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Are there actually people who think Ocarina of Reddit is better than this masterpiece?
Both are two of the best games ever made.
However, MM is simply the flip side of the OoT. It cannot exist without the other.
And these days, it's damn hard to imagine one without the other. They form a beautiful, memorable package together.
>>714219212 (OP)It's the same game, just part 2. Both go together. Same with BK and tooie.
>>714219212 (OP)they like OOT more cause its linear gameplay, the time system and side quests filtered the fuck outta people. I love it though and MM is still my Favorite GOAT
>>714219212 (OP)Most of its ideas and mechanics are borrowed from Ocarina of Time, therefore it doesn't deserve to get the same credit.
This is like when you are in a class and the teacher asks a question, Ocarina raises her hand and gives an interesting answer the students clap, 1 minute later Major raises his hand and says the same thing, the students burst laughing at him being a retard
>>714219212 (OP)MM is the reddit game out of the two though.
ALTTP mogs the fuck out of both though.
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>>714219916>15 pages of this same schizo>from the past THREE YEARSMeds won't cut it no more. Euthanasia is the only option.
>>714220098LTTP was already considered overrated trash back in the late 1990s. It's one of the worst LoZ games by a galactic mile, absolutely mogged by everything that came before and after it.
LA is the superior 2D Zelda of the 4th gen, where as OoT absolutely towers over it in every conceivable manner.
>I sure love farming for equipment after I go back in time!
>I sure love having to restart a quest after the day changes!
>I sure love having a time limit for a series known for exploration!
>I sure love having to use a guide to find all the useless masks!
>I sure love having only 4 shitty dungeons
>I love standing around waiting for time to pass in the evening because I have nothing better to do while I wait for an NPC to catch up on their schedule
>>714220391Yes. Games should not always be about convenience.
>farming
>in a zelda
Also one "hour" literally lasts one minute at full speed. I don't know how ADHD you must be to get dopamine withdrawal symptoms within such short time.
Last, everyone knows about the 4 dungeons thing, but the dungeons are great, and the game shines when it comes to its extensive, detailed side quests.
>>714219212 (OP)This game has the best side quests in modern gaming, but the dungeons outside of Inverted Tower were mid
They don't make em like this anymore. Lol.
>>714219212 (OP)I like both, but Majora is more intimate, while Ocarina is more epic.
>>714220391Every bush, pot and enemy in the game is designed to give you whatever items you need in a particular place if you don't have any.
>>714223929That doesn't make it fun.
>>714219212 (OP)the pace of oot is much much better
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Incidentally, Oracle Zelda is great for fixing DX's biggest problem. Let's call it the 'pop-up issue'. A pop-up appears disrupting gameplay if you get near a rock. It's also true for items like acorns.
In LA this problem is lessened as you can indeed press B not A to end the pop-up earlier. However, you still get interrupted by a textbox and wait for it to finish.
The flow is already interrupted and at that point the difference of pressing A again until it's done or B instead is minimal.
I've to say I wasn't sure if such a textbox even existed in Ages/Seasons. I checked to see if it wasn't mere perception. It's also possible that rock placement plays a role.
A textbook will not appear at all if I simply get near a rock. It shows up only if I keep pushing. Adding to this, there's only one text from the start and pressing A ends it. Why did it even need more than that? Damn, it puts the others to shame in an almost brutal fashion. And the text is blazing fast cuz of course, I set text speed to 5 in the initial screen. It takes no time at all to go through the text so that I might press B or A.
Capcom really did a superb job there going as far as removing the 'pop-up issue' and while it's still difficult to make a comparison as the games are different in aspects other than the 'pop-up issue', it's up there as a contender for best game of all time.
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>b-but you must've gone out of your way to pushed against that rock on purpose!
... Not quite!
It's an extremely narrow alleyway in the first scene. There's every reason to run into a rock, it'd be the same as bumping into a wall. And even near-proximity is detected as pushing the rock. Not to mention, mobs inhabit such a space including but not limited to parasitic mobs drawing the player's attention.
This doesn't do justice to the Oracle approach. First, level design. In 3, I definitely don't have a reason to go there and the rock is irrefutably out of the way. By the way, I don't think personally that changing the LA/DX level design merely to fix the pop-up box would be a good approach. The cramped spaces and mobs give a certain identity to the forest area.
Now, to the second point. This is minutiae, however, needs to be pointed out to show what the Oracle game does. See 4 and 5? I merely grazed the rock in both cases. It's the same amount of pressure applied.
Yet, 4 shows a pop-up dialog. 5 didn't. It waits to recognize that you are truly pushing and not merely grazing the rock. Truly marvelous work.
>>714225293Ages is my favorite 2D Zelda
>>714219212 (OP)Majora has better sidequest and characters
OoT has a better main quest.
>>714219212 (OP)Yes. Ocarina of Time plays smoother mechanically and doesn't suffer from first cycle.
>>714227586Bruh what does that even mean
>>714227879second cyclefags wouldnt understand lol