Thread 714435598 - /v/ [Archived: 623 hours ago]

Anonymous
7/4/2025, 1:45:27 AM No.714435598
thorium_2025-07-03_21-11-14
thorium_2025-07-03_21-11-14
md5: 14c8199bfd2433be09425a1e36a874c6🔍
Why did TAA become the main default option for Anti Aliasing in all recently released video games?
It makes absolutely no sense. It's genuinely the shittiest out of all of them and it does nothing but rape image clarity and quality the farther away you get from the camera and when you're in motion.
Replies: >>714435702 >>714435821 >>714435913 >>714436562 >>714437609 >>714437982 >>714438384 >>714439335 >>714440667 >>714440873
Anonymous
7/4/2025, 1:47:11 AM No.714435702
>>714435598 (OP)
TAA looks good if you use sharpness settings with high resolutions.
Replies: >>714435919 >>714439380
Anonymous
7/4/2025, 1:47:46 AM No.714435746
When is this guy going to save vidya?
Replies: >>714435909
Anonymous
7/4/2025, 1:48:37 AM No.714435821
>>714435598 (OP)
FXAA is worse, MSAA is too heavy and SSAA is much heavier than MSAA, but still the best AA for now. The future of AA is ML AA (like DLAA and its AMD equivalent they're working on)
Anonymous
7/4/2025, 1:49:52 AM No.714435909
>>714435746
Once he is finished applying his foundation.
Anonymous
7/4/2025, 1:49:54 AM No.714435913
>>714435598 (OP)
This guy looks and acts like a villain
Anonymous
7/4/2025, 1:49:57 AM No.714435919
>>714435702
Sharpening your screen does nothing but create the illusion of clarity. What's far in the distance still loses detail because of the TAA blurring and just sharpening over it doesn't mean that detail somehow magically just appears again.
Anonymous
7/4/2025, 1:50:56 AM No.714436005
Why does he use such cringey thumbnails?
Replies: >>714436048
Anonymous
7/4/2025, 1:51:34 AM No.714436048
>>714436005
They're kino.
Replies: >>714437321
Anonymous
7/4/2025, 1:54:10 AM No.714436259
1746969832587598
1746969832587598
md5: 8cddf69fb8e4cb3347668d28e11324b9🔍
fuck this tent
Replies: >>714436325
Anonymous
7/4/2025, 1:54:58 AM No.714436325
maxresdefault - 2025-07-04T025432.306
maxresdefault - 2025-07-04T025432.306
md5: 59ca11e383995e4ce302fa44c04aff6e🔍
>>714436259
this toothbrush killed optimization
Anonymous
7/4/2025, 1:57:47 AM No.714436562
>>714435598 (OP)
>TAA is le making my games blurry
>And also "1080p is all i need"
lol
Replies: >>714436645
Anonymous
7/4/2025, 1:58:31 AM No.714436620
dunning kruger

grifter

dmca abuser

zero developed games

zero published code
Anonymous
7/4/2025, 1:58:46 AM No.714436645
>>714436562
>just overclock your system bro
>just shill out more shekels
Replies: >>714436783
Anonymous
7/4/2025, 2:00:20 AM No.714436783
>>714436645
>and also "muh consoles are holding games back"
>while i'm still playing at 1080p on a gtx 1060 and it's the devs fault my game looks and runs bad
Replies: >>714437039
Anonymous
7/4/2025, 2:03:25 AM No.714437039
>>714436783
retard
Replies: >>714437084
Anonymous
7/4/2025, 2:04:01 AM No.714437084
>>714437039
you're retarded
Anonymous
7/4/2025, 2:04:51 AM No.714437165
Grifter?
Anonymous
7/4/2025, 2:07:15 AM No.714437321
>>714436048
Fuck off, zoomzoom.
Anonymous
7/4/2025, 2:11:15 AM No.714437609
>>714435598 (OP)
>recently
TAA has been the standard for AA for more then a decade at this point.
Replies: >>714437842
Anonymous
7/4/2025, 2:13:56 AM No.714437842
>>714437609
The recent development has been pairing it with resolution scaling which produces bad blurry visuals. TAA only looks good at high resolutions, if the game is having to scale down you're adding blur on top of blur.
Replies: >>714438065 >>714438310
Anonymous
7/4/2025, 2:15:45 AM No.714437982
1711651243546016
1711651243546016
md5: 9ab6bcc6aef59ac1567bd0c264b9f6f7🔍
>>714435598 (OP)
>Here's why successful game devs don't know shit about making successful games
Is there a name for this Youtube genre?
Replies: >>714438108 >>714439871 >>714440508
Anonymous
7/4/2025, 2:16:47 AM No.714438065
>>714437842
>it's TAA's fault i'm playing at 1080p
Replies: >>714438160
Anonymous
7/4/2025, 2:17:16 AM No.714438108
>>714437982
You can make successful game that runs like complete garbage.
See new MonHun or even Elden Ring.
Replies: >>714438176 >>714440812
Anonymous
7/4/2025, 2:17:57 AM No.714438160
>>714438065
No its the fault of developers for leaning on dynamic resolution scaling instead of optimizing.
Replies: >>714438279
Anonymous
7/4/2025, 2:18:03 AM No.714438176
>>714438108
Then why haven't you made you released your game?
Anonymous
7/4/2025, 2:19:12 AM No.714438279
>>714438160
>It's the devs fault i'm playing on gtx 3060
Replies: >>714438651
Anonymous
7/4/2025, 2:19:36 AM No.714438310
>>714437842
Upscalers haven't been too bad in terms of blur in my experience if it's quality or balanced presets at 4k, going lower or having a lower base resolution is when they fall apart and blur really badly.
My biggest issue with upscaling so far is usually ghosting or other artifacts.
Anonymous
7/4/2025, 2:19:37 AM No.714438313
>taa bad
What year is this? Just enable DLSS you retards.
Anonymous
7/4/2025, 2:20:31 AM No.714438384
>>714435598 (OP)
reminder that unreal engine popularized the concept of having one or more separate shader for each texture
so you get fucking shader stutter just because the game wants to render a polygon with a different texture on it
when it should be completely impossible for that to happen
Replies: >>714438660
Anonymous
7/4/2025, 2:20:50 AM No.714438416
because MSAA doesn't work with deferred rendering so all you can do is post process garbage
Replies: >>714438637
Anonymous
7/4/2025, 2:23:26 AM No.714438637
>>714438416
It does work but the performance hit is huge compared to forward rendering
Anonymous
7/4/2025, 2:23:36 AM No.714438651
>>714438279
3080 Ti actually, there is not a single new release in the last year that I've been able to run at native 4k with modest settings at acceptable framerates. DLSS Quality at least looks decent enough but things are only getting worse.
Replies: >>714438850
Anonymous
7/4/2025, 2:23:40 AM No.714438660
>>714438384
that is complete fantasy and you don't know what a shader is
Replies: >>714438749
Anonymous
7/4/2025, 2:24:53 AM No.714438749
>>714438660
>doesn't elaborate
ok retard
Replies: >>714438929
Anonymous
7/4/2025, 2:26:18 AM No.714438850
>>714438651
Your gpu is 5 years old
Replies: >>714439220
Anonymous
7/4/2025, 2:27:20 AM No.714438929
>>714438749
>please waste your time disproving something I made up

no
Anonymous
7/4/2025, 2:31:23 AM No.714439220
>>714438850
Nice goalpost shifting
Replies: >>714439272
Anonymous
7/4/2025, 2:31:57 AM No.714439272
>>714439220
Wow, no argument. Deflects. And concedes.
Replies: >>714439565
Anonymous
7/4/2025, 2:32:36 AM No.714439335
>>714435598 (OP)
>Why did TAA become the main default option for Anti Aliasing in all recently released video games? It makes absolutely no sense. It's genuinely the shittiest out of all of them
TAA became the main default option because the main image issues in modern games aren't some jaggies you'd see in still screenshots, it's the visual warping of the image during movement. Temporal aliasing, flickering, shimmering, the problems that happen when you try to stick too much graphics into too little resolution so it looks unstabble and garbled in motion. Other antialiasing solutions either don't mitigate these issues or their performance cost is unreasonable.
FXAA and SMAA address static geometric aliasing and won't stop a game from flickering or shimmering.
MSAA isn't really compatible with modern rendering techniques which means it doesn't actually fix aliasing or flickering or shimmering - even worse is the fact that even if it magically is compatible it still has a huge performance cost and bandwidth cost. However in FORWARD RENDERED games (which are very rare nowadays) MSAA is great.
SSAA is very good for image quality but its performance cost is massive, and it's an extremely bad deal in case of how little visual upgrade you get for the massive performance loss. And believe it or not, SSAA by itself still cannot address all image instability problems in motion because it's not a temporal solution.

TAA is the only antialiasing method that effectively mitigating temporal aliasing such as flickering or shimmering. Nothing else comes close. Problem is that TAA's solutions just introduce different new problems to replace old problems. Which is not a good solution but at least it attempts to address the issues, trying to force old legacy antialiasing methods to fix modern image issues is like shouting at the rain to stop. There's a reason games rarely offer FXAA/SMAA/MSAA anymore, they're not viable solutions.
Replies: >>714440359
Anonymous
7/4/2025, 2:33:15 AM No.714439380
>>714435702
>output is dithered and pixelated as fuck
>use TAA to blur it
>use sharpening to pixelate it again

this is how dumb the industry has gotten.
Replies: >>714439643
Anonymous
7/4/2025, 2:35:27 AM No.714439565
>>714439272
What are you accomplishing posting like this
Replies: >>714439884
Anonymous
7/4/2025, 2:36:22 AM No.714439643
>>714439380
yas girl we just have to wait for OP's Mexican ragebait Youtuber do develop non-blurring AA

any day now!
Replies: >>714439709
Anonymous
7/4/2025, 2:37:16 AM No.714439709
>>714439643
plenty of AA solution that dont blur the entire fucking scene and cause ghosting you absolute fucking brainlet
Replies: >>714439846
Anonymous
7/4/2025, 2:39:26 AM No.714439846
>>714439709
>plenty of AA solution that dont blur the entire fucking scene
god you're dumb

all AA make it blurry by definition
Replies: >>714440495
Anonymous
7/4/2025, 2:39:47 AM No.714439871
>>714437982
>successful
their games are flopping dude
we're at peak layoffs now
Anonymous
7/4/2025, 2:39:56 AM No.714439884
>>714439565
And you're not posting the way you are?
Anonymous
7/4/2025, 2:41:00 AM No.714439964
Why aren't people just like... create a new type of Anti-Aliasing that computes things differently than all the other?
Replies: >>714440058
Anonymous
7/4/2025, 2:41:52 AM No.714440028
Why has nobody come up with a more intelligent, cache-base AA method?
You don't need to do full-screen AA on every single frame the majority of the time because objects are stationary. You can apply AA once on the frame, then cache and reuse that information and only recalculate it once objects move.
Anonymous
7/4/2025, 2:42:24 AM No.714440058
>>714439964
SMAA, it's decent cheap and works
Unity has it, Unreal doesn't, guess why
Replies: >>714440146
Anonymous
7/4/2025, 2:43:42 AM No.714440146
>>714440058
It doesn't work
Anonymous
7/4/2025, 2:43:59 AM No.714440178
smaa
smaa
md5: 42216cc5a647f541d0ca762ef4540f0e🔍
loool
Replies: >>714440470
Anonymous
7/4/2025, 2:45:56 AM No.714440359
>>714439335
Basically Shannon's theorem, lacks of bandwidth
Anonymous
7/4/2025, 2:47:20 AM No.714440470
>>714440178
>it's worse
no shit
you have to be an Epic shill to unironically argue this
Anonymous
7/4/2025, 2:47:37 AM No.714440495
1750297467436535
1750297467436535
md5: eb0e24db9c72d1857f33e32edf9569fa🔍
>>714439846
the words "entire scene" mean anything to you? holy shit i just realized youre some ESL street shitting pajeet.
Replies: >>714440931
Anonymous
7/4/2025, 2:47:48 AM No.714440508
>>714437982
krugerslop
Anonymous
7/4/2025, 2:47:53 AM No.714440518
1748114563799741
1748114563799741
md5: 5161140539ee077e269afe05cb50b8fb🔍
Anonymous
7/4/2025, 2:50:00 AM No.714440667
>>714435598 (OP)
>turns on 4K DLSS4
not my problem
Anonymous
7/4/2025, 2:51:32 AM No.714440812
>>714438108
But anon elden ring stutters were fixed in the first wave of patches. Granted the game is capped at 60 but at least it is smooth now on pc. I played at launch, I remember how bad it was. Same with callisto protocol, the stutters were fixed in 48 hours.
Anonymous
7/4/2025, 2:52:22 AM No.714440873
>>714435598 (OP)
Did this guy ever make a video game?
Anonymous
7/4/2025, 2:53:02 AM No.714440931
>>714440495
>holy shit i just realized youre some ESL street shitting pajeet
He types behind his 1080p LCD, demanding that he can run new AAA releases on his 1660 Ti.