>>714075560Yes. The tone is definitely off. I'd say overall it feels like a less solitary experience, which is by design I suppose, but I think that was a mistake. The ship didn't need to follow you everywhere.
It's not a BAD game. It's just a small step backward. He really should have put more thought into the map and increasing the difficulty and mechanics of traversal. The world should essentially be a movement puzzle, it's not though. There are literal dirt roads around danger.
Also I thought he would have fixed the "container repair spray" mechanic. I only used repair spray once in DS1 and realized it didn't matter, you just had to not fall, which was stupidly easy. Now it's even easier. He could have done something better with the package damage and timefall to increase difficulty and the importance of planning and weather.
Knowing the weather is kind of pointless.