>>714471857 (OP)1. Concept & Scope
Brainstorm: Define theme, setting, core mechanic (the repeatable action).
Limit Scope: Start with a single level or one mechanic.
Tip: A vertical slice (one polished feature) beats an unfinished epic.
2. Pick an Engine
No/Low Code: Scratch (blocks), Construct 3 (drag-and-drop).
Code: Godot (GDScript), Unity (C#), Unreal (Blueprints/C++).
Tip: Godot is beginner-friendly without licensing hassle.
3. Learn Basics
Fundamentals: Variables, loops, functions, events.
Tutorials: “Make Your First Game” walkthrough in your engine.
Mini-tasks: Move a sprite, spawn objects, handle collisions.
4. Prototype
MVP: Build core loop with placeholder art.
Feedback: Play it yourself, then share for quick critique.
Track Issues: Use a simple list or Trello for bugs/features.
5. Expand
Mechanics: Add power-ups, enemies, simple AI.
Level Design: Sketch flow and challenge on paper first.
Assets: Use free art/sound (OpenGameArt) or create basic pixel/SFX.
6. Polish
Controls: Fine-tune speed, jump, responsiveness.
Balance: Adjust difficulty via short playtests.
Performance: Check FPS, reduce heavy assets, compress audio.
7. Release & Share
Platforms: Web (itch.io), PC (itch.io, Steam), Mobile (App Store/Play).
Promotion: Write a clear description, share a trailer/GIF, post in communities.
Tip: itch.io offers instant uploads and feedback with no fees.
8. Keep Growing
Finish small projects, then add complexity. Join dev communities (Discord, r/gamedev) for support. Every game teaches you something new—build, finish, repeat!