>>714052624 (OP) Yes, while the pretty colors were pretty, the game really lacked much depth mechanically, and I'm not a fan collectathons.
It could have worked better if it was much, much shorter with more love, and attention to detail.
Anonymous
6/30/2025, 7:15:48 AM No.714053054
It says a lot when the best part of the game was the horror school sidequest added in a post-launch content update
Anonymous
6/30/2025, 7:20:40 AM No.714053304
>>714052624 (OP) Yes. Boring as shit but a good virtual tourism simulator. Enjoyed walking around taking in the sights. So I have a soft spot for it but I wouldn't like, recommend it to anyone. People are going to go in, shoot some weak sauce Unreal shaders at people, float slowly over a building and say "wow this is boring" and be right.
Anonymous
6/30/2025, 7:22:13 AM No.714053385
>>714052624 (OP) as a weeb interested in mythology and yokai it was my favorite game that year like the other guy said, the horror mission in the school was sick
Anonymous
6/30/2025, 7:26:32 AM No.714053623
>>714052624 (OP) I give it a try every now and then but I tend to get bored by it rather quickly. I did notice during my last attempt that they patched out that retarded anti-capitalist quip that people made fun of when the game launched.
Anonymous
6/30/2025, 7:28:33 AM No.714053745
Yeah, good art direction and a lot of personality but at its core it's still just weaboo Far Cry.
Anonymous
6/30/2025, 7:32:44 AM No.714053979
>Popular game design bad So if you discount /v/'s contarianism as usual it's a good game?