>>714106670 (OP)64 > Sunshine > Odyssey > 3D World > Galaxy
64 is still the best because it has good movement, open design for choosing what stars to get, and the level design has a good amount of variation
Worst things about 64 are: hitboxes, booting you out of a level, 100 coin stars are tedious, and could have used more power ups to enhance your moveset since that's part of what Mario is about
Sunshine is a couple of steps forward and back.
FLUDD is a good idea on paper but its movement was not integrated that well with the level design and it's retarded that you have to run to different areas of a level to get the different nozzles
No long jump sucks but the spin jump is great.
Sunshine has a regression with getting the shines because you're now forced to linearly get the same ones in the same pattern every time instead of choosing what ones to go for
Hitboxes for collision detection managed to be worse than 64 in some areas
Sunshine's fixed with the Sunburn mod but vanilla is worse than 64
Odyssey breaks the core principle of making collectathons fun by making the main collectible boring and uninteresting to get since you don't need to perform any real platforming challenges to get most moons. When there are moons that require platforming, the achievement is diluted because you can just get another moon that has the same value by just doing something mundane and forgettable
Hat powerups aren't interesting since they just outright replace Mario's good movement with a boring gimmick moveset that's only used for one specific thing. 64, Sunshine, and Galaxy had better ideas of integrating powerups as part of Mario's core movement
Controls for the game are retarded, Nintendo wastes inputs by making double binds for certain moves and physically shaking the controller to move faster is beyond stupid. If a non-Nintendo platformer did that, the dev would get crucified for such a bad game design decision
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