>>713958275thats the same thing, its retarded
>>713950095many games just bloat their numbers for no reason
>>713950676terraria has an actually coherent/reasonable progression of numbers, its not really bloat
tons of normal powerful/elite lategame enemies have very similar ammounts of health and defense as the player, if not a lot less
my rule general rule is that, when deciding the numbers, it should start from defining what "1" is. suppose 1 needs to be the lowest ammount that matters, for something like a DoT or a chip damage/blocked attack or whatever. If you just have a huge number bloat game, then "1" means literally nothing. If the numbers are too small for the game youre making, "1" is too big and it gets very limiting for making low damage attacks. If you find a good middleground thats a good starting point that makes it easier to figure out the damage everything else will deal, and having numbers feel good and satisfying
hence why when im making an overhaul mod for a game, i often like to do something like double every value, or halven every value, etc so 1 stays in a good spot