Thread 714370543 - /v/ [Archived: 594 hours ago]

Anonymous
7/3/2025, 1:46:19 PM No.714370543
ue3vsue5
ue3vsue5
md5: 316dede8074f3a5440872747a76dc002๐Ÿ”
> ue3>ue5
Replies: >>714370873 >>714370886 >>714370959 >>714370964 >>714371162 >>714374105 >>714374567 >>714377540 >>714377812 >>714380207 >>714382378 >>714382491 >>714383054 >>714384652 >>714386364 >>714386365 >>714386868 >>714389753 >>714390008 >>714390182 >>714397852 >>714401526 >>714407676 >>714416012
Anonymous
7/3/2025, 1:48:32 PM No.714370678
Cherrypicked
Replies: >>714371416 >>714371897 >>714397656 >>714412302
Anonymous
7/3/2025, 1:51:15 PM No.714370873
>>714370543 (OP)
Whats the Difference?
Replies: >>714385543
Anonymous
7/3/2025, 1:51:32 PM No.714370886
>>714370543 (OP)
>UE3
>runs at 30 fps on your 5080
>UE5
>runs at 30 fps on your 5080
pottery
Replies: >>714371149
Anonymous
7/3/2025, 1:52:48 PM No.714370959
>>714370543 (OP)
the difference is the artists not the software.
Anonymous
7/3/2025, 1:52:55 PM No.714370964
>>714370543 (OP)
>Quality of engine goes up
>Quality of people working on it goes down

this has to have a name
Replies: >>714371169 >>714371583 >>714386868 >>714402826
Anonymous
7/3/2025, 1:54:54 PM No.714371112
>le'me buy a new graphic card to play the new stuning lookin games.

Kek.
Anonymous
7/3/2025, 1:55:24 PM No.714371149
>>714370886
>UE3
runs at 300+ fps on a RTX 3060
>UE5
>runs at 30 fps on a RTX 5090
Anonymous
7/3/2025, 1:55:38 PM No.714371162
matrix
matrix
md5: 892bf8147bedf6eb57ee19f8da7b4908๐Ÿ”
>>714370543 (OP)
Devs are retards.
Replies: >>714372238 >>714391332 >>714416710
Anonymous
7/3/2025, 1:55:42 PM No.714371169
>>714370964
>quality of engine goes up
This is bait
Replies: >>714371328 >>714371407 >>714371570 >>714379579
Anonymous
7/3/2025, 1:58:14 PM No.714371328
>>714371169
only because you dont understand how it works
Replies: >>714372242
Anonymous
7/3/2025, 1:59:24 PM No.714371407
>>714371169
It is, UE3 was a heavily consolized engine that relied only on baked lighting, to some degree it was worse than UE2
Replies: >>714371580 >>714372238 >>714372242 >>714388708 >>714398281 >>714411114
Anonymous
7/3/2025, 1:59:36 PM No.714371416
>>714370678
every place in e33 looks like that. harsh contrast up close, smoke and fog and low contrast starting from 3 steps away.
Replies: >>714372291 >>714384919
Anonymous
7/3/2025, 2:01:53 PM No.714371570
>>714371169
Look pal, you can shit on UE5 for many things but outright claiming that 3 is better is retarded
Replies: >>714372242
Anonymous
7/3/2025, 2:02:03 PM No.714371580
>>714371407
Baked lighting is le bad because:
PLEASE BUY RTX JENSEN 5090 THE MORE U BUY THE MORE U SAVE
Replies: >>714372238
Anonymous
7/3/2025, 2:02:04 PM No.714371583
>>714370964
IIRC one of the known programmers made fun of this saying something like "If you had 100 times faster processing you'd make 101 times slower product", I wonder who it was, Torvalds maybe
Anonymous
7/3/2025, 2:05:12 PM No.714371795
Idiots ITT will try to make non-lobotomized people believe that the lack of visual clarity and all the bugs around every corner in RTX Remix games is somehow better than the lighting seen in the original products
Replies: >>714371993
Anonymous
7/3/2025, 2:06:42 PM No.714371897
BL4
BL4
md5: 4d2583ad88b18876ba857628db5d9388๐Ÿ”
>>714370678
This. You can do it in reverse and cherrypick Borderlands 4 but that would be against the narrative for UE5 and Gearbox studios not putting in an effort because they are woke or something.
Replies: >>714372521
Anonymous
7/3/2025, 2:08:10 PM No.714371993
>>714371795
>RT is the reason why devs can't balance volumetric fog
You're not berry smart
Replies: >>714373809
Anonymous
7/3/2025, 2:11:31 PM No.714372238
>>714371407
>>714371580
baked lighting has drawbacks but afaik none of those *really* matter for the end product a lot of time. like there's no reason why a generic room with static light sources would need dynamic lighting. afaik it just comes down to speeding up workflows and trying to make something look good by "brute force" without having to rely talent. take >>714371162 for example. there's nothing really interesting or beautiful about it. it's just a generic real life scene but there's enough draw distance, detail and graphical middleware stacked on top of it that it can look just enough to make a thirdoid think it looks good. the fricken batman pic from OP looks better than that tech demo
Replies: >>714373069
Anonymous
7/3/2025, 2:11:34 PM No.714372242
>>714371328
>>714371407
>>714371570
My identity is formed by which products I consume
I am become goy, destroyer of ethos
Worshipping brands is my calling
Replies: >>714372316
Anonymous
7/3/2025, 2:12:15 PM No.714372291
1734623388254480
1734623388254480
md5: ceabaad8279de7e10469932efd165ce3๐Ÿ”
>>714371416
looks nice to me
Replies: >>714373637
Anonymous
7/3/2025, 2:12:32 PM No.714372316
>>714372242
Nobody cares about you
Anonymous
7/3/2025, 2:15:01 PM No.714372521
>>714371897
Oh, why is this ratchet&clank2016 screenshot in this thread, and why is its brightness blown out so much? Also what's with the blur all over?
Replies: >>714372654 >>714372709
Anonymous
7/3/2025, 2:16:51 PM No.714372654
ss_dca90df5ee8033682a27f4cf3757b68d950dc71c
ss_dca90df5ee8033682a27f4cf3757b68d950dc71c
md5: e133a0f25f14ffad061d591e1665d41f๐Ÿ”
>>714372521
Think again sweetie, this is an UE5 game
Replies: >>714373992 >>714390808 >>714407725 >>714411640 >>714415169
Anonymous
7/3/2025, 2:17:37 PM No.714372709
>>714372521
what blur
Replies: >>714417423
Anonymous
7/3/2025, 2:22:31 PM No.714373069
>>714372238
Yeah sure, and crysis also "looked like shit" there is nothing interesting in crysis, its just a tech demo. Retard, tech advancement is only good if its goes hand to hand with artistic vision allowing for new things and even new gameplay elements. Matrix tech demo is the biggest advancement in real time rendering since fucking crysis. And scene like this is ONLY possible in UE5. Because nobody else is innovating at the same pace and its not close, and thats why I saw devs are retarded for now using this tech properly or at all. Or let e put it this way imagine batman game you love but with newest tech on top of a great art direction. Dont fucking confuse the two.
Replies: >>714374242
Anonymous
7/3/2025, 2:27:21 PM No.714373418
Oh I just realized the entire thread is just Ranjeet samefagging
Replies: >>714373513
Anonymous
7/3/2025, 2:28:34 PM No.714373513
>>714373418
yep
Anonymous
7/3/2025, 2:30:04 PM No.714373637
>>714372291
We're 100% black.
Replies: >>714377613
Anonymous
7/3/2025, 2:32:27 PM No.714373809
>>714371993
Fog? Fog's used for a different reason and mainly because you can't use high fidelity PT outside of a very tiny radius.
What I mean by visual clarity is that you can't even do a basic thing like move your mouse and get good visuals because everything breaks apart. In Arkham Knight, you are fighting 10s of enemies at once and moving around in a very erratic manner, and you do not see a single visual bug occur.
Replies: >>714373935
Anonymous
7/3/2025, 2:34:06 PM No.714373935
>>714373809
Because the camera is aiming at the ground the moment you look above the screen space reflections will break
Replies: >>714375390
Anonymous
7/3/2025, 2:34:47 PM No.714373992
>>714372654
>woketard attempting to make a point
Replies: >>714377162
Anonymous
7/3/2025, 2:36:31 PM No.714374105
1742897295919634
1742897295919634
md5: a02b7df584a76ebc16514a6321824a43๐Ÿ”
>>714370543 (OP)
I hate the antisoul gas
>I hate the antisoul gas
I hate the antisoul gas
>I hate the antisoul gas
I hate the antisoul gas
>I hate the antisoul gas
I hate the antisoul gas
>I hate the antisoul gas
I hate the antisoul gas
>I hate the antisoul gas
Replies: >>714377540 >>714388126
Anonymous
7/3/2025, 2:36:57 PM No.714374137
People forget that Arkham Knight was a total disaster on PC that they even had to take it off of stores. Its easy to look back now and say its better but at the time it was a terrible port.
Replies: >>714377624
Anonymous
7/3/2025, 2:38:11 PM No.714374242
>>714373069
>there is nothing interesting in crysis
Crysis simulated an awesome amount of its vegetation in real time (but not the biggest trees, alas) and also had incredibly dynamic combat on top of that.
Anonymous
7/3/2025, 2:41:47 PM No.714374567
>>714370543 (OP)
>AAA title from one of the best developers to ever exist > some AA game from a bunch of french nobodies and whoever they outsourced shit to
Anonymous
7/3/2025, 2:51:21 PM No.714375390
>>714373935
>bot response
BAK doesn't even use SSR. They have a custom system along for dynamic elements along with cubemaps.
Anonymous
7/3/2025, 3:10:55 PM No.714377162
>>714373992
No argument + cope + you'rebmalding
Replies: >>714380697
Anonymous
7/3/2025, 3:15:03 PM No.714377540
>>714370543 (OP)
Both were shit at the time.

>>714374105
Based.
Anonymous
7/3/2025, 3:15:56 PM No.714377613
>>714373637
Me too.
Anonymous
7/3/2025, 3:16:04 PM No.714377624
>>714374137
They didn't forget they are just underage faggots.
Anonymous
7/3/2025, 3:17:59 PM No.714377812
>>714370543 (OP)
the anti soul gas readings are off the chart!
Anonymous
7/3/2025, 3:35:34 PM No.714379375
another episode of the game everyone shat on at release are back like cucks to praise it and use it as a standard to rally behind?
the publisher and devs had to apologize as total colon cancer cried about the rain textures
lol
what a fucking delusional ass world we live in when e33 pure fucking asset flip slop gets called goty
Replies: >>714380374
Anonymous
7/3/2025, 3:37:48 PM No.714379579
>>714371169
think of it this way
>you are given something that's hard to work with so you have to learn to make it work, meaning you have more technical knowledge about that thing
vs
>you are given something that's easy to work with and even automates tasks that were previously hard, so now you don't have to learn the ins and outs
it's like what ai has done to coding. You can become a better programmer now more than ever because you have so many tools to learn but ai automates it for you. Say you want to make a small program to automate a task. Before ai you had to learn so much shit just to do it, now you just do a prompt and learn nothing
Anonymous
7/3/2025, 3:44:48 PM No.714380207
>>714370543 (OP)
For me it's UE4
Anonymous
7/3/2025, 3:46:39 PM No.714380374
1535059368518
1535059368518
md5: 070ae402714516576e44e5b489787b23๐Ÿ”
>>714379375
/v/ will praise any garbage.
>I like this game, so it's flawless! How dare you criticize it, reeeeee
Every single time.
Replies: >>714381671
Anonymous
7/3/2025, 3:50:12 PM No.714380697
>>714377162
explain what u meant with those 2 borderqueer pictures, woketeard
Anonymous
7/3/2025, 4:00:02 PM No.714381671
>>714380374
Okay but E33 is basically flawless though
Replies: >>714381821 >>714381995
Anonymous
7/3/2025, 4:01:22 PM No.714381821
>>714381671
Not on a technical level. That part of the game is shit.
Replies: >>714382308
Anonymous
7/3/2025, 4:03:04 PM No.714381995
>>714381671
>shit gameplay
>shit visuals
What the FUCK do you value in a game
Anonymous
7/3/2025, 4:06:22 PM No.714382308
>>714381821
bruh the fucking cutscenes when they go up close with the faces. i unironically missed what happened during a pivotal moment in act 1 because the framerate dropped so fucking low. its like the cutscene partly skipped and a lot of things simply didnt go off. did they not QA this at all?!?!?! why the fuck does the performance drop from 60 before framegen to sub 20 when it goes close to someone's face ... when theres less shown?? actual wtf.
Replies: >>714383837
Anonymous
7/3/2025, 4:07:06 PM No.714382378
GrhC05GXUAAXua0
GrhC05GXUAAXua0
md5: f75b71955743f8952a54ded62051aa30๐Ÿ”
>>714370543 (OP)
Arkham devs/artists were really good at what they did and knew ue3 so well they could bend it to their will.
E33 is an indie store asset game. It's not fair to hold it to the same standard as a game made by industry professionals.
Replies: >>714391038
Anonymous
7/3/2025, 4:08:19 PM No.714382491
>>714370543 (OP)
UE3 is great. Rising Storm 2 is UE3 and it still looks better than most shooters
Anonymous
7/3/2025, 4:13:51 PM No.714383054
>>714370543 (OP)
Remember when people bitched a out UE3 when Gears of War was being developed? A dev just needs to figure out how to utilize UE5 to it's full potential.
Replies: >>714383240 >>714384967
Anonymous
7/3/2025, 4:15:49 PM No.714383240
>>714383054
Gears has always been a pretty solid showpiece for unreal, E-Day taking a million years to come out is rough for its rep
Anonymous
7/3/2025, 4:21:23 PM No.714383837
performance-2560-1440
performance-2560-1440
md5: d843b02ebae7c2a1c760f68e003de292๐Ÿ”
>>714382308
I wish I knew, during those cutscenes you still get awful looking hair and shadows.
I even disabled DoF and other cinematic shit via mods and that didn't help with performance.
For me it drops to around ~40FPS 1440p native High/Epig in those cutscenes on 7900XT. Settings also don't impact performance almost at all once you go below High so you can't turn potato mode to greatly improve framerate. I still get a lot of ghosting with TSR
Game stutters despite nothing happening on the screen because fuck you.
Anonymous
7/3/2025, 4:28:50 PM No.714384616
lmao
Anonymous
7/3/2025, 4:29:11 PM No.714384652
>>714370543 (OP)
It's literally a difference of different light sources all over the place. For example this is tekken 8 which is on ue5
Replies: >>714384759 >>714384839 >>714384842
Anonymous
7/3/2025, 4:30:10 PM No.714384759
>>714384652
I see...
Anonymous
7/3/2025, 4:30:47 PM No.714384839
1727264614140_thumb.jpg
1727264614140_thumb.jpg
md5: 5a5ea2446878d1ef50f0490a886cd257๐Ÿ”
>>714384652
forgot the vid
Replies: >>714386038 >>714386207 >>714389018 >>714416639
Anonymous
7/3/2025, 4:30:48 PM No.714384842
>>714384652
anon...
Anonymous
7/3/2025, 4:31:31 PM No.714384919
>>714371416
>harsh contrast up close
nigga it's all dark as fuck up close
Anonymous
7/3/2025, 4:31:52 PM No.714384967
>>714383054
Gears of War on PC was unplayable.
X360 was powerful machine when it came out, unlike current gen cucksoles.
Replies: >>714385282 >>714386198 >>714408126
Anonymous
7/3/2025, 4:34:38 PM No.714385282
>>714384967
Interesting, I only ever played it on a 360. I'd argue UE3 didn't come into it's own until Arkham Asylum, UE5 just needs it's Arkham Asylum which hasn't happened yet.
Replies: >>714386218
Anonymous
7/3/2025, 4:37:02 PM No.714385543
>>714370873
The main advantage of UE5 is Nanite(automatic LOD) and Lumen(global illumination).

Nanite automates geometry LODs so the developer has less work to do and the player will notice less LOD pop-in. In practice it typically means worse performance and in many cases stutter as the player traverses the map.
Lumen also takes work off of the developer and provides fully dynamic lighting and shadows, but it's a huge performance hog and introduces temporal ghosting.
Replies: >>714405903
Anonymous
7/3/2025, 4:41:28 PM No.714386038
>>714384839
Technically it looks nice but the background is way too cluttered and noisy. It just makes it harder to see that the characters are doing.
Replies: >>714386365
Anonymous
7/3/2025, 4:43:02 PM No.714386198
>>714384967
Some of that was the fact that most PC users still had HDDs and single-core CPUs back then.
The 360 also had an SSD but it could stream data from the disc as well.
Replies: >>714386797 >>714407543
Anonymous
7/3/2025, 4:43:05 PM No.714386207
>>714384839
>still doesn't look any better than Arkham Knight
it's joever we just can't beat decade old visuals. the tech doesn't exist
Replies: >>714387695
Anonymous
7/3/2025, 4:43:12 PM No.714386218
ESScFcYidwDxqziJW8htCU
ESScFcYidwDxqziJW8htCU
md5: 6ef61d7f561feca6c9c4f046592bd145๐Ÿ”
>>714385282
https://www.youtube.com/watch?v=VdSSeaolJv4
Here is comparison between versions, x360 and PC of that time for Gears of War.

Arkham Asylum ran well at least on my PC but I didn't play it at launch.
It was competent game and it clearly inspired too many games.
Replies: >>714392320 >>714410540
Anonymous
7/3/2025, 4:44:30 PM No.714386364
>>714370543 (OP)
Arkham Knight was made with magic.
Anonymous
7/3/2025, 4:44:30 PM No.714386365
>>714386038
The point is that this kind of lights all over the place is an attack on senses, your brain registers it as a lot of shit happening & looking impressive, and that's what the top of >>714370543 (OP) is, remove the lights and nothing on that batman screenshot look good by today's standard
Anonymous
7/3/2025, 4:47:50 PM No.714386797
>>714386198
>The 360 also had an SSD
Nope, it was shitty HDD.
https://www.youtube.com/watch?v=o-n1ImXqJj8
Anonymous
7/3/2025, 4:48:30 PM No.714386868
>>714370543 (OP)
>>714370964
it's like comparing npc interactions for vampire bloodlines and starfield
bloodline looked better because it's all manually handcrafted per actor per script, meanwhile the other one is technically more advanced but looks shittier because they let it mostly automatically generated
Replies: >>714387261
Anonymous
7/3/2025, 4:52:09 PM No.714387261
>>714386868
So simply put
>Soul vs soulless
Anonymous
7/3/2025, 4:55:40 PM No.714387646
Screenshot (14)
Screenshot (14)
md5: 653a659c7a482f19ba632050b973eedf๐Ÿ”
>pic is unreal engine 3 in-game
We never needed anything else.

Unreal 4 looks also so good that people think Lies of P is a good example of an "optimized UE5 game"...because its a UE4 game.
Replies: >>714388054 >>714388775
Anonymous
7/3/2025, 4:56:09 PM No.714387695
LaX
LaX
md5: 24b5bf9313cb48424465dbd763575c36๐Ÿ”
>>714386207
Are you blind or dumb? The textures look so much worse in that batman game
Replies: >>714415469
Anonymous
7/3/2025, 4:58:41 PM No.714387979
UE4
UE4
md5: 13dda6c597f0b37563e5a23288702864๐Ÿ”
IT'S TIME TO RETVRN
Replies: >>714388874
Anonymous
7/3/2025, 4:59:20 PM No.714388054
>>714387646
Lies of Pinocchio ran better than the majority of UE4 games.
I was surprised by that.
But at the same time the environments were very static and corridor-like.
Anonymous
7/3/2025, 5:00:03 PM No.714388126
>>714374105
GREEN
Anonymous
7/3/2025, 5:01:55 PM No.714388357
Is it me or did unreal 3 have more soul than the later versions?
I say PBR has a lot to do with making it feel soul less
Anonymous
7/3/2025, 5:05:13 PM No.714388708
>>714371407
whatโ€™s up with retards shitting on baked lighting?
Replies: >>714388871 >>714411946
Anonymous
7/3/2025, 5:05:54 PM No.714388775
>>714387646
Thief 4.
Anonymous
7/3/2025, 5:06:58 PM No.714388871
>>714388708
Consumer end? Retards who think that old = bad
Dev end? need to rebake everything if you want to change even a small part so it requires far more and better long term planning and management.
Replies: >>714389173
Anonymous
7/3/2025, 5:07:02 PM No.714388874
>>714387979
can we just return to UE2, the last good one
Anonymous
7/3/2025, 5:08:20 PM No.714389018
>>714384839
Looks worse than ttt on ps2
Replies: >>714390340
Anonymous
7/3/2025, 5:09:49 PM No.714389173
>>714388871
>it requires far more and better long term planning and management.
So don't be a retard and plan it better
Replies: >>714389447 >>714389526
Anonymous
7/3/2025, 5:12:51 PM No.714389447
>>714389173
The games industry is all women now and they can't plan anything beyond their next tinder date
Anonymous
7/3/2025, 5:13:51 PM No.714389526
>>714389173
I'm just giving you the reasons why bro. I wish devs would stop being retarded but here we are.
Anonymous
7/3/2025, 5:15:34 PM No.714389683
Any competent studio will ship their own UE since it's gonna be modified a bunch. Just like Arkham was.
CDPR will redeem UE5
Replies: >>714389801
Anonymous
7/3/2025, 5:16:20 PM No.714389753
>>714370543 (OP)
Am I the only one tired of UE slop?

I could recognize this fucking engine since UE2, theres always a weird plasticky "feel" to it and the lighting contrast is too harsh
Replies: >>714390616
Anonymous
7/3/2025, 5:16:52 PM No.714389801
>>714389683
I don't have any trust in CDPR, they lied too many times.
Anonymous
7/3/2025, 5:17:45 PM No.714389884
its kind of crazy the industry has literally devolved to the point that the biggest engine is EASILY the worst. like its actually impossible to make UE5 look good. its a grainy fucking pixelated mess, that needs some kind of upscaler to undo the absolute mess it creates. its wild. and devs will shill for it for some reason - presumably because it automates most of their job so they want to gaslight people into thinking the engine is great.

its why they hate baked lighting. it was work.
Replies: >>714390298
Anonymous
7/3/2025, 5:18:56 PM No.714390008
>>714370543 (OP)
What you don't realize is that Arkham was made by a team of 1500 people, 800 of whom were artists.
Replies: >>714390350 >>714390698
Anonymous
7/3/2025, 5:20:36 PM No.714390182
>>714370543 (OP)
What legitimate improvement was there in UE5 that required an entirely new engine compared to UE4?
Replies: >>714390256
Anonymous
7/3/2025, 5:21:31 PM No.714390256
>>714390182
Nanite. Which will be unfucked in UE6.
Anonymous
7/3/2025, 5:21:52 PM No.714390298
all low vs all ultra talos2
all low vs all ultra talos2
md5: 6858415b32f250de9e4478ff63ed2090๐Ÿ”
>>714389884
I don't care as much if the game looks bad if it at least runs well, but we get the worst of both worlds.
Aside of obvious ghosting and lumen artifacts pic rel runs quite well.
Anonymous
7/3/2025, 5:22:24 PM No.714390340
>>714389018
I dare you to make a head to head comparison webm
Replies: >>714390846
Anonymous
7/3/2025, 5:22:32 PM No.714390350
>>714390008
Also wasn't AK notoriously broken on release?
Anonymous
7/3/2025, 5:25:23 PM No.714390616
>>714389753
>could recognize this fucking engine since UE2, theres always a weird plasticky "feel" to i
You're not alone. For me it became much more obvious after ue3.
Engine is fucking trash. Cry engine is much better.
Anonymous
7/3/2025, 5:25:24 PM No.714390619
1657827217524
1657827217524
md5: cfe011606384f0b7d9ea0a1d782f386a๐Ÿ”
Even to this day Arkham City looked absolutely amazing for a fucking PS3 game (running in 4k on a PC tho).
And Arkham knight is one of the best looking PS4 games hands down (only beaten by the likes of Uncharted 4 or Last of Us 2 etc and very few others).
E33 still looks great with all that said , but Arkham knight was a true work of art for a decade old game
Replies: >>714405037
Anonymous
7/3/2025, 5:26:22 PM No.714390698
>>714390008
Now games get made where 800 out of 1500 are pajeets.
Anonymous
7/3/2025, 5:27:27 PM No.714390808
>>714372654
>Looks barely better than Borderlands 1/2/3
And in reality it will look worse than them due dogshit temporal AA that blurs everything
Replies: >>714394787
Anonymous
7/3/2025, 5:27:45 PM No.714390846
>>714390340
Dont listen to that retard, anyone with a working set of eyes would know Tekken TT2 looks like absolute TRASH compared to Tekken 7, let alone T8
Anonymous
7/3/2025, 5:29:49 PM No.714391038
>>714382378
The game made by those "industry professionals" was borderline unplayable at launch and released as a broken mess
Anonymous
7/3/2025, 5:33:00 PM No.714391332
hindi indian UE5 slop blueprint programming lol
hindi indian UE5 slop blueprint programming lol
md5: 4eab44aa84cb3143149fbdc604ae640e๐Ÿ”
>>714371162
Devs are saars, chinks and women. Competent devs and artists got chased out of the industry
Replies: >>714391528 >>714396989
Anonymous
7/3/2025, 5:34:53 PM No.714391528
>>714391332
Competent devs were too expensive for modern slop development.
Anonymous
7/3/2025, 5:42:04 PM No.714392320
>>714386218
I remember when I did an SLI setup just to enable physix in Arkham Asylum
Anonymous
7/3/2025, 6:03:15 PM No.714394787
>>714390808
BL4 actually looks kind of identical to 3 but they've blown out the settings on their shitty cartoon outline shader so it actually lowers the fidelity. It still has higher requirements because it's open world and they are want to maintain fast load times. Still shit
Anonymous
7/3/2025, 6:25:32 PM No.714396989
>>714391332
Competent software devs got snapped by Google, Nvidia, Amazon and so on to actually do the R&D to make the tools the jeets use to make shitty games.
Anonymous
7/3/2025, 6:32:19 PM No.714397656
>>714370678
>Cherrypicked
Nh, it's lumen, I believe.
Anonymous
7/3/2025, 6:34:37 PM No.714397852
>>714370543 (OP)
>no gas
>gas

ue3 is better
Anonymous
7/3/2025, 6:39:11 PM No.714398281
1602852119070
1602852119070
md5: 3e402c8d9a81d05e7205ba6376737367๐Ÿ”
>>714371407
Is there anything in UE3 that you can't do in UE5? Do you HAVE to use nanite & lumen in UE5? Can the Arkham games not be made in UE5 by the same methods used in UE3?
Replies: >>714402720 >>714406643
Anonymous
7/3/2025, 7:12:11 PM No.714401526
>>714370543 (OP)
>the competency crisis isn't real
Replies: >>714402819
Anonymous
7/3/2025, 7:25:25 PM No.714402720
>>714398281
You don't have to, but it's a hassle par excellence to avoid it. No one bothers, as normgroids will buy it anyway. Markham used a very custom version of ue. Cdpr tried redengine and failed miserably and ultimately switched to ue.
Don't forget that game dev is dependent on Jr level talent that can be exploited. Literally their core business model.
Replies: >>714413984
Anonymous
7/3/2025, 7:26:39 PM No.714402819
>>714401526
It's a bit more complicated in this case. Ue5 could look good, but then it would be more complicated to use, hence epic made it as it is.
Replies: >>714406626
Anonymous
7/3/2025, 7:26:44 PM No.714402826
>>714370964
Enshittening
Anonymous
7/3/2025, 7:49:19 PM No.714405037
>>714390619
I agree
Anonymous
7/3/2025, 7:58:41 PM No.714405903
>>714385543
>In practice it typically means worse performance and in many cases stutter as the player traverses the map.
Nanite isn't really the problem with traversel stutters, that's more of UE having shit streaming and take a lot of dev time to not make it a mess.
Performance is a wild card, Nanite has an upfront cost but scales up really well, but unless you are hitting a certain threshold it will just outright have worse performance.
>huge performance hog and introduces temporal ghosting
Lumen is a cunt to work with and really requires tweaking console variables to balance out both performance and artifacts.
Replies: >>714416958
Anonymous
7/3/2025, 8:04:05 PM No.714406412
Shit_thumb.jpg
Shit_thumb.jpg
md5: ffdbff878d795cc688dbd50fa18a80d9๐Ÿ”
>tfw the only semi-decent running UE5 game was due to the devs stripping out a lot of the UE5-specific shit, using an nVidia-specific branch of the UE5 engine, and customizing/writing a lot of the backend themselves
They somehow got it running on a PS4 well after the fact too, although it's limited to 30fps.
Anonymous
7/3/2025, 8:06:24 PM No.714406626
>>714402819
The issue is Epic really wants UE to be the "everything" making it less ideal for everything ironically.
Anonymous
7/3/2025, 8:06:39 PM No.714406643
>>714398281
Later versions of UE3 supported DX11, so no, not really. Long as you actually have software engineers that know how to add in any features you may want that don't already exist. But if you're using UE, odds are you don't have one, hence the state of how poorly UE5 games run.
Replies: >>714407337
Anonymous
7/3/2025, 8:12:41 PM No.714407224
2680010_131
2680010_131
md5: 7d4273d7c191155c396a0e77b2a0ea56๐Ÿ”
Pretty sure Khazan is on UE4. Good-looking game but a pain in the ass to take representative screenshots of anything in it because fights are 100% up your ass the whole time.
Anonymous
7/3/2025, 8:14:02 PM No.714407337
>>714406643
It also doesn't help that a lot of the games being shipped on UE5 are on older engine versions which run really bad compared to more recent versions.
Replies: >>714407991
Anonymous
7/3/2025, 8:15:57 PM No.714407504
Open World was a mistake
Replies: >>714407634
Anonymous
7/3/2025, 8:16:20 PM No.714407543
>>714386198
>360 also had an SSD
what
do consoles nowadays even have an ssd yet?
Replies: >>714408114
Anonymous
7/3/2025, 8:17:14 PM No.714407634
>>714407504
A massive one. Fuck the muh seamless open world meme
Anonymous
7/3/2025, 8:17:43 PM No.714407676
>>714370543 (OP)
For whatever reason nobody remembers that the PC version of Arkham Knight was so terrible on release that they took it off the market for over a year, quietly put it back up unfixed, and then only after a few more years were people able to brute force it to run okay.
Anonymous
7/3/2025, 8:18:10 PM No.714407725
>>714372654
>background objects 30 feet away cloaked in a thick gas
That's just not how light works and it will never look good
Replies: >>714416163
Anonymous
7/3/2025, 8:20:45 PM No.714407991
>>714407337
The Finals was also on an older version of UE5, and the performance hasn't really changed despite recent upgrades to 5.3. Granted they just overhauled the destruction today so falling buildings can now also destroy other buildings in the process, which makes my sledgehammer happy.
Replies: >>714408350
Anonymous
7/3/2025, 8:21:59 PM No.714408114
>>714407543
Xbox Series S/X and Playstation 5 do. Finally.
Replies: >>714408469
Anonymous
7/3/2025, 8:22:01 PM No.714408115
You can still make a game in UE5 that's using like 95% of the same code as UE3. Devs just choose not to.
Anonymous
7/3/2025, 8:22:08 PM No.714408126
>>714384967
>Gears of War on PC was unplayable.
I had zero issues playing the original GFWL GoW1 on my PC of the day, which was mid-range spec for the time. Only thing that was ass was locking part of the multiplayer behind the XBL paywall.
Replies: >>714410540
Anonymous
7/3/2025, 8:24:36 PM No.714408350
>>714407991
Pretty sure they also don't use any of the new rendering features, I could be wrong, but that's where a lot of improvements have been.
I do applaud them for knowing what they want to do instead of fully committing to shit that doesn't help their project.
Replies: >>714408626
Anonymous
7/3/2025, 8:25:47 PM No.714408469
>>714408114
oh yeah I remember now, they made such a big huge deal with the ps5 having an ssd back then lol
it was supposed to be even better than a computer ssd (for some reason)
Replies: >>714408836
Anonymous
7/3/2025, 8:27:20 PM No.714408626
sledge_thumb.jpg
sledge_thumb.jpg
md5: 8721f627ea85c6c5701f46d4108caf67๐Ÿ”
>>714408350
The only things 'new' to UE5 they use are the Meta Humans for the player characters (which more and more devs are doing, and it sucks), and a customized software version of Lumen (mostly nVidia's work on that branch they use) to deal with the rendering for lighting changes during destruction, fire, and volumetric smoke.
Replies: >>714408984 >>714409304
Anonymous
7/3/2025, 8:29:30 PM No.714408836
>>714408469
There's basically a separate, dedicated chip on the PS5 that handles loading rather than going through the CPU which is why PCs can't replicate it. It's is technically faster for it's specific purpose but in practice it doesn't matter when comparing overall speeds with PC.
Anonymous
7/3/2025, 8:31:06 PM No.714408984
>>714408626
Oh alright
Still pretty neat and glad to see some devs not being completely retarded.
Technically metahumans has been around since UE4 but I'm just being nit picky.
>that webm
Love me some good destruction.
Replies: >>714409246
Anonymous
7/3/2025, 8:33:29 PM No.714409246
Wizard_of_Oz_thumb.jpg
Wizard_of_Oz_thumb.jpg
md5: d5ed910b82b79520ebf8d5a8ca03a5b0๐Ÿ”
>>714408984
>Love me some good destruction.
The best was the earlier days when the goo gun had some rather unexpected physics interactions.
Replies: >>714409320
Anonymous
7/3/2025, 8:34:14 PM No.714409304
>>714408626
> Meta Humans for the player characters (which more and more devs are doing, and it sucks)
I made the original front-end for MetaHuman Creator back in the day and I was like 99% sure that no one other than idea guys and people trying to make short films would ever use MetaHuman. The fact that AA/AAA studios are actually using them in shipped products is so sad because they look awful. E33 couldn't even get the head sizes correct.
Replies: >>714409467
Anonymous
7/3/2025, 8:34:27 PM No.714409320
>>714409246
kek
Anonymous
7/3/2025, 8:36:07 PM No.714409467
>>714409304
E33 at least had the right idea of trying to use it as a base for sculpting something original into it (UE5 should support that natively vs. the workarounds they had to employ), that way they can leverage the existing rig/animations vs. doing it all from fucking scratch.
Anonymous
7/3/2025, 8:48:25 PM No.714410540
>>714408126
You just had no standards back then. Check the video I posted here. >>714386218
Anonymous
7/3/2025, 8:55:07 PM No.714411114
>>714371407
Baked lighting is good actually

You get 99% of the effects of global illumination and path tracing with 1% of the performance required.

The only downside is that it isn't dynamic, but you can cover up the lack of dynamism with partial global illumination effects. The combo of mostly baked but some dynamic lighting is what every good looking and good running game does.

Every game where the devs are retards and opt to 'just let the engine handle it' the game ends up a shitpile of spaghetti code, with default implementations that hurt performance, and lazy design where 1/10th more effort could've made something beautiful AND performant but they just couldn't be assed or were too stupid (jeets and women) to do it.
Replies: >>714411354 >>714411616
Anonymous
7/3/2025, 8:57:56 PM No.714411354
>>714411114
The problem I have is the modern approach to GI is the game being 100gb+ as a result of it, since it's baking far, far more information per probe than a game of the UE3 era.
Anonymous
7/3/2025, 9:01:24 PM No.714411616
>>714411114
>The only downside is that it isn't dynamic
That and memory costs depending on how many lightmaps you need and resolution.
In UEs case they just have lightmaps which are a bitch to use for larger maps, and unlike other engines they don't have any of the more suitable light baking techniques like GI from environment probes or something similar.
Anonymous
7/3/2025, 9:01:47 PM No.714411640
>>714372654
gotta admit the cellshading looks nice and they truly nailed the comic book effect even tho it's cringe + millenial coded
Anonymous
7/3/2025, 9:05:11 PM No.714411946
>>714388708
RTX shills. There's nothing wrong with baked lighting when the rest of the game is static anyway.
Anonymous
7/3/2025, 9:05:29 PM No.714411973
what engine is modded skyrim with enb?
Replies: >>714412050
Anonymous
7/3/2025, 9:06:22 PM No.714412050
>>714411973
Skyrim is the creation engine
Replies: >>714412207
Anonymous
7/3/2025, 9:08:24 PM No.714412207
>>714412050
well creation engines fucks both ue3 and ue5
Anonymous
7/3/2025, 9:09:39 PM No.714412302
1727554013897046
1727554013897046
md5: 64f8d4a5ea7f13713703c1b73abd5373๐Ÿ”
>>714370678
Nah, I just loaded up Batman Arkham Knight again for the first time in 10 years to see what it looks like today, it actually is quite beautiful and mogs the shit out of UE5 games.

Goes to show art direction trumps technology every goddamn time.
Replies: >>714415180
Anonymous
7/3/2025, 9:29:35 PM No.714413984
>>714402720
>Don't forget that game dev is dependent on Jr level talent that can be exploited

I'm not in that space; can you explain Jr vs Sr level talent in game development? Is Sr level game dev talent just being forced out? Or just not exist altogether?
Replies: >>714418276
Anonymous
7/3/2025, 9:33:18 PM No.714414254
1726206451014704
1726206451014704
md5: b99e0e7a0cfd4d3c8a8e385ef7748f42๐Ÿ”
ENTER
Anonymous
7/3/2025, 9:44:44 PM No.714415169
3ia8615ho2p91
3ia8615ho2p91
md5: f2f5da44d702e88350570970db3c95f6๐Ÿ”
>>714372654
>Cherrypicked BL4 screenshot still has UE5 gas plainly visible
Lol. Lmao even.
Replies: >>714416163
Anonymous
7/3/2025, 9:44:53 PM No.714415180
>>714412302
>wet night time scene, one of the most prevalent of that gen and the one after it
Anonymous
7/3/2025, 9:48:36 PM No.714415469
>>714387695
oh yea you're right, those textures look pretty bad, that fake 3D effect for the damage suck hard too
Anonymous
7/3/2025, 9:55:03 PM No.714416012
>>714370543 (OP)
>the above image runs at 250+ fps on modern hardware at native resolution
>the below image runs at 36 fps with frame stutters at 1080p upscaled to 1440p/4k
just incredible
Replies: >>714416171
Anonymous
7/3/2025, 9:56:54 PM No.714416163
Borderlands22013-01-1416-38-45-01_1358284582
Borderlands22013-01-1416-38-45-01_1358284582
md5: b7caf7b6f772afeaadcf0631b98b1629๐Ÿ”
>>714407725
>>714415169
Cope. This is what UE3 looks like
Replies: >>714416270 >>714417501
Anonymous
7/3/2025, 9:56:58 PM No.714416171
>>714416012
>the above image runs at 250+ fps on modern hardware at native resolution
i think it could run at 16k 100+ fps on a 5090 with the gameworks shit disabled
Anonymous
7/3/2025, 9:58:03 PM No.714416270
>>714416163
>less than fucking 360p resolution
you need to kill yourself
Replies: >>714416312
Anonymous
7/3/2025, 9:58:35 PM No.714416312
>>714416270
You can still see the fog again, cope harder
Anonymous
7/3/2025, 10:02:48 PM No.714416639
>>714384839
But that level of detail can be obtained with UE3.5 and 4 with way less performance issues
Replies: >>714416798
Anonymous
7/3/2025, 10:03:52 PM No.714416710
>>714371162
this was baked and prerendered for months to look just right be the engine creators, there's no fucking options in the actual tools they give you to remove the anti-soul gas
Anonymous
7/3/2025, 10:05:03 PM No.714416798
>>714416639
People seem to forget that Guilty Gear Xrd was also a UE3 game.
Anonymous
7/3/2025, 10:06:44 PM No.714416958
>>714405903
I heard nanite not that useful with low amounts of polygons, like the savings aren't that useful if the developer can manage the geometry to a reasonable level, and if it's too low could be detrimental
Replies: >>714417031
Anonymous
7/3/2025, 10:07:49 PM No.714417031
>>714416958
Nanite's not useful for any level of polycount relative to its performance and storage requirements. Just use fucking traditional meshes with generated+touched up LODs like every developer did prior to UE5.
Anonymous
7/3/2025, 10:12:34 PM No.714417423
>>714372709
There he is, the sad fuck, whomst never hath seen a sharp clear rendered frame of video game.
Anonymous
7/3/2025, 10:13:35 PM No.714417501
>>714416163
>Rock cliffs
>Dead trees
Gee, it's almost like this area is meant to be barren and eerie or something.
Anonymous
7/3/2025, 10:23:02 PM No.714418276
>>714413984
Sr talent is costly and not needed for the most part. You basically needcode monkeys and a few guys doing supervision. Jrs are idealistic and easily manipulated. Game journos constantly stress how it is a "competetive field", so that Jrs are ready to work for 36k in a high priced area. The result is the absolute state of vidya we currently live in. Suits ruined gaming. AAA was used by studios to convince finance guys to invest in them. With AAA gaming the decline of vidya started.
Anonymous
7/3/2025, 10:31:58 PM No.714419000
But it took less work and the lighting/shadows are more accurate.