>>714248964 (OP)The game is filled with inconsistencies, and change of rules.
The Vaults are supposed to have something amazing, and an impressive guardian to protect them.
In Borderlands 1, the Vault could be considered the richness. The guardian was a probably immortal being (in his own dimension), destroyer of universes.
In Borderlands 2, the Vault had the power. The guardian that you could control with the Vault, was enough powerful to win over a planet, when fully awakend.
For the Pre-Sequel, we had the knowledge. The guardian was interesting, as he had different forms and elements.
For Tales from the Borderlands we probably had the travel. The guardian could teleport where he wanted, probably in huge distances.
In Borderlands 3, suddently, you find too many Vaults, as they were not rare at all. The guardians mostly look just normal beasts. The style has changed from organic to geometric for all. And most importantly, the prizes within them make no sense.
Before we had the richness, the power, the knowledge, and the travel.
What we had now? I kinda forgot them.
Maybe one allowed you to use eridian artifacts (something the previous Vault Hunters could already do).
Another gave you a translator for Nyriad writings.
Another gave you a fucking brass knuckles to break eridium.
And the final gave you... A sort of reality augmented battle simulator? Is this even canonic?
These Vaults were just and excuse to let Tyreen absorb the guadians. Then in the end, she doesn't even need to fight the Destroyer to absorb him. She is just embraced by him, literally debuffing her by turning her to a giant blob easy to hit.
Tyreen at that point of story was supposed to be invincible. She had the teleport of Lilith, the phase lock of Maya, and her own absorbing powers. She could not be defeated.
Trash writing. Trash gameplay. Trash game. Good art though!