Thread 714304562 - /v/ [Archived: 589 hours ago]

Anonymous
7/2/2025, 9:51:22 PM No.714304562
loli gang choice
loli gang choice
md5: e36e695b9a2287ea400a47827ad61219🔍
If a game has joinable factions how much/little should the membership in a faction affect & limit the gameplay? Should it make other factions hostile to you if they have poor relations with the faction you join for example?
In shit like Skyrim for example, you can basically become the leader of every guild in the game with neglible gameplay impact which is fucking retarded in my opinion.
Replies: >>714304909 >>714305131
Anonymous
7/2/2025, 9:52:27 PM No.714304681
Right.
Anonymous
7/2/2025, 9:53:29 PM No.714304785
Morrowind did it best. Choosing one means rejecting all enemy factions. I'd even go further and make NPCs openly hostile depending on where and when you meet.
Replies: >>714305174 >>714305662
Anonymous
7/2/2025, 9:54:48 PM No.714304909
>>714304562 (OP)
Left. Adorable little hikkikomori klutz
Anonymous
7/2/2025, 9:57:06 PM No.714305131
>>714304562 (OP)
I will join Diana's side
Anonymous
7/2/2025, 9:57:32 PM No.714305174
>>714304785
I like how it actually takes some effort to join the different houses in Morrowind. You can't just waltz into their bases and imedeately be welcomed as a new member.
Anonymous
7/2/2025, 9:58:50 PM No.714305297
impossible choices
impossible choices
md5: 5b0b01e3abd337cc074f6641ef157184🔍
>game has food mechanics
Anonymous
7/2/2025, 10:01:31 PM No.714305548
Join
Join
md5: a3bdb3d0d75288da8cc0f9575c775eb9🔍
Anonymous
7/2/2025, 10:02:39 PM No.714305662
>>714304785
>make NPCs openly hostile
making them instantly recognize you and attack on sight is also retarded, morrowind was fine as is, which is ability to make them hostile by attacking
Anonymous
7/2/2025, 10:03:45 PM No.714305774
loli beatdown_thumb.jpg
loli beatdown_thumb.jpg
md5: c6f2de6d7743b1f4743990e490763d3c🔍
>One faction is clearly stronger than the other