Anonymous
7/1/2025, 12:19:45 PM No.714158325
https://youtu.be/ECUqQIBup5s?si=pzPjY3grOV-Px3pj
>10 millions sales topped their expectations by a few millions
>They wish they could have reacted to feedback requests faster
>Anti-Gravity was cut from the Nitro Kart levels because it was harder to build and the main task was remastering CTR. It was also not a good mechanic in their opinion. They also wanted to avoid accusations of copying Mario Kart even though Nitro Kart had the mechanic before.
> A PC port was never planned or in development: needed a dedicated PC team, but that was working on Call of Duty's PC ports. No budget for a second team. Also worries about security and anti-cheating mechanisms that would be needed. Bigger audience is on consoles as well
>10 millions sales topped their expectations by a few millions
>They wish they could have reacted to feedback requests faster
>Anti-Gravity was cut from the Nitro Kart levels because it was harder to build and the main task was remastering CTR. It was also not a good mechanic in their opinion. They also wanted to avoid accusations of copying Mario Kart even though Nitro Kart had the mechanic before.
> A PC port was never planned or in development: needed a dedicated PC team, but that was working on Call of Duty's PC ports. No budget for a second team. Also worries about security and anti-cheating mechanisms that would be needed. Bigger audience is on consoles as well
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