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Thread 713992935

38 posts 20 images /v/
Anonymous No.713992935 [Report] >>713993004 >>713993419 >>713993632 >>713993832 >>713993948 >>713995449 >>713996221 >>713999479
Why has there been zero progress in graphics for 18 years?
Anonymous No.713993004 [Report]
>>713992935 (OP)
trees havent changed much in that time
Anonymous No.713993419 [Report] >>713993696 >>713999631
>>713992935 (OP)
I'm always impressed by how dated Crysis looks. PC gamers seemingly stopped playing new games in 2007 and to them Crysis is still the be all end all and peak of visuals.
Anonymous No.713993539 [Report] >>713994676
Solutions to common problems were more intelligent and clever back then. Developers had to actually develop things instead of just being glorified UE5 experts.
Anonymous No.713993553 [Report]
kill yourself @Pirat_Nation
Anonymous No.713993564 [Report]
Comparing linear game with an open world
Retard
Anonymous No.713993591 [Report] >>713993651 >>713993665 >>713993795 >>713995465
>Graphics haven't improved i-
Anonymous No.713993632 [Report] >>713993824 >>713994197
>>713992935 (OP)
because its photorealistic. all thats left now is higher resolutions.
just how much more tree-like do you need a tree to look?
Anonymous No.713993651 [Report]
>>713993591
do you think that looks good?
Anonymous No.713993665 [Report]
>>713993591
>blurry image
very unconvincing
Anonymous No.713993696 [Report]
>>713993419
Anonymous No.713993795 [Report]
>>713993591
>1440p
no way, looks like 640p at best
Anonymous No.713993824 [Report]
>>713993632
Battlefront 2017 was insane for the time, and still looks good.
Anonymous No.713993832 [Report] >>713993965 >>713995073
>>713992935 (OP)
Anonymous No.713993948 [Report]
>>713992935 (OP)
Shut up and eat shit Crytek, you've never made a good video game.
Anonymous No.713993965 [Report]
>>713993832
Games arent art
Anonymous No.713994197 [Report]
>>713993632
proper foliage density and variation with good interactive physics is still quite rare. No game actually has the amount of detail that your pic does.
Anonymous No.713994483 [Report]
even ps4 games look better than slop stranding
i dont understand why snoyims keep freaking out over their "amazing" graphics
Anonymous No.713994643 [Report]
I hate how "situational" it is for current gen games to look good, it's entirely dependent on the scene/lighting instead of good artpass. Anti-soul gas doesn't help
Anonymous No.713994676 [Report]
>>713993539
The ambient occlusion implementation in OG Crysis was super busted, it also doesn't utilize multiple CPU cores well. It was pretty poorly optimized.
Anonymous No.713994695 [Report] >>713994787
massive amount
Anonymous No.713994787 [Report]
>>713994695
of szecksz with my infinite harem of wives
Anonymous No.713994867 [Report]
I love her
Anonymous No.713994926 [Report] >>713995064
it's growing
Anonymous No.713995000 [Report]
eternity with holy wives
Anonymous No.713995064 [Report]
>>713994926
victory
Anonymous No.713995073 [Report] >>713995218
>>713993832
Bullshit. Bach, Beethoven, and Mozart were technical geniuses that created perfect works of art.
Anonymous No.713995152 [Report]
supporting Eve
Anonymous No.713995218 [Report]
>>713995073
the best wife
Anonymous No.713995315 [Report] >>713995406
always together
Anonymous No.713995406 [Report]
>>713995315
highest love
Anonymous No.713995449 [Report]
>>713992935 (OP)
Top is trying to create a holistic scene while rendering each asset as cheaply as possible. None of those models/textures are very detailed except the banana tree which serves as a focal point that your eye rests on. The rest are just close enough to give the impression of dense foliage out of your periphery.

The bottom is trying to give each individual asset as much attention as possible. Presumably so they can be integrated into the lighting model out-of-the-box and so they can rigged with some light physics animation so they softly bend and displace in response to the wind or Sam pushing past them.
Anonymous No.713995465 [Report] >>713996848
>>713993591
anon...
Anonymous No.713995801 [Report]
there's been tons of progress. raytracing on any hardware configuration is almost instant with restir. screenspace relfections looks nonshit with hi-z tracing.

as for foliage, well there's nothing that can be done. plants are a pain in the ass because you have so many instances for leaves on every single tree/bush, so they can't be super detailed up close, even with LODs.
Anonymous No.713996221 [Report]
>>713992935 (OP)
You can blame framerate and optimization tards for ruining graphics
Anonymous No.713996848 [Report]
>>713995465
PC port issues.
Anonymous No.713999479 [Report]
>>713992935 (OP)
Realism is only being pushed for throughout the industry to save money on artstyle and assets.
Anonymous No.713999631 [Report]
>>713993419
OH NO NO NO DELETE THIS YOU'RE RUINING MY NARRATIVE