>>714267621 (OP)Yes, and no. it's got alot going for it, the mechanics are solid at their core. The problem is the harsh RNG where you can lose multiple heros in one turn becomes a problem when trying to defeat the Darkest Dungeon. You have to complete about two dozen runs (as you have to alternate between parties as taking a abusive hero in basically means they die) to get one attempt.
Once you complete a run, your heros get a debuff. So you can't even bring them right back in. It takes about eighty runs completely dedicated to the final boss levels assuming you don't get unlucky, and you know exactly what the bosses do from reading a guide before hand.
If you're unwilling to read guides so you know "Oh this boss has a shuffle." you will need at least 160 runs assuming you don't get unlucky.
>>714271186I don't know what game you were playing, if you were using some mods, or something, but lets take a regular team. Ascended Witch, Two ascended Brawler. Mind you this isn't even a full team, but let's be nice.
Fates reveal, Crit Rend for the New Gods x2. Most characters, even at full HP have just taken more than their HP, and have 12 bleed at deaths door, and have 80% stress.
Now you might say, because you don't know anything about the game, that it's unlikely to get hit by two crits. Lots of enemys, like the ones I just mentioned, have about a 20% crit chance. Though assuming you get lucky, and they don't crit that just needs to happen twice, totally likely for a unremarkable hallway fight like that, and you're not just in the same boat, but are taking 80% more damage, and have a very high likelyhood to now be skipping turns, and commiting suicide because you're at 160% stress.
Now you might say, just run away from the fight if you get crit lol. Not so fast, because you take an automatic 50 Stress from retreating from a fight (Assuming it even works.) and if you have 200 stress on deaths door they just die.