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Thread 714370543

171 posts 52 images /v/
Anonymous No.714370543 [Report] >>714370873 >>714370886 >>714370959 >>714370964 >>714371162 >>714374105 >>714374567 >>714377540 >>714377812 >>714380207 >>714382378 >>714382491 >>714383054 >>714384652 >>714386364 >>714386365 >>714386868 >>714389753 >>714390008 >>714390182 >>714397852 >>714401526 >>714407676 >>714416012
> ue3>ue5
Anonymous No.714370678 [Report] >>714371416 >>714371897 >>714397656 >>714412302
Cherrypicked
Anonymous No.714370873 [Report] >>714385543
>>714370543 (OP)
Whats the Difference?
Anonymous No.714370886 [Report] >>714371149
>>714370543 (OP)
>UE3
>runs at 30 fps on your 5080
>UE5
>runs at 30 fps on your 5080
pottery
Anonymous No.714370959 [Report]
>>714370543 (OP)
the difference is the artists not the software.
Anonymous No.714370964 [Report] >>714371169 >>714371583 >>714386868 >>714402826
>>714370543 (OP)
>Quality of engine goes up
>Quality of people working on it goes down

this has to have a name
Anonymous No.714371112 [Report]
>le'me buy a new graphic card to play the new stuning lookin games.

Kek.
Anonymous No.714371149 [Report]
>>714370886
>UE3
runs at 300+ fps on a RTX 3060
>UE5
>runs at 30 fps on a RTX 5090
Anonymous No.714371162 [Report] >>714372238 >>714391332 >>714416710
>>714370543 (OP)
Devs are retards.
Anonymous No.714371169 [Report] >>714371328 >>714371407 >>714371570 >>714379579
>>714370964
>quality of engine goes up
This is bait
Anonymous No.714371328 [Report] >>714372242
>>714371169
only because you dont understand how it works
Anonymous No.714371407 [Report] >>714371580 >>714372238 >>714372242 >>714388708 >>714398281 >>714411114
>>714371169
It is, UE3 was a heavily consolized engine that relied only on baked lighting, to some degree it was worse than UE2
Anonymous No.714371416 [Report] >>714372291 >>714384919
>>714370678
every place in e33 looks like that. harsh contrast up close, smoke and fog and low contrast starting from 3 steps away.
Anonymous No.714371570 [Report] >>714372242
>>714371169
Look pal, you can shit on UE5 for many things but outright claiming that 3 is better is retarded
Anonymous No.714371580 [Report] >>714372238
>>714371407
Baked lighting is le bad because:
PLEASE BUY RTX JENSEN 5090 THE MORE U BUY THE MORE U SAVE
Anonymous No.714371583 [Report]
>>714370964
IIRC one of the known programmers made fun of this saying something like "If you had 100 times faster processing you'd make 101 times slower product", I wonder who it was, Torvalds maybe
Anonymous No.714371795 [Report] >>714371993
Idiots ITT will try to make non-lobotomized people believe that the lack of visual clarity and all the bugs around every corner in RTX Remix games is somehow better than the lighting seen in the original products
Anonymous No.714371897 [Report] >>714372521
>>714370678
This. You can do it in reverse and cherrypick Borderlands 4 but that would be against the narrative for UE5 and Gearbox studios not putting in an effort because they are woke or something.
Anonymous No.714371993 [Report] >>714373809
>>714371795
>RT is the reason why devs can't balance volumetric fog
You're not berry smart
Anonymous No.714372238 [Report] >>714373069
>>714371407
>>714371580
baked lighting has drawbacks but afaik none of those *really* matter for the end product a lot of time. like there's no reason why a generic room with static light sources would need dynamic lighting. afaik it just comes down to speeding up workflows and trying to make something look good by "brute force" without having to rely talent. take >>714371162 for example. there's nothing really interesting or beautiful about it. it's just a generic real life scene but there's enough draw distance, detail and graphical middleware stacked on top of it that it can look just enough to make a thirdoid think it looks good. the fricken batman pic from OP looks better than that tech demo
Anonymous No.714372242 [Report] >>714372316
>>714371328
>>714371407
>>714371570
My identity is formed by which products I consume
I am become goy, destroyer of ethos
Worshipping brands is my calling
Anonymous No.714372291 [Report] >>714373637
>>714371416
looks nice to me
Anonymous No.714372316 [Report]
>>714372242
Nobody cares about you
Anonymous No.714372521 [Report] >>714372654 >>714372709
>>714371897
Oh, why is this ratchet&clank2016 screenshot in this thread, and why is its brightness blown out so much? Also what's with the blur all over?
Anonymous No.714372654 [Report] >>714373992 >>714390808 >>714407725 >>714411640 >>714415169
>>714372521
Think again sweetie, this is an UE5 game
Anonymous No.714372709 [Report] >>714417423
>>714372521
what blur
Anonymous No.714373069 [Report] >>714374242
>>714372238
Yeah sure, and crysis also "looked like shit" there is nothing interesting in crysis, its just a tech demo. Retard, tech advancement is only good if its goes hand to hand with artistic vision allowing for new things and even new gameplay elements. Matrix tech demo is the biggest advancement in real time rendering since fucking crysis. And scene like this is ONLY possible in UE5. Because nobody else is innovating at the same pace and its not close, and thats why I saw devs are retarded for now using this tech properly or at all. Or let e put it this way imagine batman game you love but with newest tech on top of a great art direction. Dont fucking confuse the two.
Anonymous No.714373418 [Report] >>714373513
Oh I just realized the entire thread is just Ranjeet samefagging
Anonymous No.714373513 [Report]
>>714373418
yep
Anonymous No.714373637 [Report] >>714377613
>>714372291
We're 100% black.
Anonymous No.714373809 [Report] >>714373935
>>714371993
Fog? Fog's used for a different reason and mainly because you can't use high fidelity PT outside of a very tiny radius.
What I mean by visual clarity is that you can't even do a basic thing like move your mouse and get good visuals because everything breaks apart. In Arkham Knight, you are fighting 10s of enemies at once and moving around in a very erratic manner, and you do not see a single visual bug occur.
Anonymous No.714373935 [Report] >>714375390
>>714373809
Because the camera is aiming at the ground the moment you look above the screen space reflections will break
Anonymous No.714373992 [Report] >>714377162
>>714372654
>woketard attempting to make a point
Anonymous No.714374105 [Report] >>714377540 >>714388126
>>714370543 (OP)
I hate the antisoul gas
>I hate the antisoul gas
I hate the antisoul gas
>I hate the antisoul gas
I hate the antisoul gas
>I hate the antisoul gas
I hate the antisoul gas
>I hate the antisoul gas
I hate the antisoul gas
>I hate the antisoul gas
Anonymous No.714374137 [Report] >>714377624
People forget that Arkham Knight was a total disaster on PC that they even had to take it off of stores. Its easy to look back now and say its better but at the time it was a terrible port.
Anonymous No.714374242 [Report]
>>714373069
>there is nothing interesting in crysis
Crysis simulated an awesome amount of its vegetation in real time (but not the biggest trees, alas) and also had incredibly dynamic combat on top of that.
Anonymous No.714374567 [Report]
>>714370543 (OP)
>AAA title from one of the best developers to ever exist > some AA game from a bunch of french nobodies and whoever they outsourced shit to
Anonymous No.714375390 [Report]
>>714373935
>bot response
BAK doesn't even use SSR. They have a custom system along for dynamic elements along with cubemaps.
Anonymous No.714377162 [Report] >>714380697
>>714373992
No argument + cope + you'rebmalding
Anonymous No.714377540 [Report]
>>714370543 (OP)
Both were shit at the time.

>>714374105
Based.
Anonymous No.714377613 [Report]
>>714373637
Me too.
Anonymous No.714377624 [Report]
>>714374137
They didn't forget they are just underage faggots.
Anonymous No.714377812 [Report]
>>714370543 (OP)
the anti soul gas readings are off the chart!
Anonymous No.714379375 [Report] >>714380374
another episode of the game everyone shat on at release are back like cucks to praise it and use it as a standard to rally behind?
the publisher and devs had to apologize as total colon cancer cried about the rain textures
lol
what a fucking delusional ass world we live in when e33 pure fucking asset flip slop gets called goty
Anonymous No.714379579 [Report]
>>714371169
think of it this way
>you are given something that's hard to work with so you have to learn to make it work, meaning you have more technical knowledge about that thing
vs
>you are given something that's easy to work with and even automates tasks that were previously hard, so now you don't have to learn the ins and outs
it's like what ai has done to coding. You can become a better programmer now more than ever because you have so many tools to learn but ai automates it for you. Say you want to make a small program to automate a task. Before ai you had to learn so much shit just to do it, now you just do a prompt and learn nothing
Anonymous No.714380207 [Report]
>>714370543 (OP)
For me it's UE4
Anonymous No.714380374 [Report] >>714381671
>>714379375
/v/ will praise any garbage.
>I like this game, so it's flawless! How dare you criticize it, reeeeee
Every single time.
Anonymous No.714380697 [Report]
>>714377162
explain what u meant with those 2 borderqueer pictures, woketeard
Anonymous No.714381671 [Report] >>714381821 >>714381995
>>714380374
Okay but E33 is basically flawless though
Anonymous No.714381821 [Report] >>714382308
>>714381671
Not on a technical level. That part of the game is shit.
Anonymous No.714381995 [Report]
>>714381671
>shit gameplay
>shit visuals
What the FUCK do you value in a game
Anonymous No.714382308 [Report] >>714383837
>>714381821
bruh the fucking cutscenes when they go up close with the faces. i unironically missed what happened during a pivotal moment in act 1 because the framerate dropped so fucking low. its like the cutscene partly skipped and a lot of things simply didnt go off. did they not QA this at all?!?!?! why the fuck does the performance drop from 60 before framegen to sub 20 when it goes close to someone's face ... when theres less shown?? actual wtf.
Anonymous No.714382378 [Report] >>714391038
>>714370543 (OP)
Arkham devs/artists were really good at what they did and knew ue3 so well they could bend it to their will.
E33 is an indie store asset game. It's not fair to hold it to the same standard as a game made by industry professionals.
Anonymous No.714382491 [Report]
>>714370543 (OP)
UE3 is great. Rising Storm 2 is UE3 and it still looks better than most shooters
Anonymous No.714383054 [Report] >>714383240 >>714384967
>>714370543 (OP)
Remember when people bitched a out UE3 when Gears of War was being developed? A dev just needs to figure out how to utilize UE5 to it's full potential.
Anonymous No.714383240 [Report]
>>714383054
Gears has always been a pretty solid showpiece for unreal, E-Day taking a million years to come out is rough for its rep
Anonymous No.714383837 [Report]
>>714382308
I wish I knew, during those cutscenes you still get awful looking hair and shadows.
I even disabled DoF and other cinematic shit via mods and that didn't help with performance.
For me it drops to around ~40FPS 1440p native High/Epig in those cutscenes on 7900XT. Settings also don't impact performance almost at all once you go below High so you can't turn potato mode to greatly improve framerate. I still get a lot of ghosting with TSR
Game stutters despite nothing happening on the screen because fuck you.
Anonymous No.714384616 [Report]
lmao
Anonymous No.714384652 [Report] >>714384759 >>714384839 >>714384842
>>714370543 (OP)
It's literally a difference of different light sources all over the place. For example this is tekken 8 which is on ue5
Anonymous No.714384759 [Report]
>>714384652
I see...
Anonymous No.714384839 [Report] >>714386038 >>714386207 >>714389018 >>714416639
>>714384652
forgot the vid
Anonymous No.714384842 [Report]
>>714384652
anon...
Anonymous No.714384919 [Report]
>>714371416
>harsh contrast up close
nigga it's all dark as fuck up close
Anonymous No.714384967 [Report] >>714385282 >>714386198 >>714408126
>>714383054
Gears of War on PC was unplayable.
X360 was powerful machine when it came out, unlike current gen cucksoles.
Anonymous No.714385282 [Report] >>714386218
>>714384967
Interesting, I only ever played it on a 360. I'd argue UE3 didn't come into it's own until Arkham Asylum, UE5 just needs it's Arkham Asylum which hasn't happened yet.
Anonymous No.714385543 [Report] >>714405903
>>714370873
The main advantage of UE5 is Nanite(automatic LOD) and Lumen(global illumination).

Nanite automates geometry LODs so the developer has less work to do and the player will notice less LOD pop-in. In practice it typically means worse performance and in many cases stutter as the player traverses the map.
Lumen also takes work off of the developer and provides fully dynamic lighting and shadows, but it's a huge performance hog and introduces temporal ghosting.
Anonymous No.714386038 [Report] >>714386365
>>714384839
Technically it looks nice but the background is way too cluttered and noisy. It just makes it harder to see that the characters are doing.
Anonymous No.714386198 [Report] >>714386797 >>714407543
>>714384967
Some of that was the fact that most PC users still had HDDs and single-core CPUs back then.
The 360 also had an SSD but it could stream data from the disc as well.
Anonymous No.714386207 [Report] >>714387695
>>714384839
>still doesn't look any better than Arkham Knight
it's joever we just can't beat decade old visuals. the tech doesn't exist
Anonymous No.714386218 [Report] >>714392320 >>714410540
>>714385282
https://www.youtube.com/watch?v=VdSSeaolJv4
Here is comparison between versions, x360 and PC of that time for Gears of War.

Arkham Asylum ran well at least on my PC but I didn't play it at launch.
It was competent game and it clearly inspired too many games.
Anonymous No.714386364 [Report]
>>714370543 (OP)
Arkham Knight was made with magic.
Anonymous No.714386365 [Report]
>>714386038
The point is that this kind of lights all over the place is an attack on senses, your brain registers it as a lot of shit happening & looking impressive, and that's what the top of >>714370543 (OP) is, remove the lights and nothing on that batman screenshot look good by today's standard
Anonymous No.714386797 [Report]
>>714386198
>The 360 also had an SSD
Nope, it was shitty HDD.
https://www.youtube.com/watch?v=o-n1ImXqJj8
Anonymous No.714386868 [Report] >>714387261
>>714370543 (OP)
>>714370964
it's like comparing npc interactions for vampire bloodlines and starfield
bloodline looked better because it's all manually handcrafted per actor per script, meanwhile the other one is technically more advanced but looks shittier because they let it mostly automatically generated
Anonymous No.714387261 [Report]
>>714386868
So simply put
>Soul vs soulless
Anonymous No.714387646 [Report] >>714388054 >>714388775
>pic is unreal engine 3 in-game
We never needed anything else.

Unreal 4 looks also so good that people think Lies of P is a good example of an "optimized UE5 game"...because its a UE4 game.
Anonymous No.714387695 [Report] >>714415469
>>714386207
Are you blind or dumb? The textures look so much worse in that batman game
Anonymous No.714387979 [Report] >>714388874
IT'S TIME TO RETVRN
Anonymous No.714388054 [Report]
>>714387646
Lies of Pinocchio ran better than the majority of UE4 games.
I was surprised by that.
But at the same time the environments were very static and corridor-like.
Anonymous No.714388126 [Report]
>>714374105
GREEN
Anonymous No.714388357 [Report]
Is it me or did unreal 3 have more soul than the later versions?
I say PBR has a lot to do with making it feel soul less
Anonymous No.714388708 [Report] >>714388871 >>714411946
>>714371407
what’s up with retards shitting on baked lighting?
Anonymous No.714388775 [Report]
>>714387646
Thief 4.
Anonymous No.714388871 [Report] >>714389173
>>714388708
Consumer end? Retards who think that old = bad
Dev end? need to rebake everything if you want to change even a small part so it requires far more and better long term planning and management.
Anonymous No.714388874 [Report]
>>714387979
can we just return to UE2, the last good one
Anonymous No.714389018 [Report] >>714390340
>>714384839
Looks worse than ttt on ps2
Anonymous No.714389173 [Report] >>714389447 >>714389526
>>714388871
>it requires far more and better long term planning and management.
So don't be a retard and plan it better
Anonymous No.714389447 [Report]
>>714389173
The games industry is all women now and they can't plan anything beyond their next tinder date
Anonymous No.714389526 [Report]
>>714389173
I'm just giving you the reasons why bro. I wish devs would stop being retarded but here we are.
Anonymous No.714389683 [Report] >>714389801
Any competent studio will ship their own UE since it's gonna be modified a bunch. Just like Arkham was.
CDPR will redeem UE5
Anonymous No.714389753 [Report] >>714390616
>>714370543 (OP)
Am I the only one tired of UE slop?

I could recognize this fucking engine since UE2, theres always a weird plasticky "feel" to it and the lighting contrast is too harsh
Anonymous No.714389801 [Report]
>>714389683
I don't have any trust in CDPR, they lied too many times.
Anonymous No.714389884 [Report] >>714390298
its kind of crazy the industry has literally devolved to the point that the biggest engine is EASILY the worst. like its actually impossible to make UE5 look good. its a grainy fucking pixelated mess, that needs some kind of upscaler to undo the absolute mess it creates. its wild. and devs will shill for it for some reason - presumably because it automates most of their job so they want to gaslight people into thinking the engine is great.

its why they hate baked lighting. it was work.
Anonymous No.714390008 [Report] >>714390350 >>714390698
>>714370543 (OP)
What you don't realize is that Arkham was made by a team of 1500 people, 800 of whom were artists.
Anonymous No.714390182 [Report] >>714390256
>>714370543 (OP)
What legitimate improvement was there in UE5 that required an entirely new engine compared to UE4?
Anonymous No.714390256 [Report]
>>714390182
Nanite. Which will be unfucked in UE6.
Anonymous No.714390298 [Report]
>>714389884
I don't care as much if the game looks bad if it at least runs well, but we get the worst of both worlds.
Aside of obvious ghosting and lumen artifacts pic rel runs quite well.
Anonymous No.714390340 [Report] >>714390846
>>714389018
I dare you to make a head to head comparison webm
Anonymous No.714390350 [Report]
>>714390008
Also wasn't AK notoriously broken on release?
Anonymous No.714390616 [Report]
>>714389753
>could recognize this fucking engine since UE2, theres always a weird plasticky "feel" to i
You're not alone. For me it became much more obvious after ue3.
Engine is fucking trash. Cry engine is much better.
Anonymous No.714390619 [Report] >>714405037
Even to this day Arkham City looked absolutely amazing for a fucking PS3 game (running in 4k on a PC tho).
And Arkham knight is one of the best looking PS4 games hands down (only beaten by the likes of Uncharted 4 or Last of Us 2 etc and very few others).
E33 still looks great with all that said , but Arkham knight was a true work of art for a decade old game
Anonymous No.714390698 [Report]
>>714390008
Now games get made where 800 out of 1500 are pajeets.
Anonymous No.714390808 [Report] >>714394787
>>714372654
>Looks barely better than Borderlands 1/2/3
And in reality it will look worse than them due dogshit temporal AA that blurs everything
Anonymous No.714390846 [Report]
>>714390340
Dont listen to that retard, anyone with a working set of eyes would know Tekken TT2 looks like absolute TRASH compared to Tekken 7, let alone T8
Anonymous No.714391038 [Report]
>>714382378
The game made by those "industry professionals" was borderline unplayable at launch and released as a broken mess
Anonymous No.714391332 [Report] >>714391528 >>714396989
>>714371162
Devs are saars, chinks and women. Competent devs and artists got chased out of the industry
Anonymous No.714391528 [Report]
>>714391332
Competent devs were too expensive for modern slop development.
Anonymous No.714392320 [Report]
>>714386218
I remember when I did an SLI setup just to enable physix in Arkham Asylum
Anonymous No.714394787 [Report]
>>714390808
BL4 actually looks kind of identical to 3 but they've blown out the settings on their shitty cartoon outline shader so it actually lowers the fidelity. It still has higher requirements because it's open world and they are want to maintain fast load times. Still shit
Anonymous No.714396989 [Report]
>>714391332
Competent software devs got snapped by Google, Nvidia, Amazon and so on to actually do the R&D to make the tools the jeets use to make shitty games.
Anonymous No.714397656 [Report]
>>714370678
>Cherrypicked
Nh, it's lumen, I believe.
Anonymous No.714397852 [Report]
>>714370543 (OP)
>no gas
>gas

ue3 is better
Anonymous No.714398281 [Report] >>714402720 >>714406643
>>714371407
Is there anything in UE3 that you can't do in UE5? Do you HAVE to use nanite & lumen in UE5? Can the Arkham games not be made in UE5 by the same methods used in UE3?
Anonymous No.714401526 [Report] >>714402819
>>714370543 (OP)
>the competency crisis isn't real
Anonymous No.714402720 [Report] >>714413984
>>714398281
You don't have to, but it's a hassle par excellence to avoid it. No one bothers, as normgroids will buy it anyway. Markham used a very custom version of ue. Cdpr tried redengine and failed miserably and ultimately switched to ue.
Don't forget that game dev is dependent on Jr level talent that can be exploited. Literally their core business model.
Anonymous No.714402819 [Report] >>714406626
>>714401526
It's a bit more complicated in this case. Ue5 could look good, but then it would be more complicated to use, hence epic made it as it is.
Anonymous No.714402826 [Report]
>>714370964
Enshittening
Anonymous No.714405037 [Report]
>>714390619
I agree
Anonymous No.714405903 [Report] >>714416958
>>714385543
>In practice it typically means worse performance and in many cases stutter as the player traverses the map.
Nanite isn't really the problem with traversel stutters, that's more of UE having shit streaming and take a lot of dev time to not make it a mess.
Performance is a wild card, Nanite has an upfront cost but scales up really well, but unless you are hitting a certain threshold it will just outright have worse performance.
>huge performance hog and introduces temporal ghosting
Lumen is a cunt to work with and really requires tweaking console variables to balance out both performance and artifacts.
Anonymous No.714406412 [Report]
>tfw the only semi-decent running UE5 game was due to the devs stripping out a lot of the UE5-specific shit, using an nVidia-specific branch of the UE5 engine, and customizing/writing a lot of the backend themselves
They somehow got it running on a PS4 well after the fact too, although it's limited to 30fps.
Anonymous No.714406626 [Report]
>>714402819
The issue is Epic really wants UE to be the "everything" making it less ideal for everything ironically.
Anonymous No.714406643 [Report] >>714407337
>>714398281
Later versions of UE3 supported DX11, so no, not really. Long as you actually have software engineers that know how to add in any features you may want that don't already exist. But if you're using UE, odds are you don't have one, hence the state of how poorly UE5 games run.
Anonymous No.714407224 [Report]
Pretty sure Khazan is on UE4. Good-looking game but a pain in the ass to take representative screenshots of anything in it because fights are 100% up your ass the whole time.
Anonymous No.714407337 [Report] >>714407991
>>714406643
It also doesn't help that a lot of the games being shipped on UE5 are on older engine versions which run really bad compared to more recent versions.
Anonymous No.714407504 [Report] >>714407634
Open World was a mistake
Anonymous No.714407543 [Report] >>714408114
>>714386198
>360 also had an SSD
what
do consoles nowadays even have an ssd yet?
Anonymous No.714407634 [Report]
>>714407504
A massive one. Fuck the muh seamless open world meme
Anonymous No.714407676 [Report]
>>714370543 (OP)
For whatever reason nobody remembers that the PC version of Arkham Knight was so terrible on release that they took it off the market for over a year, quietly put it back up unfixed, and then only after a few more years were people able to brute force it to run okay.
Anonymous No.714407725 [Report] >>714416163
>>714372654
>background objects 30 feet away cloaked in a thick gas
That's just not how light works and it will never look good
Anonymous No.714407991 [Report] >>714408350
>>714407337
The Finals was also on an older version of UE5, and the performance hasn't really changed despite recent upgrades to 5.3. Granted they just overhauled the destruction today so falling buildings can now also destroy other buildings in the process, which makes my sledgehammer happy.
Anonymous No.714408114 [Report] >>714408469
>>714407543
Xbox Series S/X and Playstation 5 do. Finally.
Anonymous No.714408115 [Report]
You can still make a game in UE5 that's using like 95% of the same code as UE3. Devs just choose not to.
Anonymous No.714408126 [Report] >>714410540
>>714384967
>Gears of War on PC was unplayable.
I had zero issues playing the original GFWL GoW1 on my PC of the day, which was mid-range spec for the time. Only thing that was ass was locking part of the multiplayer behind the XBL paywall.
Anonymous No.714408350 [Report] >>714408626
>>714407991
Pretty sure they also don't use any of the new rendering features, I could be wrong, but that's where a lot of improvements have been.
I do applaud them for knowing what they want to do instead of fully committing to shit that doesn't help their project.
Anonymous No.714408469 [Report] >>714408836
>>714408114
oh yeah I remember now, they made such a big huge deal with the ps5 having an ssd back then lol
it was supposed to be even better than a computer ssd (for some reason)
Anonymous No.714408626 [Report] >>714408984 >>714409304
>>714408350
The only things 'new' to UE5 they use are the Meta Humans for the player characters (which more and more devs are doing, and it sucks), and a customized software version of Lumen (mostly nVidia's work on that branch they use) to deal with the rendering for lighting changes during destruction, fire, and volumetric smoke.
Anonymous No.714408836 [Report]
>>714408469
There's basically a separate, dedicated chip on the PS5 that handles loading rather than going through the CPU which is why PCs can't replicate it. It's is technically faster for it's specific purpose but in practice it doesn't matter when comparing overall speeds with PC.
Anonymous No.714408984 [Report] >>714409246
>>714408626
Oh alright
Still pretty neat and glad to see some devs not being completely retarded.
Technically metahumans has been around since UE4 but I'm just being nit picky.
>that webm
Love me some good destruction.
Anonymous No.714409246 [Report] >>714409320
>>714408984
>Love me some good destruction.
The best was the earlier days when the goo gun had some rather unexpected physics interactions.
Anonymous No.714409304 [Report] >>714409467
>>714408626
> Meta Humans for the player characters (which more and more devs are doing, and it sucks)
I made the original front-end for MetaHuman Creator back in the day and I was like 99% sure that no one other than idea guys and people trying to make short films would ever use MetaHuman. The fact that AA/AAA studios are actually using them in shipped products is so sad because they look awful. E33 couldn't even get the head sizes correct.
Anonymous No.714409320 [Report]
>>714409246
kek
Anonymous No.714409467 [Report]
>>714409304
E33 at least had the right idea of trying to use it as a base for sculpting something original into it (UE5 should support that natively vs. the workarounds they had to employ), that way they can leverage the existing rig/animations vs. doing it all from fucking scratch.
Anonymous No.714410540 [Report]
>>714408126
You just had no standards back then. Check the video I posted here. >>714386218
Anonymous No.714411114 [Report] >>714411354 >>714411616
>>714371407
Baked lighting is good actually

You get 99% of the effects of global illumination and path tracing with 1% of the performance required.

The only downside is that it isn't dynamic, but you can cover up the lack of dynamism with partial global illumination effects. The combo of mostly baked but some dynamic lighting is what every good looking and good running game does.

Every game where the devs are retards and opt to 'just let the engine handle it' the game ends up a shitpile of spaghetti code, with default implementations that hurt performance, and lazy design where 1/10th more effort could've made something beautiful AND performant but they just couldn't be assed or were too stupid (jeets and women) to do it.
Anonymous No.714411354 [Report]
>>714411114
The problem I have is the modern approach to GI is the game being 100gb+ as a result of it, since it's baking far, far more information per probe than a game of the UE3 era.
Anonymous No.714411616 [Report]
>>714411114
>The only downside is that it isn't dynamic
That and memory costs depending on how many lightmaps you need and resolution.
In UEs case they just have lightmaps which are a bitch to use for larger maps, and unlike other engines they don't have any of the more suitable light baking techniques like GI from environment probes or something similar.
Anonymous No.714411640 [Report]
>>714372654
gotta admit the cellshading looks nice and they truly nailed the comic book effect even tho it's cringe + millenial coded
Anonymous No.714411946 [Report]
>>714388708
RTX shills. There's nothing wrong with baked lighting when the rest of the game is static anyway.
Anonymous No.714411973 [Report] >>714412050
what engine is modded skyrim with enb?
Anonymous No.714412050 [Report] >>714412207
>>714411973
Skyrim is the creation engine
Anonymous No.714412207 [Report]
>>714412050
well creation engines fucks both ue3 and ue5
Anonymous No.714412302 [Report] >>714415180
>>714370678
Nah, I just loaded up Batman Arkham Knight again for the first time in 10 years to see what it looks like today, it actually is quite beautiful and mogs the shit out of UE5 games.

Goes to show art direction trumps technology every goddamn time.
Anonymous No.714413984 [Report] >>714418276
>>714402720
>Don't forget that game dev is dependent on Jr level talent that can be exploited

I'm not in that space; can you explain Jr vs Sr level talent in game development? Is Sr level game dev talent just being forced out? Or just not exist altogether?
Anonymous No.714414254 [Report]
ENTER
Anonymous No.714415169 [Report] >>714416163
>>714372654
>Cherrypicked BL4 screenshot still has UE5 gas plainly visible
Lol. Lmao even.
Anonymous No.714415180 [Report]
>>714412302
>wet night time scene, one of the most prevalent of that gen and the one after it
Anonymous No.714415469 [Report]
>>714387695
oh yea you're right, those textures look pretty bad, that fake 3D effect for the damage suck hard too
Anonymous No.714416012 [Report] >>714416171
>>714370543 (OP)
>the above image runs at 250+ fps on modern hardware at native resolution
>the below image runs at 36 fps with frame stutters at 1080p upscaled to 1440p/4k
just incredible
Anonymous No.714416163 [Report] >>714416270 >>714417501
>>714407725
>>714415169
Cope. This is what UE3 looks like
Anonymous No.714416171 [Report]
>>714416012
>the above image runs at 250+ fps on modern hardware at native resolution
i think it could run at 16k 100+ fps on a 5090 with the gameworks shit disabled
Anonymous No.714416270 [Report] >>714416312
>>714416163
>less than fucking 360p resolution
you need to kill yourself
Anonymous No.714416312 [Report]
>>714416270
You can still see the fog again, cope harder
Anonymous No.714416639 [Report] >>714416798
>>714384839
But that level of detail can be obtained with UE3.5 and 4 with way less performance issues
Anonymous No.714416710 [Report]
>>714371162
this was baked and prerendered for months to look just right be the engine creators, there's no fucking options in the actual tools they give you to remove the anti-soul gas
Anonymous No.714416798 [Report]
>>714416639
People seem to forget that Guilty Gear Xrd was also a UE3 game.
Anonymous No.714416958 [Report] >>714417031
>>714405903
I heard nanite not that useful with low amounts of polygons, like the savings aren't that useful if the developer can manage the geometry to a reasonable level, and if it's too low could be detrimental
Anonymous No.714417031 [Report]
>>714416958
Nanite's not useful for any level of polycount relative to its performance and storage requirements. Just use fucking traditional meshes with generated+touched up LODs like every developer did prior to UE5.
Anonymous No.714417423 [Report]
>>714372709
There he is, the sad fuck, whomst never hath seen a sharp clear rendered frame of video game.
Anonymous No.714417501 [Report]
>>714416163
>Rock cliffs
>Dead trees
Gee, it's almost like this area is meant to be barren and eerie or something.
Anonymous No.714418276 [Report]
>>714413984
Sr talent is costly and not needed for the most part. You basically needcode monkeys and a few guys doing supervision. Jrs are idealistic and easily manipulated. Game journos constantly stress how it is a "competetive field", so that Jrs are ready to work for 36k in a high priced area. The result is the absolute state of vidya we currently live in. Suits ruined gaming. AAA was used by studios to convince finance guys to invest in them. With AAA gaming the decline of vidya started.
Anonymous No.714419000 [Report]
But it took less work and the lighting/shadows are more accurate.