Subnautica Dev Fired - /v/ (#714495437) [Archived: 566 hours ago]

Anonymous
7/4/2025, 5:46:17 PM No.714495437
1733988681976568
1733988681976568
md5: 9cb19333c465590dab4a3d01c0efb734🔍
On one hand I want to see this as a good thing because they were all woke faggots and below zero was awful, but on the other hand, can anyone but the original team capture the magic of the first game? I think it all might've been a lost cause after the original composer/sound designer got fired during Below Zero's dev cycle.
Replies: >>714495601 >>714495883 >>714496880 >>714497509 >>714498331 >>714498862
Anonymous
7/4/2025, 5:48:27 PM No.714495601
>>714495437 (OP)
>can anyone but the original team capture the magic of the first game?

Hard to say, but for sure not these fucking talentless hacks so a new team might have a better shot at it.

What's so hard for them to understand what made the first game so perfect, you want to feel isolated, that dumbass co-op focus would ruin the game completely.
Anonymous
7/4/2025, 5:49:01 PM No.714495637
The first game was good entirely by accident, Below Zero showed they had no understanding of why. Nothing of value was lost.
Replies: >>714498076
Anonymous
7/4/2025, 5:52:13 PM No.714495883
>>714495437 (OP)
I mean hey why not. They already got to the point where they couldn't recapture the magic of the original, might as well pull a hail mary and bring an entirely new team in
Anonymous
7/4/2025, 5:55:31 PM No.714496149
They're most likely gonna just give it to a bunch of pajeets to rush the game out and collect a paycheck.
Replies: >>714497843 >>714498113
Anonymous
7/4/2025, 6:04:46 PM No.714496880
>>714495437 (OP)
Is there a more cursed phrase than

>Recapture the magic of the original

?

This is impossible to do while the original exists. Even if it literally improves on every aspect of the original, it will pale in comparison because the concepts won't be novel anymore
Anonymous
7/4/2025, 6:13:31 PM No.714497509
>>714495437 (OP)
When they announced Subnautica 2, they literally announced it as always-on-line, microtransaction heavy multiplayer-focused title.
Which, apparently, was a massive fucking surprise to the old Unknown World developers themselves, who then had to go on a massive damage-control "this must be just a miscommunication" campaign.

This never even was about Cleveland being an idiot, this was so painfully obviously dead in the water since day 1, none of this should be in any way surprising.

Honestly, part of me feels sorry for Cleveland. Yeah, he was a massive delusional cunt by 2017, but he also did very clearly start to sober up in the lead up to Below Zero's release, and the whole thing ended up being so bad they had sell out to these cunts, and then very clearly watched as Subnautica 2 is being butchered on the publisher level... Again, Cleveland was beyond delusional, but this must have been like what, 8 years of purgatory for him by now?

And as to OP's question:
No. Subnautica 2 is not going to see the light of the day. They will refocus on the always online idea again, then people will basically riot in the streets, and then the whole project will be aborted. If you know ANYTHING about current day industry, you know that is the only way this can go down.
Anonymous
7/4/2025, 6:17:56 PM No.714497843
>>714496149
Yeah, that’s the terrifying part. At best it ends up as some soulless UE5 asset flip cobbled together by a team that doesn’t even know what “thalassophobia” means. Current trend is just fishing for brand recognition to push some half-baked live service garbage. You’ll get a game with underwater NFTs and a battle pass for customizing your wetsuit while they slap the Subnautica name on it and act confused when fans don’t eat it up.
Anonymous
7/4/2025, 6:21:04 PM No.714498076
>>714495637
>The first game was good entirely by accident, Below Zero showed they had no understanding of why.
It's unfortunately a little more complicated with Subnautica. The first game wasn't good on accident, and Below Zero wasn't bad due to ignorance or incompetence.
Both the good and the bad very very much intentional, products of Clevelands very specific vision. And yes, I'm genuinely saying that Below Zero was bad ON PURPOSE. It really was. It was an entirely intentional middle finger to the whole industry by a man who succumbed to an absurd delusion of grandeur and spite.
It was a pretty wild era all together.

I am entirely confident that Cleveland could have made a good game out of Subnautica 2. It wasn't an issue of skill, but one of motivation.

But again, the project was dead on the same day it was officially confirmed to exist.
Anonymous
7/4/2025, 6:21:37 PM No.714498113
cry
cry
md5: a945892ccac578c50f3a4dbcb53f5c33🔍
>>714496149
Anonymous
7/4/2025, 6:25:03 PM No.714498331
182348
182348
md5: cfc0775716d8f880ea675362e0bc16c8🔍
>>714495437 (OP)
if they make it like the still wakes the deep dlc then they can have my money. i don't think i have played a better underwater game ever which is ironic since this is just some dlc for a game that wasn't even underwater lol
Anonymous
7/4/2025, 6:30:07 PM No.714498697
I would like to tell myself that getting the guy responsible for Calisto Protocol indicates they've decided to push more towards a horror vibe, which is something Subnautica desperately needed, but... that is just wishful thinking.
Anonymous
7/4/2025, 6:31:44 PM No.714498815
hope they fix the ugly main character. dont care that hes brown but there is no reason for them to be so fucking ugly
Anonymous
7/4/2025, 6:32:39 PM No.714498862
>>714495437 (OP)
Black female character games always fail, and they will never learn