>>714426314>i thought we were talking about singeplayerIn CE singleplayer, you're just using the Plasma Pistol because it doesn't have a health debuff, has a fire rate only limited by the player, perfect accuracy, a lot of range, and the most common enemies drop more. The same thing applies, just with a different weapon.
When you go to pick up rockets in singleplayer, you're giving up half of your inventory that will be gone in just a few shots and (on higher difficulties) might not even get a kill on its own. A limited inventory dictates how you take on a fight by giving you weapons gimped in different situations instead of letting the player figure out how to fight on their own.
>everything about the weaponsThat's all well and good, but look at any CE multiplayer match and it's pistols out 99% of the time, and people only consider dropping it if they have camo. A weapon limit sounds good on paper and you can come up with all of these scenarios where it sounds like fun, but then you actually play the game and people are using 1 gun for every single fight because it's the most versatile.
And if you remove that, then you're playing a class-based shooter where the class selection screen is the play field.