>>714420304 (OP)There is viva new vegas, but If I remember there might be a more up to date modding guide.
Personally every playthrough I do results in me completing all of the base game content then installing quest mods to artificially extend my play through, in complete desperation to just keep playing.
Some of them are good, some are bad, some are fucking hilarious, some mods have even felt like they put more consideration into my build and what I do than the base game, like if I'm remembering the mod name correctly 7 graves has alot of dialog where you can use perks that normally never come up in dialog but make perfect sense as to why they'd be applicable or how there's is actually a significant amount of options/dialog also based around items you've picked up even if most of them are just comments that the other characters make on said items but ot completely shocked me that FNV was capable of something like that it really made me feel like the creator had serious consideration for reactivity with the players actions/build, writing was like only a 7.5/10 in comparison to regular FNV but man.
Also overseers stuff is good even if it kinda feels like the someguy series reincarnated but actually sticks the landing on the finale few mods, and the author hasn't disappeared of the planet.