>>714490562 (OP)Vapourware like Perfect Dark and Everwild are simply the result of mismanagement and a lack of rigour owing to Microsoft's off-hands approach. After so long without results, it's only natural that the studios should be shuttered or hit by lay-offs. The same applies for Turn 10, who in spite of being granted a longer period of development for 'Forza Motorsport', only managed to produce a serviceable game that failed critically and commercially. It didn't even hit the core flagship Racing Sim expectation of being an industry-dazzling graphical showcase. Zenimax's new MMO sounds thrilling, but it's also an instance of a game that was looking at a ten-year plus development timeline. It's ridiculous.
The initiative was a studio founded by well-intentioned gaming industry 'veterans'. The proposal was that they would function as an experienced, slick, and streamlined AAA start-up with a strong core idea. The studio nevertheless very quickly devolved in the governing node of a series of supplemental 'support' studios from other publishers. Clearly they were grossly ineffectual in both a developmental and custodial role.
Everwild was a rudderless project from the start with no gameplay focus. It's amazing Microsoft dragged it out so long.
There are several more systemic issues in Microsoft that have almost certainly resulted in their output attaining a reputation for being 'serviceable', but never outstanding. Their devs undoubtedly treat having a behemothic corporate Daddy third-party publisher as an excuse to run their studios like daycares and retirement homes. Everything getting slapped on gamepass means there's no pressure or drive to create genuinely alluring showpieces that can thrive in a competetive marketplace. Microsoft adopted pretty much every lame diversity and inclusion quota into their hiring practices, notoriously promote visionless and lame women into leadership roles, and rely inordinately on third-world support studios.