post a better game mechanic - /v/ (#714109385) [Archived: 679 hours ago]

Anonymous
6/30/2025, 10:29:05 PM No.714109385
doublejump
doublejump
md5: 1a93ca473416a7c01fc1df0f0194a73e๐Ÿ”
you literally can't
Replies: >>714109428 >>714109968 >>714109976 >>714110085 >>714110275 >>714110484 >>714111005 >>714112523 >>714114313 >>714114591 >>714114672 >>714116079
Anonymous
6/30/2025, 10:29:41 PM No.714109428
>>714109385 (OP)
mmmm mcdonals...
Replies: >>714109546 >>714109829
Anonymous
6/30/2025, 10:30:11 PM No.714109452
I'm lovin' it
Replies: >>714109546 >>714109829
Anonymous
6/30/2025, 10:30:57 PM No.714109506
triple jump
Replies: >>714111353
Anonymous
6/30/2025, 10:31:29 PM No.714109546
>>714109428
>>714109452
Imagine being so fat you see a double jump line and think of McDonald's
Replies: >>714109829 >>714115531
Anonymous
6/30/2025, 10:32:42 PM No.714109642
pO08oacY_400x400
pO08oacY_400x400
md5: b7a04ef4ba76ff19a1ee46fd10c3b7d8๐Ÿ”
You should be able to just press down jump to launch the character at the end of the platform.
It's effortlessly easy in real life to plant your feet at the edge why shouldn't it be so in games.
Anonymous
6/30/2025, 10:35:21 PM No.714109829
>>714109428
>>714109452
>>714109546
All me, by the way.
Anonymous
6/30/2025, 10:37:26 PM No.714109968
>>714109385 (OP)
Wallrunning.
Anonymous
6/30/2025, 10:37:31 PM No.714109976
>>714109385 (OP)
is this the ultimate slop of game mechanics?

none of the highly acclaimed platformers use this mechanic, only the ones that actually have shitty/mediocre platforming. It just makes it so you don't have to calculate a jump, or at least barely have to, as you can always just course correct later
Anonymous
6/30/2025, 10:38:37 PM No.714110057
I love metroidvanias, when they give you double jump it's like shuckles have been lifted
Anonymous
6/30/2025, 10:38:56 PM No.714110085
file
file
md5: b6e239fdf2a7a48be1dc34c7c8f622da๐Ÿ”
>>714109385 (OP)
Replies: >>714110695
Anonymous
6/30/2025, 10:41:39 PM No.714110275
1720932476827340
1720932476827340
md5: 4c89c0117202d51e47d1bb31fa9d1949๐Ÿ”
>>714109385 (OP)
I actually can: Dashing/sprinting.
It's older than double jump too.
Anonymous
6/30/2025, 10:44:33 PM No.714110484
>>714109385 (OP)
Go back to -> /biz/
Anonymous
6/30/2025, 10:47:28 PM No.714110695
bad quicksave_thumb.jpg
bad quicksave_thumb.jpg
md5: f19a7dc25dd02f4a689936f64b17bd80๐Ÿ”
>>714110085
Anonymous
6/30/2025, 10:51:23 PM No.714111005
>>714109385 (OP)
Reddit ability
Anonymous
6/30/2025, 10:55:43 PM No.714111308
Double jumping in a platformer is a sign that the devs aren't confident in their own ability to design a challenging level.
A crutch for both the player and designer.
Replies: >>714111510
Anonymous
6/30/2025, 10:56:31 PM No.714111353
IMG_4174
IMG_4174
md5: 81fd4e5b54d415b1720801b332047d72๐Ÿ”
>>714109506
quadruple jump
Anonymous
6/30/2025, 10:58:51 PM No.714111510
>>714111308
Or it could be a way of giving the player a way of controlling their movement mid jump so the gameplay doesnโ€™t feel as rigid and commital, dumbass
Replies: >>714114259 >>714114431
Anonymous
6/30/2025, 11:12:34 PM No.714112523
wall jump
wall jump
md5: abf594e5a6c7ff3410cc4853420d4302๐Ÿ”
>>714109385 (OP)
Replies: >>714112795 >>714114538 >>714115658
Anonymous
6/30/2025, 11:16:14 PM No.714112795
>>714112523
18th post best post
Anonymous
6/30/2025, 11:34:28 PM No.714114259
>>714111510
Good job repeating what he said. If a single jump feels rigid then they made a terrible game.
Anonymous
6/30/2025, 11:35:06 PM No.714114313
>>714109385 (OP)
grapple
Replies: >>714115571
Anonymous
6/30/2025, 11:36:45 PM No.714114431
>>714111510
>rigid and commital
Both of those are good things
Anonymous
6/30/2025, 11:38:09 PM No.714114538
>>714112523
this is what i thought of when i clicked this thread
Anonymous
6/30/2025, 11:38:53 PM No.714114591
Pause_Menu
Pause_Menu
md5: 3bcbf033ee275c30ac5b32207e9d394f๐Ÿ”
>>714109385 (OP)
Being able to pause your game is pretty much a game changer.
Replies: >>714114932
Anonymous
6/30/2025, 11:39:53 PM No.714114672
>>714109385 (OP)
Enemy bouncing and airdashing. Hollow Knight fell off hard when you unlocked double jump, as did Ender Lillies. I was immensely disappointed that Ender Magnolia gave you double jump like 10 minutes into the game. The Lost Crown probably has the tightest platforming of any Metroidvania, and it's not bothersome that you don't get double Jump until 70% done with the game
Replies: >>714114924
Anonymous
6/30/2025, 11:43:21 PM No.714114924
>>714114672
This. Hollow Knight was fun and all, but as a Metroidvania it was actually pretty bad. I was mostly just going through the game to get to the next boss, since boss fights were basically the only part of the game that was actually fun.
Anonymous
6/30/2025, 11:43:29 PM No.714114932
>>714114591
soulsCHADS proved its a useless mechanic and normalfags still seethe about it not existing to this very day
Replies: >>714114998 >>714115178 >>714115340
Anonymous
6/30/2025, 11:44:25 PM No.714114998
>>714114932
Did they also prove that jumping isn't necessary because that's your train of thought.
Anonymous
6/30/2025, 11:45:54 PM No.714115121
slide + jump = boost
Anonymous
6/30/2025, 11:46:33 PM No.714115178
>>714114932
>soulsCHADS proved its a useless mechanic
Seems like it would be pretty useful to me.
Anonymous
6/30/2025, 11:48:24 PM No.714115340
>>714114932
https://www.youtube.com/watch?v=sNHg1-e7FXo
Anonymous
6/30/2025, 11:50:46 PM No.714115531
>>714109546
IMAGINE BEING A DOUBLE JUMP
SO FAT YOU SEE AND THINK MCDONALD
Anonymous
6/30/2025, 11:51:11 PM No.714115571
>>714114313
As in grapple hook or grapple combat? Both are based though.
Anonymous
6/30/2025, 11:52:16 PM No.714115658
CHOPPER BACKUP
CHOPPER BACKUP
md5: e6a8799b6e55b49cab88d33df8737ba7๐Ÿ”
>>714112523
There it is.
Anonymous
6/30/2025, 11:57:19 PM No.714116079
>>714109385 (OP)
>post a better game mechanic
Power switch on the console set to OFF