Thread 714152925 - /v/ [Archived: 724 hours ago]

Anonymous
7/1/2025, 10:28:31 AM No.714152925
mmo2
mmo2
md5: 00c9e9a908531d71b9244d47e048bb12🔍
what happened to MMOs?
Replies: >>714153146 >>714153395 >>714153656 >>714154046
Anonymous
7/1/2025, 10:31:04 AM No.714153040
MMOs declined in the same way bars and other third places declined.
Anonymous
7/1/2025, 10:31:19 AM No.714153059
file
file
md5: 3bbb2d2796394b8993595b92b93041bd🔍
what happened to unique threads?
Replies: >>714153146 >>714153296
Anonymous
7/1/2025, 10:32:50 AM No.714153128
Boring ass click on object wait 1 minute gameplay that gets really old quick. Somehow the tryhards have convinced most devs that the boring ass endgame built on janky game mechanics is somehow the best part of the game.
Anonymous
7/1/2025, 10:33:21 AM No.714153146
>>714152925 (OP)
>>714153059
https://arch.b4k.dev/v/search/image/AMnpqQhTHXG5JE1H4Ei7Eg/
https://arch.b4k.dev/v/search/image/b5R3Rc0iTzKIuDRLI5wplg/
https://arch.b4k.dev/v/search/image/gmPKUIqqnn5m_IOitfyifw/
Replies: >>714153296
Anonymous
7/1/2025, 10:33:53 AM No.714153165
Aion was terrible. Koreans are shit at MMOs and just add numbers autism.
Anonymous
7/1/2025, 10:36:40 AM No.714153296
>>714153146
>>714153059
we get it, you're trans
Anonymous
7/1/2025, 10:38:34 AM No.714153395
>>714152925 (OP)
MMOs homogenized to the point there's no reason to care about more than the handful already at the top.
The experience then started warping into incredibly antisocial, almost single player games with extremely bad combat and any sense of adventure stripped away. So people left once social media and the prevalence of live service games acted as more convenient options for anything MMOs had going for them.
Replies: >>714153674
Anonymous
7/1/2025, 10:43:57 AM No.714153656
>>714152925 (OP)
sense of community and identity left, people realized it was a massive time suck, and it fell out of fashion. nowadays, people don't make as many friends over games, they make friends on social media and messaging apps then take them into games. no one i have met over a game has made their way into my frequent players circle. it's always a meet on telegram/discord and go play x later situation.

i don't necessarily like it. the idea of mmos seem cool, and the idea of having people who you meet over a game is cool, but honestly? the way it has to work in an mmo just makes it kind of weird, and it's not like messaging apps aren't infinitely better as a social medium.

also, paying a subscription sucks, and that used to be the classic monetization method. or, you get f2p with aggressive mtx to fun the constant servers full of people playing for hours at a time.
Anonymous
7/1/2025, 10:44:26 AM No.714153674
>>714153395
>live service games
so in other word gacha? cringe
Replies: >>714154368
Anonymous
7/1/2025, 10:52:42 AM No.714154046
>>714152925 (OP)
The online community collectively turned into tryhards who want to keep pressing the lever as quickly as possible to receive their food pellets. These games were always about the people you played with more than anything else and the communities now are trash.
Replies: >>714154383
Anonymous
7/1/2025, 10:59:52 AM No.714154368
>>714153674
No. Fortnite, Warzone, Warframe, Destiny, etc
Anonymous
7/1/2025, 11:00:07 AM No.714154383
>>714154046
so is most online gaming now. show me one online gaming community that doesn't actively suck. actually, no, show me one online community based around fiction *period* that doesn't actively suck. almost all of them do. you have to meet semi-normal or acceptably weird people elsewhere and bring them to the games.
Replies: >>714154864
Anonymous
7/1/2025, 11:10:17 AM No.714154864
>>714154383
factorio