226
No it wasnt, the two dudes who took charge of the franchise were part of the SF dev team since Omega SFIV was in development.
Anonymous
6/29/2025, 4:47:31 AM No.713947129
1738140172263792
1738140172263792
md5: b520e9c457bbc89b36e2572cc335d92e๐Ÿ”
>>713946815
Is there going to be a cute punch girl?
Replies: >>713947637
Anonymous
6/29/2025, 4:47:48 AM No.713947146
>>713946092
Me too, honestly. I kinda resent indie devs for what they've done to the perception of sprite graphics. At least the ones who churned out low effort stuff. Cause there have been some indies that make great use of the style and don't look cheap at all.
Anonymous
6/29/2025, 4:48:35 AM No.713947196
>>713943972
>>713943771
Never understood how anyone wants to play a game where one mistake lets your opponent put you into a thirty hit stunlock. Like just set the controller down at that point.
Replies: >>713947517 >>713947548
Anonymous
6/29/2025, 4:51:18 AM No.713947401
>>713946036
>there wouldn't be tons of people unironically saying how everyone should play said game despite it's quality because "Fighting Games might be in trouble if it's a failure".
i WISH i could find the 3ish year old Maximillian video where he pushed this idea. i remember so clearly in my head him being like,
>real talk, doods? Capcom don't *need* fighting games. they're making way more off RE and MH. after the MVCI disaster, if we don't support their next fighting game, they'll probably stop making them."
but i'm never able to find the exact video because his channel is just mad Twitch clips. lol
Anonymous
6/29/2025, 4:52:48 AM No.713947517
>>713947196
It really depends on the kind of game and the characters.
If you see any footage of SFIII involing a really good Akuma/Makoto/Yun player you'd think the whole game is about guessing when to parry or not and if you fail you lose all your hp.
The games with the biggest issue regarding this tend to be anime games because those tend to have characters with stupid normals and specials that deny laws of common sense and have ridiculous framedata that allows them to do 1 gorillion hit combos.
Also thats just Tekken, the way its structured and all makes it so you are just as likely of stealing 60% hp from your opponent as he is, but most combos in there arent that long.
Anonymous
6/29/2025, 4:53:14 AM No.713947548
>>713947196
Same reason I like stunlocking niggas for a 30-hit combo in Devil May Cry, except its even better, because I know there's a nigga like you on the other controller fighting back tears cause I've had you in spectator mode for 40 seconds watching your character get beat the fuck up. lmao
Anonymous
6/29/2025, 4:54:36 AM No.713947637
IMG_20250427_102718
IMG_20250427_102718
md5: 724326825177266428c389b826dd6fca๐Ÿ”
>>713947129
That's up to you. The player characters are 100% customizable with different body types (weight class dtuff, not he/them shit). I'm still years away before showing it off since I have to figure out networking systems and I'm figuring out the move system. I just hope no one else beats me to the idea because the genre is hot right now.
Replies: >>713948317
Anonymous
6/29/2025, 5:05:39 AM No.713948317
1730499049302311
1730499049302311
md5: e788b1e9168468e30b300394377b151f๐Ÿ”
>>713947637
I will now play your game?
Anonymous
6/29/2025, 5:26:01 AM No.713949527
>>713922176
The actual fighting game part of 6 isn't popular though. Most of its players are fucking around with avatar nonsense, hence why the majority of new content is aimed at them.
Anonymous
6/29/2025, 5:44:28 AM No.713950713
>>713945410

While I generally agree, it appears we need to embrace the developers who are doing inspired things with new tools. Capcom, SNK, and Namco are all low effort with their modern visuals. Arc System Works various titles all have interesting visual styles thanks to the effort invested by the art direction and artisans involved.

It would be awesome if a developer like Dotemu or Team Arcana were hired to make a sprite based fighter with an existing franchise.

Sadly the low effort polygonal fighter is the greatest problem with fighting games these days. The games look bland, uninpsired, or in the case of Street Tek Fighter Densetsu the games just look boring. I can no longer tell Tekken and Street Fighter apart visually when I tune into tournament streams at first glance. Street Fighter 6 is so fucking ugly, I don't care to gaze upon it given the choice.

Right now, I'm just hoping Sega and the RGG team don't fuck up Virtua Fighter by appealing to the lowest common denominator in the FGC. Make it flashy (given Gerudo looking Wolf), but keep the fighting honest.