← Home ← Back to /v/

Thread 714063743

56 posts 18 images /v/
Anonymous No.714063743 [Report] >>714063974 >>714064285 >>714064582 >>714067313 >>714068702 >>714071123 >>714074890 >>714078085 >>714078694 >>714078990
>In DS2, the American president has a logo burned into the back of his neck belonging to a company called APAC, which has replaced US government functions
What the fuck did Kojima mean by this?
Anonymous No.714063974 [Report] >>714086235
>>714063743 (OP)
>What the fuck did Kojima mean by this?
That Americans are cattle.
Anonymous No.714064285 [Report]
>>714063743 (OP)
((((((they))))))
Anonymous No.714064465 [Report]
this is only weird to americans
Anonymous No.714064582 [Report]
>>714063743 (OP)
what did he meaned by this????
Anonymous No.714064960 [Report] >>714065919
>the president is an old jew controlled by otherworldly strings. Hmm, interesting.
Anonymous No.714065919 [Report]
>>714064960
Kek
Anonymous No.714067313 [Report] >>714067586
>>714063743 (OP)
I thought Die Hardman became the president at the end of 1
Anonymous No.714067586 [Report] >>714067917
>>714067313
He got replaced by a Jew that is controlled by the Illuminati. I'm not joking.
Anonymous No.714067917 [Report] >>714070467
>>714067586
Isn't it some kind of sentient hive-mind ai or something?
Tbh, I didn’t really pay much attention to what (((they))) are
Anonymous No.714067924 [Report] >>714067981
Same voice actor
Anonymous No.714067981 [Report]
>>714067924
looks jewish to me ngl
Anonymous No.714068702 [Report] >>714069549
>>714063743 (OP)
>Implying he could've meant anything by it.
Kojima only makes games to scan cute girl feet. If you believe otherwise, you are retarded.
https://files.catbox.moe/zksk4o.mp4
Anonymous No.714069549 [Report] >>714072864
>>714068702
you are totally not a jew rat trying to defend Israel.
Anonymous No.714070467 [Report] >>714070738
>>714067917

Not an AI, a ghost hivemind.
Anonymous No.714070738 [Report] >>714071056
>>714070467
Was it created by itself from merging souls, or was it somebody’s plan who created servers on the beach?
Anonymous No.714071056 [Report]
>>714070738
As I understand it emerged from the people who got killed when a voidout destroyed a city.

The game oddly enough singles out The Elder from DS1. Which I'm not entirely sure what the significance of it is.
Anonymous No.714071123 [Report]
>>714063743 (OP)
He also has a pink earring, he’s just a fag
Anonymous No.714071541 [Report] >>714072659
I’m not sure, but if I remember correctly, he was an immigrant who hated Trump.

Through ds2, we can see a broken so-called “wall” So the idea is that the immigrant became president, but he’s the bad guy. Oh boy

Is Kojima telling us that Jews are using immigrants to gain control over other countries?
Anonymous No.714072659 [Report] >>714073489
>>714071541
No, the game very explicitly states that our capacity to movie and explore and indeed migrate is part of what makes us human and that not doing so would mean our stagnation as a species.

But yes, the fact that the guy whonwas railing against anti immigration rhetoric in tje first game is now the one who wants to bind humanity in place in the second game is an interesting bit of irony.
Anonymous No.714072864 [Report] >>714073186
>>714069549
>weeks of shitting on Death Stranding and saying Kojima writes games about nothing and only makes them to hang out with actors and scan feet
>suddenly DA JOOZ
>/v/ flipflops
Classic
Anonymous No.714073186 [Report] >>714073691
>>714072864
v consists of people with different tastes in games. some will hate it, and some will love it, and they’re not the same people. what’s your point even? are you jewish?
Anonymous No.714073489 [Report]
>>714072659
He who fights too long against dragons becomes a dragon himself
Anonymous No.714073691 [Report] >>714074087 >>714084060
>>714073186
>what are patterns of discourse?
Disingenuous fuck.
Anonymous No.714073857 [Report]
Clearly making fun of AIPAC and American conservilards unknowingly gobbling up all their shit like good little goys.
Anonymous No.714074019 [Report]
Chud uprising against Israel NOW
Anonymous No.714074087 [Report]
>>714073691
Does liking Kojima make me a Nazi? Sorry, I’m not one. I don’t understand why you’re angry.
Anonymous No.714074890 [Report] >>714075560 >>714077950 >>714078096 >>714081236 >>714081547
>>714063743 (OP)
Here's why DS2 is not as good as DS1:

>It's too easy to navigate the world. if I go around a BT area or bandits it should be punishing and difficult. You can essentially stroll around all of the encounters. It's insulting.
>The feeling of scale in the menu map is off.
>The added weather and environmental shit doesn't make the game any more difficult. Day/night cycle is also useless.
>All of the item upgrades so far feel pointless (even moreso than DS1). Each item should have a specific point. I don't even know why we need more than one gun.
>im playing offline and there are far too many ladders and packages left around. It seems like you're never stuck in a situation without the right gear, even if you didn't pack it with you. That's a huge mistake, imo.
>I don't care about any of the people I deliver to. They are all uninteresting and don't seem to be in need the same way as the characters in DS
>I don't like the BB is dead storyline. You should have hung onto the toddler Lou until much later in the story. I'm a dad and part of what made DS so great was it was dadcore.
FINAL THOUGHTS: The map and characters were simply better in DS1. The map definitely offered more of a challenge (until the roads were all built).

I put over 200 hours into DS1. I'm 25% of the way through DS2. I'm just itching to go back to DS1.
Anonymous No.714075560 [Report] >>714076397
>>714074890
And the story doesn't feel inspired by Oblivion (2013), Edge of Tomorrow (2014), Noah (2014), or Titanium (2014) anymore, but rather by a bunch of marvel slop movies and disney tv series. Like that one awful scene where they're all holding hands to save Sam just like in guardians of the galaxy... terrible
Anonymous No.714076397 [Report] >>714076591 >>714077927
>>714075560
Yes. The tone is definitely off. I'd say overall it feels like a less solitary experience, which is by design I suppose, but I think that was a mistake. The ship didn't need to follow you everywhere.

It's not a BAD game. It's just a small step backward. He really should have put more thought into the map and increasing the difficulty and mechanics of traversal. The world should essentially be a movement puzzle, it's not though. There are literal dirt roads around danger.

Also I thought he would have fixed the "container repair spray" mechanic. I only used repair spray once in DS1 and realized it didn't matter, you just had to not fall, which was stupidly easy. Now it's even easier. He could have done something better with the package damage and timefall to increase difficulty and the importance of planning and weather.

Knowing the weather is kind of pointless.
Anonymous No.714076591 [Report] >>714076687
>>714076397
It all comes down to the game being half baked. He rushed to get the game out before GTA6, but ended up putting things in the game (like weather) that are neat and realistic, but have no real gameplay impact. And if I know anything about Kojima it's that gameplay and fun should come before realism. He fucked that up this time.
Anonymous No.714076687 [Report] >>714077136
>>714076591
Also gay is that nothing carries over from the first game. Give me special patches for my bag at least. I platinumed it. There should be something to make the games feel connected.
Anonymous No.714077136 [Report] >>714077337
>>714076687
>demands fake rewards for his fake "achievements"
Pathetic.
He should give you a dunce cap.
Anonymous No.714077337 [Report]
>>714077136
The games are about connection, anon. It only makes sense to have them...connect.
I'm also the one asking why movement and routes were made easier.
Anonymous No.714077506 [Report]
I want to be a Jewess' goy cuck
Anonymous No.714077613 [Report] >>714077704
I don't remember this part of dark souls 2
Anonymous No.714077704 [Report]
>>714077613
Woah. Top tier humor, buddy.
Anonymous No.714077927 [Report] >>714078204
>>714076397
>Actually start throwing packages off cliffs before delivery because "im not walking down this shit with these on my back."
>Still get an A
>Nearly destroy a package by falling off the mountain and rolling to the bottom.
>A ranking.
>Run car off ledge.
>Packages damaged.
>A.
I am convinced you cant go below A.

Death Stranding 2 sucks, first one is better.
The only thing thats impressive about DS2 is how it looks visually in the world, and the facial animations and lighting, otherwise it looks like shit too, it in no way looks as impressive as the 2019 one and thats because of the direction.
Anonymous No.714077950 [Report] >>714085246
>>714074890
What do you think about boss battles? The enemies' ai seems so terribly stupid, they just spin around, then sink into tar, and rarely attack you, even on the hardest difficulty. Is Kojima really that kind of casual gamer who thinks bosses should be this easy?
Anonymous No.714078085 [Report]
>>714063743 (OP)
bet his name is something like Old Presidentman
Anonymous No.714078096 [Report] >>714078542 >>714085246
>>714074890
Routes and encounters were made even easier in DS2? I just finished playing DS1 for the first time, and by far my biggest complaint was that the game never really pushes you to engage that deeply with any of its systems. You can attach carriers or load things onto vehicles or build structures… or you can just walk. You can sneak through MULE camps and steal their shit… or you can just go around. Even if they see you, most of the time you can just keep running and occasionally fire the bola gun at them. You can fight BTs with all the weapons the game gives you… or you can crouch walk everywhere and just cut the umbilical cords. The game isn’t really harder if you play hands-off like this, it’s just more time consuming. Every obstacle can be easily circumvented if you have enough time.

I didn’t dislike it, the core gameplay loop is fun and I really respect its vision overall. But one of the appeals of MGS is how tightly, intentionally designed every encounter and mechanic is and I really didn’t feel that here. By the time I finished I was very ready for it to be over, and I hardly did any of the side missions.
Anonymous No.714078204 [Report] >>714078784
>>714077927
Well the goal is to get S anyways (and LLL) for all deliveries which you'll keep grinding for after the story is complete.
Though I have to say I think both games lack balls in the sense that it's wayyy too easy to just to go up walls like a bethesda horse using the vehicles and it's impossible to actually stumble unless you're retarded on purpose. Like the exploration is forgiving to the point of being quite pointless. Like why would I give a fuck about roads? Don't need em
Anonymous No.714078542 [Report] >>714079563
>>714078096
Played first game twice (2nd playthrough was offline and i basically 100%'d endgame) and I just finished DS2 and I have to say that the encounters are even worse. I couldn't sense any improvements in AI or level design and you can very easily abuse every encounter by just camping behind one cover and knocking out the retarded enemies one by one, and I played on hardest difficulty. There's just TONS of enemies. It's like you said, it's the opposite of MGS where the encounters are water-tight to a specific degree.
But it's honestly crazy how bad the "stealth" gameplay is in DS2. Like actual X360 indie unity game tier bad. AI dumb as rock, weapons and mechanics imbalanced and everything just feels trivial.
Still love the game though and I'm gonna keep delivering for the endgame again because it's therapeutic and fun.
Anonymous No.714078694 [Report]
>>714063743 (OP)
They voted for this
Anonymous No.714078784 [Report]
>>714078204
I didn't use zip lines and only made roads for likes, otherwise its been straight shots over smooth terrain.

I only triggered one BT encounter near the end when I was just no longer assed about anything and wanted it over so I drove straight into a BT wondering what would happen, even getting away in the car is easier now, you no longer get stuck in the tar.

Mules are the only dangerous part, when they actually care, or notice you, it makes me miss Phantom Pain more then anything else.

The only difficult part I had was the last 3 network link ups which is one man suicide mission against bots. Otherwise it was all to easy.

>BT's no longer a threat.
>No worry about a void out even.
>No worry about killing anybody or causing one cause "non lethal" out the gate.
>The major plot device with Lou was so obvious that I never once soothed due to it.
>Sam keeps unequiping the gun on me or refusing to aim. "this was the hardest part of the game for me."
Anonymous No.714078990 [Report]
>>714063743 (OP)
oy vey!
Anonymous No.714079563 [Report] >>714079962
>>714078542
>stealth is still bad
That sucks. It makes me wonder just how much of the core design of MGS can be attributed to Kojima, it’s just so good there and it’s hard to believe that he’s gotten THAT much worse. I know that I can’t expect MGS-tier stealth from DS because it is, fundamentally, not a stealth series, but I’m shocked it’s still not more complex than “hide in tall grass, wait for guy to turn around”. MGS1 blows that out of the water and that was fucking 1998. At this point I’m actually a little worried about Physint. Praying that Kojima’s gotten the open world bug out of his system and we get a whole game of Ground Zeroes-style maps.
Anonymous No.714079962 [Report] >>714080118
>>714079563
I doubt it because MGSV was a shell of what they intended to do. I genuinely want someone to take another shot at open world sandbox stealth.
Anonymous No.714080118 [Report]
>>714079962
Honestly, if Physint is the open maps of MGSV but fully realized, that’s fine with me, too. When MGSV is firing on all cylinders it really, really works. But the stealth in Death Stranding doesn’t inspire a lot of confidence.
Anonymous No.714081236 [Report]
>>714074890
>/v/ now pretending they liked DS1
lol
Anonymous No.714081547 [Report] >>714085432
>>714074890
>It's too easy to navigate the world. if I go around a BT area or bandits it should be punishing and difficult. You can essentially stroll around all of the encounters. It's insulting.
Its the same in the first game though, MULEs are worthless and the BT areas are the same hold breath and go forward. This is just understanding the game more therefore there is no learning period
Anonymous No.714084060 [Report]
>>714073691
STOP NOTICING THINGS
Anonymous No.714085246 [Report]
>>714077950
Easier than the first game.
>>714078096
Yes in those aspects it's easier/worse than the first game. The environment in DS1 was at least interesting and had its own challenges. DS2 goes out of its way to make it easy to navigate. Total missed opportunity. I don't even know why container repair spray exists.
Anonymous No.714085432 [Report]
>>714081547
Except in DS2 you don't have to interact with them at all. At least in DS1 it forced you through some areas. This time it's very easy to just stroll around. And mostly faster. You have to go out of your way to interact with BTs and mules.
Anonymous No.714085732 [Report]
It’s pretty embarrassing how there’s like 4 cities in the game and you don’t even visit one of them
Anonymous No.714086235 [Report]
>>714063974
fpbp
Burgerland is the definition of ZOG