Souls bosses that would fit in other souls games? I think the Rotten would’ve been really cool in Bloodborne, even though it’s similar to the One Reborn
>>714005364 Oh come on, he wasn’t *that* shitty. Eh, at least Yahargul was nice
Anonymous
6/29/2025, 8:28:06 PM No.714005620
>>714005126 (OP) Off topic, but what makes a good boss, gameplay - , lore - or design wise? Some I like, most I don't. Couldn't explain though. Picrel seems lame lore wise, design wise, too. Concept is cool, I guess.
Remember how just creative and unique DS2's bosses were? A muti layered arena with three distinct fighters. Each with their own tactics, weaknesses, and strengths. Where the player can use environmental elements to their advantage, create chokepoints, isolate, and deal status effects for massive damage. And then Bloodborne just puts you into a flat circular arena against 3 identical dudes codenamed mystery niggas fucking lol. God, from sold out so fucking hard.
>>714006119 >isn't too far off It's more true for DS3.
Anonymous
6/29/2025, 8:40:55 PM No.714006830
>>714005885 >The super secret boss is... >Literally 3 dudes Woahh
Anonymous
6/29/2025, 8:46:31 PM No.714007310
>>714005856 I'd say this is necessary for a boss or special enemy. Played borderlands 3 and don't remember a single fight. >>714005970 Liquid, rex, solidus, storm eagle, baby bowser, kuze(!), walton simmons, tree of men, kalameet, firkraag and so many more. Reading my answer, I can say >>714005620 Bosses can profit from having a personal tie with the pc. Some form of relation pays off, at least in term of memorability.
Anonymous
6/29/2025, 9:10:57 PM No.714009519
>>714006179 It means you faced them over leveled and it was a complete fluke.
Anonymous
6/29/2025, 9:17:37 PM No.714010112
>>714005885 This fight sucked and a terrible example If this is what it means to have “unique” arenas then just give me the circle
Anonymous
6/29/2025, 9:25:13 PM No.714010789
>>714005885 Difference is Bloodborne's combat is overall far more engaging and fast paced and doesn't really work in multi-level environments. Souls games have mechanics designed for such environments and exploiting them.
Anonymous
6/29/2025, 9:26:13 PM No.714010890
>>714005885 Tell me what build you used for that video it looks really fun.