The visionary director who also hires and is involved in engine development, the person who unifies the story, gameplay, staff and is therefore invested also in pushing forward technology, this archetype seems extremely successful.
most relevant example right now is Kojima, but historically if you look at games that have been labeled groundbreaking they have mostly been run by such individuals, and mostly their glory days have ended via acquisition, removing this element. So why is it actually quite uncommon?
>>714192001 (OP)Many of these guys are working in more serious industries.
>>714192001 (OP)>So why is it actually quite uncommon?technology developments take time. it feels like after 7th gen it stagnated a bit i guess, games look better but there are no major technological leaps like going from 2d to 3d or having online gaming become widespread. i assume if VR becomes more accessible we'll see more of that though.
richard garriott is just pulling virtual real estate/nft scams more recently
>>714193659>richard garriott is just pulling virtual real estate/nft scams more recentlyobviously, he's old and sauceless. but origin systems basically made it a rule to innovate and push some kinda envelope with every game they made, that's not an obsolete concept just because it's not going to revolve around graphics.
>>714193804>that's not an obsolete concept just because it's not going to revolve around graphics.i didn't say it was and i gave an example of pushing the envelope with something other than graphics. it just doesn't seem like there has been much innovation since 7th gen with anything. 7th gen pushed incorporating online elements more too.
i haven't been to an arcade in a long time but i went more recently because i wanted to try VR and i enjoyed it quite a bit. it's just expensive and not very accessible still.