Thread 714455864 - /v/ [Archived: 684 hours ago]

Anonymous
7/4/2025, 6:38:36 AM No.714455864
the sin of Eve
the sin of Eve
md5: c2ce5ce47c6c4c73520e591e2540b909🔍
How did they fail so bad at gaming? (mobile games don't count) They were doing just fine in the 90s, but completely fell off through the 2000s...
Replies: >>714456091 >>714456494 >>714456696 >>714462047 >>714462751 >>714462850
Anonymous
7/4/2025, 6:42:24 AM No.714456091
>>714455864 (OP)
They weren't doing fine in the 90s. Very few companies supported Mac ports on the same disc as the PC versions, and Mac-only discs got scarce around WIndows 95's launch.
Replies: >>714456212
Anonymous
7/4/2025, 6:44:37 AM No.714456212
>>714456091
They had Marathon and HoMM3 at least I guess. I suppose Mac has always been like 9th generation consoles are in terms of games...
Replies: >>714456696
Anonymous
7/4/2025, 6:49:41 AM No.714456494
>>714455864 (OP)
Jobs didn't view the gaming market as important, he flat out was uninterested in video games. This is the whole reason why EA even exists. Trip Hawkins, the original founder of EA, left Apple precisely to start EA because there was zero motivation at Apple to invest in anything related to video games. The first thing that Jobs did when he came back to Apple in the late 90s was cancel Game Sprockets which would've been Apple's counterpart to DirectX on Macs. Apple have tried getting back into games recently with the Game Porting Toolkit and Metal but it's a lost cause.
Replies: >>714459846
Anonymous
7/4/2025, 6:53:06 AM No.714456696
>>714455864 (OP)
>How did they fail so bad at gaming?
Because Apple was literally anti-gaming. The Apple II was a fluke, and Steve Jobs is confirmed by other developers to hating games, usually for pretentious prestige image reasons.
>They were doing just fine in the 90s
LMAO no they weren't. Aside from near bankruptcy they continued being vidya adverse when Jobs wasn't there. And then he came back and still ignored games.
>>714456212
>They had Marathon
Their one killer app and Marathon 2 got ported to Windows and by Myth Bungie was co developing for PC
>and HoMM3
Yeah 9 months later. Like all games it took months or years for best selling PC games to jump to Mac, if a Mac port was even considered
Anonymous
7/4/2025, 7:00:59 AM No.714457184
Steve_Jobs_Wozniak_a_l
Steve_Jobs_Wozniak_a_l
md5: 098f810b15e5609d19d36b1825e5a7f9🔍
Jobs was a pretentious, acid using nerd who got bullied by the drunk coke huffing chads at Atari when he started out. He carried that seething into founding Apple.
Anonymous
7/4/2025, 7:45:41 AM No.714459846
>>714456494
>ignoring a market that grew to be bigger than movies
what a fool
Replies: >>714461927 >>714462806
Anonymous
7/4/2025, 8:23:29 AM No.714461927
>>714459846
They already take a 30% cut from the bigger half of the largest gaming demographic.
Anonymous
7/4/2025, 8:25:44 AM No.714462047
>>714455864 (OP)
Because Apple got a lot more strict, and they really, really want you to obtain your Mac software from the App Store.
Gamedevs don't feel like abiding to this, especially considering the minuscule market share.
Anonymous
7/4/2025, 8:39:09 AM No.714462751
>>714455864 (OP)
microsoft raped them by taking bungie from them
Anonymous
7/4/2025, 8:40:11 AM No.714462806
>>714459846
>no bro you're supposed to have the foresight to see that dead or alive beach volleyball will evolve into a gajillion zollar zindustry
Anonymous
7/4/2025, 8:40:52 AM No.714462850
>>714455864 (OP)
many reasons
they used to use off the shelf parts, now everything is custom
metal has virtually no support compared to directx and vulkan, requires rewriting a lot of shit for an audience that isn't there
even their best chip can't hope to compete in raw rasterization perf compared to a 4070
apple restricts low-level access to hardware
it's not all bad though, they excel at running MMO's due to them being mostly CPU bound and games like WoW, Runelite and FF14 all having native support