Thread 714118842 - /v/ [Archived: 742 hours ago]

Anonymous
7/1/2025, 12:31:48 AM No.714118842
obama bat
obama bat
md5: b1188951f5121dfa59ee6be69a7578b9🔍
As a game dev, how can I make my game as unfriendly to speedrunners as possible? I have already implemented plenty of RNG and made some of the cutscenes unskippable
Replies: >>714119052 >>714119071 >>714119210 >>714119660 >>714121494 >>714123430 >>714124462 >>714124564 >>714124725 >>714125156 >>714125501 >>714125738 >>714125858 >>714125904 >>714126025 >>714126460 >>714126749 >>714127279 >>714127298 >>714127973 >>714128095 >>714129578 >>714130710
Anonymous
7/1/2025, 12:32:57 AM No.714118932
Unskippable cutscenes just make for nice breathers for speedrunners.
Anonymous
7/1/2025, 12:34:37 AM No.714119052
>>714118842 (OP)
you need to find a way of punishing people for going too fast
Replies: >>714119913
Anonymous
7/1/2025, 12:34:52 AM No.714119071
>>714118842 (OP)
Any time you see a bug, squash it out. They might roll back to previous versions but that alone will filter some people who would have wanted to speed run it.
Replies: >>714119913
Anonymous
7/1/2025, 12:36:30 AM No.714119210
>>714118842 (OP)
RNG should be enough to discourage most people. make sure the seed changes on loading screens or something so that RNG manip and learning a specific patter becomes harder to do. Have a pure RNG mechanic like tripping in smash because that really makes competitive people shit their pants. Have out of bounds fail-safes that always take a player backwards to a checkpoint, never forward. Make sure common exploits like that are punished somehow
Replies: >>714119913 >>714121085
Anonymous
7/1/2025, 12:41:56 AM No.714119660
>>714118842 (OP)
something that I see piss off speedrunners a lot is when you need to find a code to a door and the game lets you attempt to enter the code early, but the game doesn't actually accept it until you find it in game. Apparently it's a real slap in the face for them.
Replies: >>714119913 >>714122616
Anonymous
7/1/2025, 12:44:59 AM No.714119913
>>714119052
Hmm, perhaps a sort of dynamic difficulty that kicks in when the player gets to a given area before they're supposed to - enemy numbers are multiplied by the speed at which player progresses, something like that
>>714119071
>>714119210
>>714119660
Good suggestions
Replies: >>714120069
Anonymous
7/1/2025, 12:46:51 AM No.714120069
>>714119913
sounds like an interesting mechanic with the side effect of fucking with speedrunners
Anonymous
7/1/2025, 12:55:47 AM No.714120757
Consistently requiring abilities and mechanics unlocked in previous areas for progression, not just a single gate that they might figure out a way to glitch past. Use it during boss encounters too, so they can't just cheat their way to the boss and say that they won.
Anonymous
7/1/2025, 12:58:29 AM No.714120967
Your game will be shit period. Because the only way you can do that is by making it shit for everyone else too. It comes with the territory.
Example the new pokeshit game is shit to speed run because it's a piece of shit that crashes nonstop and even deletes your saves.

So just make your game be a piece of shit
Replies: >>714121346 >>714123562
Anonymous
7/1/2025, 1:00:07 AM No.714121085
I don't think you can, aside from just making the speedrunning route for your game as uninteresting as possible. Doing this without harming your game is probably not possible to plan for, except for being a debugging phenom and just not letting any cool sequence break, out of bounds, etc. type stuff get into your game.

To make routing less interesting, you need there to be some obvious optimal strategy for rerunning the game, with no room for improvement. To make executing a run less interesting, you need the game to provide virtually no mechanical challenge. This includes minute details like making sure all of your menus operate slowly while having plenty of input buffering, ensuring that a skilled player cannot navigate the menus faster than an unskilled player.

My best advice is to just not think about speedrunners. Any energy spent on antagonizing them is wasted. Just make your game fun, and don't go out of your way to fuck it up just to spite speedrunners. You're going to wind up harming your game to spite a minority of players you couldn't give a fuck about. Denuvo logic.

>>714119210
People speedrun Diablo games. There are video guides out there you can look at that will tell you how to read the tea leaves of the level generation algorithm so that you can tell where you need to go in the randomly generated levels as soon as you set foot into the first room. RNG is simply no match for speedrunner autism.
Anonymous
7/1/2025, 1:03:17 AM No.714121346
>>714120967
Sneedrunner cope. Stuff like RNG makes speedrunners mald but adds replay value for regular players.
Replies: >>714122919
Anonymous
7/1/2025, 1:05:13 AM No.714121494
>>714118842 (OP)
Unskippable tutorials.
Anonymous
7/1/2025, 1:20:46 AM No.714122616
>>714119660
This is a magnificent suggestion. I ended up getting filtered accidentally by something like this. I was playing Jedi Outcast and in order to progress to the second stage you need to get the passwords. Played the game so often I didn't "get" the passcode and could not figure out why it wasn't activating.
Anonymous
7/1/2025, 1:24:48 AM No.714122919
>>714121346
You know speedruners literally use diverse tools to manipulate RNG right?
Anonymous
7/1/2025, 1:31:15 AM No.714123430
>>714118842 (OP)
Well for starters I'd suggest not saying anything about your game being intended to be unfriendly to speed runners considering they're just going to take that as a challenge.
Anonymous
7/1/2025, 1:33:16 AM No.714123562
>>714120967
>it needs to be made for everyone or it's not good
Who the fuck let Bobby Kotick in here any why is he a malding speedrunner now?
Anonymous
7/1/2025, 1:45:09 AM No.714124462
>>714118842 (OP)
Show me your game and I'll tell you how.
Anonymous
7/1/2025, 1:46:52 AM No.714124564
>>714118842 (OP)
Add a loading screen that increases in length in proportion to how fast the player is making it through the game so that the game always takes at least X hours to finish.
Anonymous
7/1/2025, 1:49:11 AM No.714124725
>>714118842 (OP)
just make it offensive to troons, done
its that easy
Replies: >>714125039 >>714125254 >>714127628
Anonymous
7/1/2025, 1:53:21 AM No.714125039
1589275500090
1589275500090
md5: a91d2c17d29ca65ebbd2876707303777🔍
>>714124725
this is the most surefire way by far
Anonymous
7/1/2025, 1:54:57 AM No.714125156
>>714118842 (OP)
Add a score/tanking system where getting the best score/rank is usually slower then a pure speedrun
Anonymous
7/1/2025, 1:55:35 AM No.714125194
Turn based everything.
Anonymous
7/1/2025, 1:56:25 AM No.714125254
dQcHuqJjwd
dQcHuqJjwd
md5: 1507d4fa9e777952629cffe53e8c5278🔍
>>714124725
Replies: >>714126189
Anonymous
7/1/2025, 1:59:34 AM No.714125501
>>714118842 (OP)
random tripping could be a fun mechanic.
It pissed off the competitive community of smash bros players.
Anonymous
7/1/2025, 2:03:02 AM No.714125738
>>714118842 (OP)
Make it unfun.
Anonymous
7/1/2025, 2:04:28 AM No.714125858
>>714118842 (OP)
Nigger
Anonymous
7/1/2025, 2:05:01 AM No.714125904
>>714118842 (OP)
In game timer like in dead rising.
Anonymous
7/1/2025, 2:07:01 AM No.714126025
>>714118842 (OP)
Randomize delays or timers. Instead of an X second wait before you can input, make it a range between [X, Y] so they either can't practice timings or doing so will fuck them up.
Parappa the Rapper has a tutorial that is super easy and makes you feel like you have a grasp of the timing system, but level 4 and onward make you question constantly how on beat you are because of how fucked the timing system is. Level 4 specifically has a weird disjoint from the actual way the song is meant to sound vs how it sound when you play it 'on beat'.
https://youtu.be/xh6BtPs-KNk
https://youtu.be/hDvt85lzpUc
Not sure if that specifically is relevant so much as the factor of inconsistency. In Five Nights at Freddys 1, if you lose power there's a little scene where Freddy's glowing eyes approach the office, play a song, fades to black completely, and he jumpscares you in that order. Each stage has an rng seed do like a 20% chance to progress the scene by one stage (with a cap), so you could stall the game over between 4 to like 20 seconds. See how many things you can do like that but aren't tied to the desire to stall for the player.
Anonymous
7/1/2025, 2:09:36 AM No.714126189
>>714125254
Between this and redhat I really dislike troons at the wheel.
Anonymous
7/1/2025, 2:13:33 AM No.714126460
>>714118842 (OP)
Take a page from Sakurai in Super Smash Brawl. Have a random chance that your character just trips and falls over to the ground for 5 seconds
Anonymous
7/1/2025, 2:14:35 AM No.714126531
you know speedrunning is an abitrary social contract between people

they merely agree on a speedrun with preset rng removals, cutscene skips and mods to skip unskippable stuff
Anonymous
7/1/2025, 2:15:07 AM No.714126565
people speedrun fucking YGO Forbidden Memories

none of these ideas even put a hinder on what constitutes a speedrun
Replies: >>714127184
Anonymous
7/1/2025, 2:18:00 AM No.714126749
>>714118842 (OP)
Make traditional roguelike with procedurally generated levels and varying game length
Anonymous
7/1/2025, 2:25:13 AM No.714127184
>>714126565
Only because Forbidden Memories has bad RNG code that can be very easily manipulated since its an old ps1 game. It can easily be patched if it was coded in the modern day. Just have the RNG seed keep running constantly during the duel instead of only advancing a certain way doing certain actions. Getting Meteor B Dragon off of Heishin should be hard like a shiny pokemon
Replies: >>714127291
Anonymous
7/1/2025, 2:27:01 AM No.714127279
>>714118842 (OP)
You need to periodically check what exploits they are using and "fix" them.
Anonymous
7/1/2025, 2:27:11 AM No.714127291
>>714127184
To defeat the speedtranny, OP must master the mersenne twister.
Anonymous
7/1/2025, 2:27:17 AM No.714127298
>>714118842 (OP)
Just make something super time fluctuating based on rng near the end of the game
Anonymous
7/1/2025, 2:29:23 AM No.714127442
Isn’t speedrunning punishment enough? You should make your game speedrun friendly so they waste more of their lives on it

You could also just show a time value at the end of each level and add/remove a random time increment
Replies: >>714128490
Anonymous
7/1/2025, 2:32:29 AM No.714127628
1725276109792185
1725276109792185
md5: 6fc29c4e8aad9852fc66a3106cee1375🔍
>>714124725
This. If you force unskippable cutscenes like this, and force them to wait on the dialogue for 5 seconds, then they'll probably kill themselves after the 100th attempt
Anonymous
7/1/2025, 2:37:21 AM No.714127973
>>714118842 (OP)
>As a game dev, how can I make my game as unfriendly to speedrunners as possible?
Add a tiny secret door right at the beginning that instantly finishes the game.
Replies: >>714128193
Anonymous
7/1/2025, 2:38:46 AM No.714128095
>>714118842 (OP)
>As a game dev, how can I make my game as unfriendly to speedrunners as possible?
Make the player select male or female. All speedrunner are trannies and will drop your game.
Anonymous
7/1/2025, 2:39:58 AM No.714128193
>>714127973
Doesn't really work. OOT has glitches that let you skip to the end of the game too, but obviously none of the speed runners will take you seriously if you use that
Anonymous
7/1/2025, 2:44:24 AM No.714128490
>>714127442
the problem is when speedtroon autists coopt the community and ruin the fandom and perception of the game overall - thus you want to repel them
Anonymous
7/1/2025, 2:48:33 AM No.714128784
Speedrunners like some kinds of RNG. Forbidden Memories is like a slot machine to them.
Here are some ideas for making the game bad for speedrunners:
>long unskippable cutscene near the beginning, but not at the very start
>certain actions randomly take a lot longer. for example, opening the menu sometimes takes an extra 2 seconds, or entering a loading zone rarely takes an extra 5 seconds.
>really hard boss near the end that is very random and will kill the run 99% of the time
The best way to make sure speedrunners won't play your game is to just make the game so bad that nobody will play it. That isn't very interesting, though.
Replies: >>714128947
Anonymous
7/1/2025, 2:51:14 AM No.714128947
>>714128784
>long unskippable cutscene near the beginning, but not at the very start
they'll mod the game to skip it. Most mario sunshine runners now mod out the opening cutscenes
Replies: >>714129426
Anonymous
7/1/2025, 2:59:18 AM No.714129426
>>714128947
oh fuck
it'll have to be mashing through textboxes for 10 minutes instead
Anonymous
7/1/2025, 3:00:35 AM No.714129498
>release game
>watch speedruns to figure out what they're glitching/skipping
>add a flag at the very start of the game that has a 1/1000 to completely prevent whatever glitches they're doing at the end of the game so they get fucked right at the end
>silently raise the odds of this happening every update
>
Anonymous
7/1/2025, 3:01:48 AM No.714129578
>>714118842 (OP)
>cutscenes unskippable
dropped
Anonymous
7/1/2025, 3:03:45 AM No.714129693
You need multiple instance of pure rng that either make or break a speedrun to annoy them as much as possible.

Then again, we live in a world where people spend all day resetting FFVII so they can do another 4 hour long attempt with 7000 chances of rng raping them, so your goal might be impossible.
Anonymous
7/1/2025, 3:06:50 AM No.714129884
Insert a function where if the game detects you are progressing at an extremely fast rate, it randomly increases or decreases the game speed for several seconds, invalidating their run.
Anonymous
7/1/2025, 3:17:57 AM No.714130538
Unskippable text boxes that fill letter by letter
Long loading screens between areas
One hit kill monsters
Anonymous
7/1/2025, 3:20:32 AM No.714130710
>>714118842 (OP)
I don't get it, if you make your game so speedrunners won't like it, they just won't play your game. Aren't you just hurting yourself then?
Anonymous
7/1/2025, 3:20:39 AM No.714130725
Make a 1/1000 occurring thing that allows you to skip the last 1/4 of the game if you do some highly specific thing no sane player would do.