Anonymous
7/3/2025, 2:01:49 PM No.714371565
>The contingency plan for projects that are making it out the other end of this is to supplement the loss of manpower & experience by training management of all levels on proper applications of CoPilot/ChatGPT. Videos on how to prompt LLMs for assets and new potential workflows are being produced as we speak.
>Also - this is not the last round of layoffs for XGS by a long shot.
>Based on the convos i've had, I think the future of Xbox overall is likely a combination of a handful of teams at the tier of Blizzard, CoD, and Minecraft, with a slow-bleed of every other team and studio slowly dying off as layoffs and budget cuts reduce everything as time marches forward.
>The reason why so much effort is being poured into maintaining the charade is because theres a 10-20m userbase of very diehard users who all have an absurdly high likely hood of maintaining their higher tiers of GP subscriptions through this
>They wanna maintain that revenue stream as long as possible while they, over-time, restructure Xbox into a far leaner endeavor that focuses on a handful of mega-projects.
>When it begins to come out just how fucking incredible the title he was working on was that got axed today.
>That game had some of the best reactions from folks who played it as playtest for an MP-focused title that i'd heard from in years. It takes an absolute truck load to have folks heap praise on an MP playtest in modern times. This game would've been spectacular.
>Typically, in situations where publicly-known games get cancelled, theres this sense in the fanbase of 'the thing we didn't get might've been so incredible', and finger-pointing amongst execs who just didn't get it. Well, this is one of the cancelled games that, by literally every account, sounded like it would've been a slam dunk in literally every sense.
archive.is/hhHJh
>Also - this is not the last round of layoffs for XGS by a long shot.
>Based on the convos i've had, I think the future of Xbox overall is likely a combination of a handful of teams at the tier of Blizzard, CoD, and Minecraft, with a slow-bleed of every other team and studio slowly dying off as layoffs and budget cuts reduce everything as time marches forward.
>The reason why so much effort is being poured into maintaining the charade is because theres a 10-20m userbase of very diehard users who all have an absurdly high likely hood of maintaining their higher tiers of GP subscriptions through this
>They wanna maintain that revenue stream as long as possible while they, over-time, restructure Xbox into a far leaner endeavor that focuses on a handful of mega-projects.
>When it begins to come out just how fucking incredible the title he was working on was that got axed today.
>That game had some of the best reactions from folks who played it as playtest for an MP-focused title that i'd heard from in years. It takes an absolute truck load to have folks heap praise on an MP playtest in modern times. This game would've been spectacular.
>Typically, in situations where publicly-known games get cancelled, theres this sense in the fanbase of 'the thing we didn't get might've been so incredible', and finger-pointing amongst execs who just didn't get it. Well, this is one of the cancelled games that, by literally every account, sounded like it would've been a slam dunk in literally every sense.
archive.is/hhHJh
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