>>714017836This.
Let's look at Arkanoid. It's an arcade game, so it directly grades your play by score and wants you to go for high scores.
Catching capsules gives you way more score than anything else, so if you're doing even the most basic optimization for the goal the game directly presents you with, you want to maximize capsules.
Getting the ball bouncing up top is fun! But only one capsule can be falling at a time, so doing it kills your score by breaking too many blocks too quickly.
Juggling the multiball is fun! But when you have more than one ball up, capsules don't drop AT ALL, so it completely kills your score output.
Getting the laser and blasting through levels is fun! But just like getting the ball bouncing above the bricks, it'll clear too fast and you'll get far fewer capsule drops, so you can't really use it for anything but getting enemies out of the way and clearing the last brick.
Everything that's inherently fun about the game not only doesn't give you score, but actively neuters your score potential. Genuinely awful game, but still not as bad as Space Invaders where the bottom row invulnerability bug totally bullies the way you have to play the game to even have a hope of getting far in it yet Taito chose to leave it in on future PCBs even after it was discovered almost immediately.