>>713925008 (OP)Sega has no mainstay IPs anymore and all the IPs they do have that aren't currently big (I.e. not Sonic, Yakuza, or Atlus-based) are stuck in Arcade-era gameplay which would only appeal to nostalgiafags. Everyone who wants a Sega console fails to realize that no one but nostalgiafags want something like a AAA Golden Axe that plays like the originals and the new iterations of these games would be nothing like their old counterparts. That's also ignoring the issue of people who would riot over being charged $60 for basically a 2 hour long game (Altered Beast or Golden Axe) or $60 for what is ostensibly a minigame nowadays (Crazy Taxi).
Ecco and Jet Set Radio are like the only things I can think of that would realistically sell at a $60ish price and still be true to what the games were outside of Samba de Amigo and Billy Hatcher. Even then you have games like Bomb Rush Cyberfunk as an example of a brand that almost instantly went to a budget title and is on constant sales so I can't imagine it wasn't having issues finding an audience despite being a JSR spiritual successor in a way.
Sega's currently funneling money into trying to bring some of these older IPs into the modern day climate, but I just have no idea how a AAA Crazy Taxi game is going to play out without essentially not being Crazy Taxi since even the basic gameplay style is patched into games like Days Gone as free DLC because it's a glorified minigame in this day and age, not a whole concept to focus a game around.