Thread 714106670 - /v/ [Archived: 641 hours ago]

Anonymous
6/30/2025, 9:54:00 PM No.714106670
Super_Mario_Odyssey
Super_Mario_Odyssey
md5: a19e09c207c5d6ead295bdf79dfd0a93๐Ÿ”
Now that the dust has settled, what did you think of it? How do you think it compares to 64, Galaxy and 3D World?
Replies: >>714106763 >>714106806 >>714106971 >>714107049 >>714107520 >>714108065 >>714108146 >>714108448 >>714109529 >>714110013
Anonymous
6/30/2025, 9:55:15 PM No.714106763
>>714106670 (OP)
64>Sunshine>Odyssey>Galaxy
Replies: >>714106819 >>714106851 >>714107134 >>714107639 >>714107937 >>714109931 >>714109945
Anonymous
6/30/2025, 9:55:59 PM No.714106806
>>714106670 (OP)
Would've been better without the capture gimmick.
Anonymous
6/30/2025, 9:56:07 PM No.714106819
>>714106763
pretty good list I agree. Even galaxy it's not a bad game-
Anonymous
6/30/2025, 9:56:44 PM No.714106851
>>714106763
Based. Sunshine is underrated, Galaxy is pure reddit
Replies: >>714107134 >>714107958
Anonymous
6/30/2025, 9:57:20 PM No.714106890
It's a good game but I found it mostly forgettable. I don't know why.
Replies: >>714106987 >>714108108
Anonymous
6/30/2025, 9:58:18 PM No.714106971
>>714106670 (OP)
>64
Moon bloat is real. They feel worthless compared to stars. But not getting kicked out of the level is nice.
>Galaxy
Galaxy is peak (nearly) linear platformer design. Hard to compare vs. the "go-anywhere' levels of Odyssey. The Galaxies have far better music, if nothing else.
>3D World
Champion's Road>Darker Side at least. Again, hard to compare a multiplayer-focuses linear game to Odyssey.
Odyssey is fun, but unlike all prior 3D Marios, there's no reason to 100% it. Just beat Darker Side and call it done.
Anonymous
6/30/2025, 9:58:31 PM No.714106987
>>714106890
Bland, non-fantasy worlds.
Anonymous
6/30/2025, 9:59:18 PM No.714107049
>>714106670 (OP)
the level designs are incredibly soulless, the only one I really enjoyed was bowsers castle. the padding is off the fucking charts, the capture mechanic isnt very fun, but on the positive side mario finally has a solid moveset again and there was a lot of fun platforming challenges (usually in their own special area instead of integrated into the stage itself, much like sunshine)

64>>sunshine>>3d world>>odyssey>galaxies
Anonymous
6/30/2025, 10:00:26 PM No.714107134
For me, in this order, it probably goes
64>Odyssey>Galaxy
I think my ranking mostly has to do with movement options and level design. I also have not played 3D World (as in: have never owned it despite owning a WiiU and a Switch) but that was only because 3D Land kind of sucked and felt like a lesser Galaxy.
There's a lot of shit that you can do in Odyssey to complete goals and a lot of fun in just the traversing the world which I feel is extremely important for a 3D platformer.
>>714106763
>>714106851
How would you feel if you didn't eat breakfast this morning?
Anonymous
6/30/2025, 10:02:20 PM No.714107282
2nd worst one, including 3d land
Anonymous
6/30/2025, 10:05:24 PM No.714107520
>>714106670 (OP)
It's the only one I couldn't finish.
64 > Galaxy 2 > Galaxy 1 > Sunshine > Odyssey
Anonymous
6/30/2025, 10:06:52 PM No.714107639
>>714106763
Based. Galaxy was pure garbage. I don't care if the Wii outsold the GameCube because of old grandmas playing Wii Sports
Anonymous
6/30/2025, 10:10:40 PM No.714107937
>>714106763
Respect, think I would switch Odyssey will Sunshine just barely.
Anonymous
6/30/2025, 10:11:00 PM No.714107958
>>714106851
That reddit feeling of galaxy is that they didnt come up with a new artstyle after it, when it came out it was a cool space aesthetic but then it stuck around for like 5 more games and became known as soft stupid baby aesthetic, they should move to the Super mario RPG artstyle imo
Replies: >>714108328
Anonymous
6/30/2025, 10:12:29 PM No.714108065
>>714106670 (OP)
Toddler trash. I have never been more disappointed in a video game. They really fucked up with littering moons everywhere like garbage. The collectibles in a motherfucking collectathon are less enjoyable to collect that a fucking Yoshi coin in Super Mario World. It's utterly retarded game design. That having been said, the most fun I had in the game was running that one underground section in the mexican desert level backwards. It was a real challenge.
Anonymous
6/30/2025, 10:12:58 PM No.714108108
>>714106890
>It's a good game but I found it mostly forgettable. I don't know why.
You run around doing mundane tasks for moons. There are few if any large or interesting scenarios the game puts you in.
Anonymous
6/30/2025, 10:13:25 PM No.714108146
>>714106670 (OP)
boring, uninteresting mechanic. too many moons and worlds are boring. 3D world is complete dogshit. oh wow a cat suit and the stages can be isometric. 64 is ok
Anonymous
6/30/2025, 10:15:34 PM No.714108328
>>714107958
I thought it was reddit because they dumbed everything down. The level designs are incredibly flat and linear, half the game is pretty much 2D. Gimmick levels are a cherry on top
Anonymous
6/30/2025, 10:17:09 PM No.714108448
>>714106670 (OP)
It has the most objectives in any Mario game, so itโ€™s the best.
Anonymous
6/30/2025, 10:31:16 PM No.714109529
1747443849837_thumb.jpg
1747443849837_thumb.jpg
md5: 4e53e314561b3ec77b76c6af5965a966๐Ÿ”
>>714106670 (OP)
64 > Sunshine > Odyssey > 3D World > Galaxy

64 is still the best because it has good movement, open design for choosing what stars to get, and the level design has a good amount of variation
Worst things about 64 are: hitboxes, booting you out of a level, 100 coin stars are tedious, and could have used more power ups to enhance your moveset since that's part of what Mario is about

Sunshine is a couple of steps forward and back.
FLUDD is a good idea on paper but its movement was not integrated that well with the level design and it's retarded that you have to run to different areas of a level to get the different nozzles
No long jump sucks but the spin jump is great.
Sunshine has a regression with getting the shines because you're now forced to linearly get the same ones in the same pattern every time instead of choosing what ones to go for
Hitboxes for collision detection managed to be worse than 64 in some areas
Sunshine's fixed with the Sunburn mod but vanilla is worse than 64

Odyssey breaks the core principle of making collectathons fun by making the main collectible boring and uninteresting to get since you don't need to perform any real platforming challenges to get most moons. When there are moons that require platforming, the achievement is diluted because you can just get another moon that has the same value by just doing something mundane and forgettable

Hat powerups aren't interesting since they just outright replace Mario's good movement with a boring gimmick moveset that's only used for one specific thing. 64, Sunshine, and Galaxy had better ideas of integrating powerups as part of Mario's core movement

Controls for the game are retarded, Nintendo wastes inputs by making double binds for certain moves and physically shaking the controller to move faster is beyond stupid. If a non-Nintendo platformer did that, the dev would get crucified for such a bad game design decision
1/2
Replies: >>714109621
Anonymous
6/30/2025, 10:32:28 PM No.714109621
1751257336076344_thumb.jpg
1751257336076344_thumb.jpg
md5: 442eba88f9ef74683957f4aa6c80c947๐Ÿ”
>>714109529
3D World's movement is too overly simple, it doesn't need to be 64-tier but they could have added the backflip, sideflip, and long jump just for a little bit of depth.
However, 3DW has some of the best level design in the Mario series for the course style and the different characters are great to play as and the powerups are integrated well with each character's movement that helps make the way you use each of them just a little bit different. 3DW is much better than all the other course style Mario games like Wonder and NSMB.
The post game level was also really fun, you unlock Rosalina way too late though even though the level is fitting.

I don't think Galaxy is bad but I think it's the weakest one out of those choices because while the gravity fields are cool, the movement just isn't for me with how simple it is and the motion control gimmicks like the blue stars and the ball get old very quickly.
The gravity focus also affected level design and I think most of Galaxy's levels are pretty boring to replay, Galaxy level design is at it's best when it starts using the black holes as an actual threat in the later half of the game
Powerups are handled best here out of all the 3D Mario's and I have no idea why Nintendo doesn't bring back stuff like the Ice Flower (just remove the timers) and expand on it, it'd be much more interesting than what Odyssey did
Comets are a good idea but the way you go through them makes them get kinda boring and you just turn your brain off, they were handled much better in Galaxy 2
Anonymous
6/30/2025, 10:35:32 PM No.714109837
>everyone saying galaxy is the worst
Based, itโ€™s all style over substance
Anonymous
6/30/2025, 10:36:59 PM No.714109931
>>714106763
64>Galaxy>Odyssey>Sunshine

Galaxy 2 has better levels but fuck all that if it doesn't have the kino-factor Galaxy 1 had.
Anonymous
6/30/2025, 10:37:09 PM No.714109945
>>714106763
Man its so tiresome that everything on this board has to be bait all the time. Where can I actually have a genuine convedsation.
Anonymous
6/30/2025, 10:38:02 PM No.714110013
>>714106670 (OP)
Galaxy > Odyssey > Galaxy 2 > 64 > Sunshine
Anonymous
6/30/2025, 10:39:56 PM No.714110149
I liked it but not enough to beat
Anonymous
6/30/2025, 10:44:42 PM No.714110495
BING BING WAHOO (1)_thumb.jpg
BING BING WAHOO (1)_thumb.jpg
md5: be5ffa56ac1132b1bbb66082c8b37ee0๐Ÿ”
odyssey is the best 3d mario and anyone who thinks otherwise is exposing themselves as an extrinsic shitter