>>714382941As much as I want to agree with you that this is a huge issue, that simply isn't how TCGs are actually played beyond the schoolyard. Everyone either plays sealed/draft formats, which are a non-issue to implement, or they just buy singles online, which every online TCG has to some degree with whatever recycling/point mechanic they implement. Besides, how would you even implement trading in an online TCG? fuckin NFTs?
To answer OP's question, every online TCG is shit because of a few big factors
>skill based matchmakingI know it's especially bad in MTGA but I'm pretty sure every game has this to some degree, either your decks have some internal ranking they're compared to before being placed against a similarly leveled deck or you have a personal ranking, stuff like that. it kills every online game and TCGs are no exception.
>no suboptimal buildingIn real life you sometimes just can't find a card or can't afford to buy it online, but that's not really a factor in these simulators. Every deck is running the tier 0 version of itself, nobody's forced to swap in a "good enough" and try and make do
>extremely impersonalI know nobody wants to deal with the smelly grognard at their FLGS but card games really lose a lot when your only form of interaction with the other player is spamming a "good game" emote and them roping you out of salt.
Honestly I don't even want an online client, I just want more proper TCG video games. Stuff like the pokemon games on GBC, those are full-fledged RPGs using the card game. Maybe even something more out-there like Yugioh Duelists of the Roses, even if it isn't a proper TCG simulator in and of itself.