>>714257054 (OP)It was a pretty good game.
>>714257257Let's face it, Bethesda has never made a good game.
Obsidian mogged them so hard with New Vegas it's not even funny.
>>714257054 (OP)They focused on their weaknesses instead of their strengths, making exploration boring as fuck, everything generic and repeating, and expecting people to actually finish the main quest.
>>714257054 (OP)with oblivion, skyrim and fallout there standing on the shoulders of giants and still had old guys working for them
this is todd and emil's true potential and vision
absolute dogshit slop
and TODD-lers eat it up
>>714257054 (OP)Space is too big to be filled with Skyrim-tier content density. 9 out 10 planets you land on have jack shit to do or see.
>>714257582This.
The midget will never recover from this.
It's fucking boring and unpleasant to play.
The opening mission raises your hopes at first; seems like a cool albeit typical Bethesda "do something kinda mundane, but isn't this a cool world?" But then you get a few hours in and you realise how mind-numbingly boring it is. The process of going from one planet to another;
>Go to ship
>Board ship (load screen)
>Go to orbit (load screen)
>Jump to a new system (load screen)
>Pick your landing spot and land (load screen)
>Exit ship (load screen)
Outside of handcrafted areas, what you have to "discover" in the 8 gorillion planets is:
>empty terrain
>mine this rock to obtain rock
>empty terrain
>oh look, a cool moonbase full of regular enemies and loot
>if you walk for a few minutes in any direction, there's a high chance the exact same moonbase with exact same layout+enemies+loot will spawn
>but don't go too far from your ship!
The cities are typical Bethesda cities. The first one you arrive in is designed so fucking weirdly that it's a nightmare to traverse; the main "hub" of your quests is tucked in some armpit in the very far back of it, the other bits are all separated by floors or are literally a single room. It's "bigger" than the likes of Whiterun in Skyrim, but spread so thin that it's more akin to a village. The other two at least have some "character"; cool space cowboy town being the best, and the other not-night-city one having a very cool entrance and then basically being fancy shipping containers glued together.
The combat is okay, better in low-gravity. Most of the quests are a snoozefest, with only a couple of actually memorable ones-mostly near the start. It is a criminally boring game. This is why modders announced that they can't "fix it." Unlike with Skyrim or Oblivion, there's no solid bones to the world for them to enhance or play with. Just empty, procedural dogshit punctuated by boring village-tier "cities" or 5 minute long base "dungeons."
It's just fucking boring and a chore to play.
>>714257054 (OP)Decided to pander to the woke crowd and made the most generic and inoffensive story with proper representation as they could.
Fallout 4 had a conversation you could overhear about "Is three pieces of bread a sandwich?". Starfield did not have a single memorable conversation because it was written by committee.
>>714257054 (OP)Games need to be interesting, rewarding, satisfying or fun. Starfield is neither. Nothing is particularly bad but the whole package is just bland. Like drinking room temperature still water.
>>714257054 (OP)Also.
They gave you the ability to build elaborate networks of outposts.
The ability to buy and decorate multiple houses.
The ability to customize your ship in a trillion different ways.
Then had the main quest make it pointless to do any of it.
My cope is that this was a shitty game they pushed out to make some money while focusing their real efforts on the next elder scrolls.
Surely, right guys?
>>714258772They could have just re-released Skyrim again
>>714258772It is just going to be Hammerfell again so the woketards can virtue signal harder.
Give up any hope you had.
All your criticisms are valid but compared to the rest of the non-indie game industry it is a great game.