>every time you lose a life, the music loops
What were they thinking? PS1 trilogy and Wrath of Cortex didn't do that
making gamu is hard, please undersstandu
The soundtrack is amazing, but you'll get tired of it because of how easy it is to lose a life in this game (especially on your first playthrough)
>>713977317Mainly the nitro crates fault
PS2 version has some framerate drops that aren't present in the Xbox version. Both versions are equally as glitchy tho.
>>713978201The PAL version just flat out sucks, Evil crash just starts spazzing out and chasing his own tail spinning around in circles leaving cortex running on his own and it happens on every copy
>Wrath of Cortex was developed by the Knutsford division of Traveller's Tales (previously responsible for games like Sonic R, A Bug's Life, and Toy Story 2)
>Twinsanity was developed by the Oxford division of Traveller's Tales (a bunch of amateurs developing a game for their first time)
>neither division created another Crash game afterwards
Which one do you think that deserved a second opportunity more?
>>713976973 (OP)half of the game's jokes is the cortex complaining that the game is unfinished, take a guess
>>713978769Always found the meta crazy that the story writing and VA recordings must have happened so late in the dev cycle they knew they were fucked.
>>713978618I'm not sure if Knutsford printing money as the "Lego game company" was a gift or a curse for their actions.